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Update 26.01.21

[p]A new update has been released, you can view the full changes on our blog post.[/p][p]https://sbox.game/news/update-26-01-21[/p][p][/p][p][/p][p][/p][h3]Pressable Tooltips[/h3][p]In Rust we have this system that shows you tooltips when you look at something. This has two nice effects.. first of all they know they can interact with something instead of just spamming E at everything hoping.. and secondly you can tell them exactly what it's going to do.[/p][p][/p][p]This is now built into the IPressable interface, so anything that implements it can also provide context sensitive help describing what it is going to do.[/p][p]I don't think this was ever in Half-Life or Half-Life 2 because Valve comes at it from more of a "show don't tell" point of view, where if something looks like it can be interacted with, it will be interactable. We don't have that ability, really, because interacting with things can do unexpected stuff.. so this feels like a pragmatic choice.[/p][p][/p][h3]More Entities[/h3][p]Much like Garry's Mod, we want a bunch of options for our wheels, thrusters and chair entities for Sandbox mode.ย [/p][p]Thankfully, we already have a lot of options that work well in our asset library, so you should start to see more options when building your mad contraptions in the coming days[/p][p][/p][p][/p][h3]Changelog[/h3][p]๐ŸŽ Added[/p]
  • [p]Clustered Culling[/p]
  • [p]EnvmapProbe baking[/p]
  • [p]SCSS Mixin Support[/p]
  • [p]GameObject/Component Tree Picker[/p]
  • [p]Editor gizmo selection[/p]
  • [p]BlobData API which will serialize as a binary file blob[/p]
  • [p]IPressable Tooltips[/p]
  • [p]Added Copy+Paste to Mapping Face Tool[/p]
  • [p]Mapping tools apply hotspot[/p]
  • [p]Edge arch tool[/p]
  • [p]Expose MinImpactDamageSpeed, ImpactDamage in ModelPropData[/p]
  • [p]Added "thrill" parameter to the player animgraphs[/p]
  • [p]Added "eyes_closed" override to the "face_override" list in the player animgraphs[/p]
  • [p]Add custom texture filtering/address mode to line renderer @wheatleymf[/p]
  • [p]Allow for getting and setting of static properties and fields in TypeLibrary @Kicks[/p]
  • [p]CodeGen supports C# 14's `field` keyword @badandbest[/p]
  • [p]Restrict client object destroying option (Networking) @jusvit[/p]
  • [p]Custom filtering/address mode for line renderers @wheatleymf[/p]
  • [p]Add custom texture filtering to BeamEffect too[/p]
[p]๐Ÿงผ Improved[/p]
  • [p]Editor: Better widget feedback[/p]
  • [p]Launcher & project creation window styling fixes[/p]
  • [p]GameObjectSystem can now serialize properties[/p]
  • [p]Managed Skybox Pipeline + Skybox Tiled Rendering[/p]
  • [p]Fast Texture Tool preview update[/p]
  • [p]Vertex, Edge, and Face tools all save their last Selection[/p]
  • [p]Mapping gizmo & helpers[/p]
  • [p]Crash reporting reports C# stacks when C++ crashes[/p]
  • [p]Edge cut tool & pivot picker updates[/p]
  • [p]Dedicated Server Improvements[/p]
  • [p]Audio Optimizations[/p]
  • [p]Reduce Some Network Allocations[/p]
  • [p]Humans now blink the same as citizens[/p]
  • [p]Updated mimalloc to 3-rc2[/p]
  • [p]Show resource generator descriptions as menu option tooltips @Zontax[/p]
  • [p]Node Editor API changes @QuackCola[/p]
[p]๐Ÿช› Fixed[/p]
  • [p]Having to restart after purchasing a new Clothing Item[/p]
  • [p]Crash in video recorder with double mutex unlock[/p]
  • [p]Crash when closing ModelDoc Shutdown called before hide[/p]
  • [p]Crash when joining via New Instance[/p]
  • [p]Crash when rendering lines with an invalid LPV[/p]
  • [p]Crash in animation code out of bounds[/p]
  • [p]Crash catching EnqueueResourceManifest in managed[/p]
  • [p]Crash with managed exceptions in Qt callbacks crashing native engine[/p]
  • [p]Crash with IES being disposed at end of function[/p]
  • [p]Assets recompiling just because of search path changes (menu assets primarily)[/p]
  • [p]"Discard Changes" option not working, make sure we're updating the scene source when saving a session[/p]
  • [p]Editor Viewport Fixes (DPI scale, multiple viewport box select)[/p]
  • [p]Cubemaps messed up in scenemaps with 3D Skyboxes[/p]
  • [p]UpdateActivity Exceptions[/p]
  • [p]Selection breaking after model reloads (recompiles)[/p]
  • [p]OnNavigationOpen not being called on panel you switch to[/p]
  • [p]Editor tools not being ticked if mouse is not focusing a viewport[/p]
  • [p]Press events on child GameObjects being sent to the parent if it has a rigidbody[/p]
  • [p]WorldPanels `overflow: hidden` not working[/p]
  • [p]Hammer block tool exceptions[/p]
  • [p]Hammer GameObject components being unable to be edited[/p]
  • [p]DropDown initial display when using Value:bind with Options[/p]
  • [p]Clean up editor tools when entering play mode, notably camera preview doesn't stick around in play mode anymore @boxrocket[/p]
  • [p]NRE when clearing graph on GraphView @fishy[/p]
  • [p]ActiveScene.Name @766974616c79[/p]
  • [p]CheckValidationAttributes call within ReviewWizardPage not outputting all error messages @TrvsF[/p]
  • [p]Broken hover styles, add missing tooltip & relevant localization files for "Notifications" @matt944[/p]
  • [p]update model drop object gizmo scenemodel, no longer gets stuck @boxrocket[/p]
  • [p]UseInputControls disabling lookat controls on PlayerController @LeDernierPoisson[/p]
  • [p]Localized Particle Velocity Fixes @Fortune[/p]
  • [p]Asset Browser clearing on asset recompile @trende2001[/p]