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  3. Update Notes By Aug 26 2020

Update Notes By Aug 26 2020

Summary of changes:

* Object mode > Geometry > Spline_2DMesh. Create 2d meshes from selected closed splines by projecting them onto world/workplane XZ plane. The resulted mesh can contain holes depending on spline positioning. It is a quick way to create fonts, logos, patterns, etc. which are potentially very complex shapes, from splines especially those imported from .dxf files. A spline can nest inside another spline. splines can not be intersecting with each other. Intersecting line segments will cause unexpected result. The operation will detect this intersecting case and make the related points selected and this can be useful for inspecting and fixing the problem in vertex mode. Inserting extra points into long straight line segments can be helpful shortening the processing time in cases where point densities are too different between the outside and the inside lines. If the result mesh is too dense, use this tool to fix, vertex mode > Geometry > Simplify.
* The "Text" tool is improved to support more languages.
* Subobject mode > Geometry > Common Commands n Tools > Even Vertex Spacing. Place selected vertices evenly along the vertex selection path.
* Retopo reference objects are not affected by culling options.
* Quite some improvements on the uv tool, Polygon mode > UV Map. It is now possible to display and work with multiple objects in uv view port. Texture UV Mapping > Extra Tools > Copy/Paste Island. It is useful for uv islands with similar geometry shapes. Texture UV Mapping > View > Show polygon selection color. For detail, Help > Contents > Modeling > Polygon Section > Texture UV Mapping.
* File > Save User Settings.
* "Replace By Name" import option is added.
* Some bug fixings.