Update 25.10.22
[p]A new update has been released, you can view the full changes on our blog post.[/p][p]https://sbox.game/news/update-25-10-22[/p][p][/p][h3]๐ Added[/h3]
- [p]Preloaded content in initial Steam download[/p]
- [p]Crashing now opens a crash report[/p]
- [p]Support for selecting resources for interface properties in the editor[/p]
- [p]VR toggle button to editor titlebar (if vr enabled)[/p]
- [p]Group game objects before converting selection to prefab[/p]
- [p]Sprite Editor: Multi-Select support. CTRL to add to current selection, SHIFT to select all between last selection[/p]
- [p]Sprite Editor: Added DEL and CTRL+D shortcuts for Delete and Duplicate[/p]
- [p]Sprite Editor: Deleting, Duplicating, and even Drag-and-Drop actions now work when performing a Multi-Select[/p]
- [p]Sprite Editor: Right Click -> Edit Frames can edit multiple frames at once with a Multi-Select[/p]
- [p]Sprite Broadcast Events[/p]
- [p]Sprite Broadcast Event Types[/p]
- [p]SpriteRenderer.PlayAnimation() no longer resets the playback when calling on the animation that's already playing[/p]
- [p]ParticleSpriteRenderer now has a PlaybackSpeed property for Sprites with animation[/p]
- [p]Ability to edit HashSet properties in inspector[/p]
- [p]Material: Material.Set( ... ) actually works to set any parameters[/p]
- [p]Material: Added Material.SetFeature( .. )[/p]
- [p]Material: Added Material.GetFeature( .. )[/p]
- [p]Material: Added Shader.Schema (but don't use it yet because it's all gonna change)[/p]
- [p]Material: Refactored internal material system, so we understand it more[/p]
- [p]Sprite Editor: Made room for the scrollbar in the Timeline[/p]
- [p]Refactored SceneSpriteSystem.AdvanceFrame -> Sprite.AnimationState[/p]
- [p]Clears clamp properly to the render area[/p]
- [p]All resources support IsValid[/p]
- [p]BBox.Transform() now works correctly for asymmetric boxes and scale[/p]
- [p]PlayerController press trace can hit triggers, but drops if a solid fails press[/p]
- [p]ToolsVis Quality of Life Improvements[/p]
- [p]Allow PlayerController unducking while swimming or climbing[/p]
- [p]net_fakelag and net_fakepacketloss are cheat convars[/p]
- [p]Model reload crash[/p]
- [p]Physics: FindClosestPoint on overlaps[/p]
- [p]Glass now always uses the correct framebuffer, fixes it when multiple tools are open[/p]
- [p]Depth of Field Fixes - Edge Vignetting & Quality Scaling[/p]
- [p]Clear connections from local snapshot states for networked objects on host change[/p]
- [p]Update main camera when a camera priority changes[/p]
- [p]Fixed \[KeyProperty] properties not respecting \[ShowIf] and \[HideIf] attributes[/p]
- [p]GenericControlWidget now checks for visibility updates properly[/p]
- [p]NativeRenderingWidget: Replacement is SceneRenderingWidget[/p]
- [p]Material: Dynamic Expressions[/p]
- [p]Remove native unused WellKnownRenderTargets[/p]
- [p]vr_vulkan_wait_fence_between_eyes dead convar[/p]