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New: Steam's monthly top-releases charts get a refresh

[p]Today we've launched a refreshed set of charts for highlighting the most popular games (based on revenue) released on Steam each month. Check out the latest chart: April 2025 top releases[/p][p]With today's update, the charts now include 50 of the most popular releases of each month and also makes it possible to flip through past months... all the way back to the release of Half-Life 2 in November 2004.[/p][p][/p][p][/p][p][/p][h2]Discover the top releases of every month[/h2][p]Missed some of the big launches from last month, last year, or even the last decade? Now it's even easier to see what big hits landed on Steam last month and every month before.[/p][h3]Browse by trailer[/h3][p]The layout of these updated monthly reports starts with a trailer section, letting you explore that month's top releases one trailer at a time.[/p][h3]Browse by tier[/h3][p]On each chart with at least 50 releases, you'll find three tiers so you can tell the biggest releases of the month from the other notable releases, split out into gold, silver, and bronze tiers.[/p][h3]DLC for you[/h3][p]If newly released DLC is popular enough, it can also appear as ranked among the top 50 games released in that month. And, we also display a section to highlight DLC released in the month for games you play. This "DLC For You" section can draw from the top 50 DLC released in the month to show you the most relevant new content for you.[/p][p][/p][p][/p][h3]Filter the full top 50 list[/h3][p]If you're looking for something specific, you can also scroll to the bottom of the page and filter the top 50 releases down by genre, theme, style, supported features, or tags. Find your jam![/p][p][/p][h2]How the charts are compiled[/h2][p]These Top Monthly Releases charts look at the first two weeks of revenue for each of the games released during the month. The top games are then split up into tiers, starting with the top 12 games as gold tier, the next 12 games as silver tier, and the remaining games as bronze tier.[/p][p][/p][h2]Monthly charts: Now Automated (they'll really be every month now!)[/h2][p]Originally started in April 2019, monthly charts are another way for players to discover a variety of new games finding popularity on Steam. Unfortunately, we've been re-building them each month by hand, leading to a less-than-consistent publishing cadence as we waited to complete all of the necessary work each time.[/p][p]Until now![/p][p]Automating the process means we can now release these charts exactly 14 days after the end of each month, meaning we can surface the most popular releases of the month sooner. It also freed up our ability to get in our time machine and go alllll the way back to 2004, running calculations for all games ever released on Steam; which means you can now do some monthly browsing from the olden days too. [/p][p][/p][p][/p][h2]Frequently Asked Questions[/h2][p]Q. Why do some months have fewer than 12 items in the gold or silver tiers?[/p][p]A. Some products may not be available in your region, and thus we cannot show them in the charts[/p][p][/p][p]Q. Are Early Access games included?[/p][p]A. Yes, games making use of Steam Early Access may appear on the chart for the month they launch into Early Access as well as the month they transition to a full 1.0 release.[/p][p][/p][p]Q. Are DLC included in these charts?[/p][p]A. Yes, DLC can qualify on it's own if the sales of a particular item of DLC is significant enough to reach the top 50 list. Plus, there is a dedicated "DLC For You" section that will display the top 50 DLC released in the month, filtered down to just those for games in your library.[/p]

A note about the security of your Steam account

[p]You may have seen reports of leaks of older text messages that had previously been sent to Steam customers. We have examined the leak sample and have determined this was NOT a breach of Steam systems.[/p][p][/p][p]We’re still digging into the source of the leak, which is compounded by the fact that any SMS messages are unencrypted in transit, and routed through multiple providers on the way to your phone.[/p][p][/p][p]The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.[/p][p] [/p][p]You do not need to change your passwords or phone numbers as a result of this event. It is a good reminder to treat any account security messages that you have not explicitly requested as suspicious. We recommend regularly checking your Steam account security at any time at [/p][p]https://store.steampowered.com/account/authorizeddevices[/p][p][/p][p]We also recommend setting up the Steam Mobile Authenticator if you haven’t already, as it gives us the best way to send secure messages about your account and your account’s safety. [/p]

Steam's Creature Collector Fest is here for the week!

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Monsters and fantastical creatures await you in Steam's Creature Collector Fest, on now through May 19th at 10am Pacific.

You'll find discounts on all sorts of games that let you collect and tame all kinds of fantastical monsters. This fest is here to remind you not ALL monsters are meant to be fought. Why not lull them onto your side?

Steam's Creature Collector Fest, on now through May 19th at 10am Pacific.

On now: Steam Deckbuilders Fest

https://youtu.be/oZNNd2j_Fmo

Steam Deckbuilders Fest runs March 25th through April 1st (no fooling!) and packs in a ton of deals on deckbuilders of all kinds.

You'll find a bunch of different themes to explore all week long in card-like fashion: Navigate dangerous pirate-infested seas; battle aliens; play mini golf; build a cardboard town; and more.

Head on over to Steam Deckbuilders Fest now, and have fun!

We Built An Orb: The making of the Steam Deck OLED launch trailer

Back in November we announced the Steam Deck OLED. It's available now, and though it's got a bunch of great improvements like longer battery life, faster downloads, and better repairability, the star is its ultra-bright HDR OLED screen. When the launch was on the horizon, we got together and started to plan the announcement trailer. We knew early on that we wanted to shoot something in-house, and we wanted to shoot it practically (with actual cameras) to show off the new screen.

Then, as we began to the see the new screens around the office, we were shocked. We knew we'd spec'd bright, OLED screens, but these things were EXCEPTIONALLY BRIGHT. Startlingly bright. So bright, in fact, we wondered if we could use actual Steam Deck OLEDs as the only light sources to light our launch trailer. That seemed fun enough—and dumb enough—to try, so we got to work.

Stanley Kubrick lit Barry Lyndon with nothing but candles. Could we light the Steam Deck OLED launch trailer with nothing but Steam Deck OLEDs? And if not, could we get a deal on a LOT of candles?

We figured we would need about 100 Steam Decks to pull this off. And as luck would have it, we had that many old OLED prototypes laying around the office. As for how our bounty of OLEDs should frame the central "hero" Steam Deck, we thought it made sense to fully surround it like the lighting in a product photography studio, or a dance club. You're likely thinking exactly what we were: the only way to create this effect was to construct a large, metal orb.

[video][/video]At Valve, we will construct an orb at any opportunity.

We had the 100 Steam Decks. We knew they absolutely had to be suspended inside a giant orb. What else was required?

[h2]The Orb shopping list:[/h2]
  • A combination custom-milled and prefabricated aluminum frame, designed and built by folks in the Valve hardware prototyping lab.
  • Two bonded network switches, long-ago retired from Steam. (That's right! There is a chance that the brain of our orb was once the very same server on which you no-scoped a fool or downloaded Doki Doki Literature Club.)
  • A mobile networking rack left over from an old The International we found in the corner.
  • Every spare network cable we could grab in the IT offices.
  • Dozens of Deckmate Steam Deck mounts (an off-the-shelf Deck peripheral made and sold by a member of the Steam Deck community)
  • Hundreds of tiny 3D printed clips, mounts, and brackets to hold it all together.

Once we had all that, it was time... to build the orb:

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The Orb itself was designed and built by a handful of people responsible for the actual Steam Deck hardware: some who work on the device itself and some who work primarily in the prototyping/fabrication workshop. The networking was a collaboration between people in the IT group and help from Steam networking (including those retired switches from Steam and the rolling rack mount from an old The International broadcast setup)


Software was maybe the most fun, because it wasn’t custom. Steam Deck is “just” a Linux PC in a tiny case, which meant we could use a bunch of existing solutions. We wanted to iterate quickly, so ideally any video displaying on the orb would work in real time (as opposed to rendering out individual videos per-screen and playing them in sync). So we ended up using OBS for the whole setup, both from the transmitting computer and running on each receiving Deck in the orb, with the NDI plugin for low latency sync.

Our first test of streaming video to all the Steam Decks at once.

NDI is a standard developed by NewTek (for all you old-school video production- slash Amiga-heads, they’re the creators of the Video Toaster!) for sending streaming video around a LAN with low latency and good sync. In addition to being used by live broadcasters who prefer networking over dedicated video cable pulls, it's commonly used by modern planetariums and megachurches. It was perfect for our needs.

We wanted video that played in the orb to look correct, not stretched out or distorted, so we needed to build a video template that took the spherical shape into account. We took the original CAD file for the aluminum frame and did a quick spherical unwrap in a 3D modeling program to know the approximate screen positions in a flat space. We took that and dropped it into a very wide and high res After Effects project to animate in, and then sent it back out to the orb as a single, tightly packed 4K video.

[video][/video]Animating an iris open effect on our motion graphics canvas, and looking at it in the packed video grid that will be streamed to the orb.

The result was that we could watch motion graphics on the Orb—playing from an OBS scene, or through After Effects—and then tweak them and try again very quickly. It let us get experimental right away, and start solving problems on the shoot using the orb itself. Not to get too deep into the weeds of video production (way, way too late), but for the final shot in the trailer, we wanted to add rim lights to the Steam Deck in the center of the orb. Because our graphics composition was playing back in real-time, it was as simple as drawing some bright white rectangles in OBS, and dragging them around the canvas until they were providing the lighting we wanted in-camera. Here’s a video of the packed 4K grid streaming over to the orb in OBS:

[video][/video]The video grid streaming out to the orb in OBS.

It meant we could capture some truly bananas footage, lit entirely in-camera, that both looked beautiful and showcased the power of the displays in the new Steam Deck at the same time. And if we did our jobs right, the results would look good to anyone, whether they noticed how we achieved the look or not. It also meant we got to build a huge video orb, which we know is a life goal shared by many.

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So there you have it. After all that design, engineering and problem solving, we made an ad. It involved lots of cameras, a smoke machine, a big moveable arm, half a dozen last minute deck swaps, and many edits and gnashing of teeth. Here’s the final product:

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After the ad we couldn’t bear to tear down the orb, so we put it in the lobby where we presume people from around the globe will make the pilgrimage to bask in its glow. Well, once we plug it back it in.