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Update 25.12.10

[p]A new update has been released, you can view the full changes on our blog post.[/p][p]https://sbox.game/news/update-25-12-10[/p][p][/p][p][/p][p][/p][h3]Changelog[/h3][p]๐ŸŽ Added[/p]
  • [p]Terrain: Can now support up to 64 materials, changed to a 2 layer blend (base/overlay) instead of a 4 layer blend[/p]
  • [p]New mapping editor tool interface[/p]
  • [p]High resolution screenshots with screenshot_highres command[/p]
  • [p]Dresser component now has a randomize button[/p]
  • [p]Human Visemes[/p]
  • [p]PhysicsFilter component which allows collision to be disabled between two rigidbodies[/p]
  • [p]VolumetricFogVolumeTool editor tool to edit volume bounds @Nolankicks[/p]
  • [p]API: Panel.GameObject[/p]
  • [p]API: Make public SceneModel.GetBoneVelocity() and SceneModel.HasBoneOverrides @yuberee[/p]
  • [p]API: Add SkinnedModelRenderer.GetBoneVelocity() @yuberee[/p]
  • [p]API: Allow DecimalConstantAttribute @766974616c79[/p]
[p]๐Ÿงผ Improved[/p]
  • [p]Multi-viewport in play mode[/p]
  • [p]Update meshoptimizer to v1[/p]
  • [p]Make MSAA setting work on editor SceneRenderingWidgets[/p]
  • [p]enforce gameobject order and form groups whilst duplicating @johncosfm[/p]
  • [p]Various crash fixes when shutting down engine[/p]
  • [p]unfuck the ordering of rebuilding in mesh component so mesh is built before collider, also don't use gameobject scale to scale geometry[/p]
  • [p]suspension disabled just limits the suspension to zero internally so it doesn't fly off into space, also set suspension and steering spring defaults to 10 hertz, 1 damping[/p]
[p]๐Ÿช› Fixed[/p]
  • [p]Don't double present the game in editor, which was incrementing completed frames too far and freeing used resources too early[/p]
  • [p]Avoid doing LoadAllGameResource multiple times on editor startup (and before we've setup some search paths)[/p]
  • [p]AgX tonemapping being washed out[/p]
  • [p]Networking: Performance Regression[/p]
  • [p]DebugOverlay.Text not rendering @andy013[/p]
  • [p]Mesh Tool - Shortcut Fixes[/p]
  • [p]Cache (De)SerializeOptions in hot paths[/p]
  • [p]Check if native SteamUser is valid before trying to access it[/p]
  • [p]Fix clamped does nothing @766974616c79[/p]
  • [p]Fixed additive scenes (such as the system scene) applying its NavMesh properties on the main scene[/p]
  • [p]Fixed terrain UV rotation giving wrong normalsa @wheatleymf[/p]
  • [p]Handle profiler cancel @766974616c79[/p]
  • [p]Categorize uncategorized base components @Nolankicks[/p]
  • [p]change "games" to "maps" @chesiren[/p]
  • [p]Fix: Properly destroy Scene in MapWorld to prevent memory leak @PatrickJnr[/p]
  • [p]ControlSheetRow hides property based on ShowIf etc[/p]
  • [p]Fix broken grass texture in menu[/p]