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Update 26.03.11

[p]A new update has been released, you can view the full changes on our blog post.[/p][p]https://sbox.game/news/update-26-03-11[/p][p][/p][p]Here's some highlights from the blog.[/p][p][/p][h3]Rendering Optimizations[/h3][p]We've made some rendering optimizations this week, Screen Space Reflections is using indirect dispatches now, the GPU is feeding it's own commands, if you have this component enabled in your scene and just have rough surfaces it should have functionally zero cost now.[/p][p][/p][p]In a fully reflected scene you can see good improvements as well, our benchmarks SSR is down about ~0.4ms on average, whereas depth of field is down about ~1ms.[/p][p][/p][h3]Ugc Improvements[/h3][p]As part of adding spawnlists to sandbox, we needed to add some more features to our Storage/Ugc system.[/p][p][/p][p]You can now query for authors, specific workshop packages, and reupload workshop items instead of only publishing new ones.[/p][p][/p][h3]Crashes[/h3][p]Last week we reported that our crash rates are down.[/p][p]That was fake news, we were tricked by our backend which wasn't recording the stats correctly. Turns out crashes are even slightly up, hovering around 4%, which is obviously too high.[/p][p][/p][p]We dropped a new batch of crash fixes this week that should bring that number down and will continue looking into it. Stability & Performance remain a primary focus while gearing up for the release. [/p][p][/p][p]You can hold us accountable and track our progress via [/p][p]https://sbox.game/metrics/stability[/p][p][/p][h3]Sandbox: Grid Snapping[/h3][p][/p][p]Read more on the blog![/p]