Update Notes By Sep 20 2019
Summary of changes:
- A new basic streamline tool, Brush_RelaxUV. Relax vertices base on existing uv settings to reduce uv distortion. This if useful for working on mesh with existing uv settings but has been projected onto new reference object's surface.
- When this basic streamline tool, Brush_Relax, is activated, it will do RelaxUV instead if Shift key is depressed.
- Subobject mode > Geometry > Create > Sculpt > RelaxUV.
- Draw Mesh > Mesh_Tweak: Ctrl+Shift+MMB can be used to delete subobject loops.
- A new basic streamline tool, "Threshold_Weld_ToSelection". Press down mouse button then drag to adjust weld threshold value. Welding will be performed base on threshold value on vertices nearby subobject selections.
- Edit > Workplane > Workplane As Input Space. It affects these: View > Windows > Manipulation Input Window, Geometry > Common Commands n Tools > Reset Selection Position/Orientation.
- .obj object importing is improved to reduce temporary ram consuming significantly in importing process. This is good for bringing in very high poly count objects.
- Draw Mesh > Mesh_Tweak: Dot object can be snapped to symmetry plane by dragging the dot towards it.
- Better view port performance on edges rendering.
- Some bug fixings.