Update 25.17.10
[p]A new update has been released, you can view the full changes on our blog post.[/p][p]https://sbox.game/news/update-25-12-17[/p][p][/p][p]
[/p][p][/p][h3]Changelog[/h3][p]Added[/p]
- [p]Scene Mapping: Edge Cut[/p]
- [p]Scene Mapping: Fast Texture Tool[/p]
- [p]Scene Mapping: Polygon Tool[/p]
- [p]Scene Mapping: Resize Mode[/p]
- [p]Scene Mapping: Material Palettes[/p]
- [p]Scene Mapping: Merge meshes operation[/p]
- [p]UI: Allow scss variables to be used in `@keyframes`[/p]
- [p]Networking: Added callbacks to NetList and NetDictionary when entries are added/removed[/p]
- [p]Shaders: Added g_vSelfIllumOffset for scrolling self illumination texture[/p]
- [p]NavMesh: Collision Rules to NavMeshAgent Ground Trace[/p]
- [p]Shutdown scene early (#3576)[/p]
- [p]Brush settings control widgets (#3598)[/p]
- [p]popup/dropdown stylesheets[/p]
- [p]Add formatting to indicate state of sound preview toggle buttons @boxrocket6803[/p]
- [p]Reset Game.IsPaused when the scene is stopped. Tint pause button blue when the game is paused @Matt9440[/p]
- [p]Call SceneLoaded listeners for clients @andy013[/p]
- [p]Do not focus LastSelected when switching tools @aidencurtis[/p]
- [p]Crash: When writing descriptor sets, some buffers could become freed whilst in use[/p]
- [p]Terrain: Create buffers early to avoid rendering unbound leading to a potential crash[/p]
- [p]Terrain: Brush preview follows cursor when held down[/p]
- [p]Map.CreateAsync not working properly because of a missing ServiceWorldRequests[/p]
- [p]Sandbox.Compiler.config not being initialized by default[/p]
- [p]Nametags showing above menu for humans on main menu[/p]
- [p]Editor: Orbit Camera[/p]
- [p]Editor: Preferences keybind modifier[/p]
- [p]DropDown control struggling with empty/null values[/p]
- [p]exceptions in ParticleModelEmitter when model is null[/p]
- [p]Make sure MovieResource.EditorData is set when saving[/p]
- [p]Prevent INetworkListener OnDisconnected being called on clients @andy013[/p]
- [p]package visibility overlay @Drakefruit[/p]
- [p]overload of Gizmo.Draw.Model @Nolankicks[/p]
- [p]DebugOverlay.Text being culled when looking away from the scene origin @andy013[/p]
- [p]GameObjects in GameObjectSystem NetLists being null on clients @andy013[/p]
- [p]UI not being resized to screenshot_highres dimensions, contributed by @trende[/p]