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Papetura News

New Studio Website, Subcriptions And Gifts!

Hey Paper Enthusiasts!

After many years dreaming about proper website with my projects and newsletter, I finally made it!
Have a look, and visit:

-> https://petums.com

[h3]Please subscribe to website newsletter! For big news regards my new creations!
Everyone subscribed will receive a small special GIFT ːTuraWowː

Meanwhile something is cooking, new lighting setup is ready, and now working on teaser!





Thank You for your support!
Fingers crossed,

All The Best,
Tomasz

Physical Edition and Papetura Little Documentary!

Hey fans of paper!

I have some really hot news for you guys..
After months of working on the console versions of the game, I gave up! ːTuraPlayfulː

This is great news, because the publisher Feardemic took over this task, thanks to which Papetura is available on Switch, Xbox and Playstation.
It was warmly received, so on this occasion I invite you to preorder the boxed version!


Grab it here: Store Page

They look pretty cool, I'd love to have one on my shelf :). That's why I started thinking about a nice boxed version for PC, what gadgets would you like to have such a special version?

In the meantime, I have a little documentary with the wonderful voice of Rachel August.

[previewyoutube][/previewyoutube]

Have a great watch!

My Friends Game - Hank: Straightjacket

Hey Everyone!

As solo dev, I sometimes stumble upon games that are also made by small teams, and I wish to help as much as it is possible, please have a look and let me know if you like it. So..

My friends created this 'micro' adventure game. It’s about a vigilante with time powers trying to survive and It's now available on Steam.

https://store.steampowered.com/app/2277670/Hank_Straightjacket/
Let me pass it on to Kuba - the game’s programmer - so he can tell you the story behind the game:


Hey, everybody!
Kuba from My Next Games here. How’s everyone doing in the new year? For us it’s been busy. Last month, we’ve won a for a video game prototype! (I’m the guy in brown pants in the photo)



The competition was organized by CRPK Poland and we entered it with a proposal for a small point-and-click game - Hank: Straightjacket. Here’s the story of how this little adventure game came to be:

We were about to start working on a new dialog system for our main project - Hank: Drowning on Dry Land - and we wanted it to be a bit different. In a regular game when the conversation starts the game pauses - you talk to the character and you’re basically unable to do anything else. We want to change this and allow players to interact with the world while still in dialogue. There are some challenges that stem from that approach, though. What happens if the player does something noteworthy during the conversation? Wouldn’t it feel strange if the hero broke a piece of furniture and the npc didn't react to it? We had some ideas on how to tackle those problems but we couldn’t be sure they would work without trying them out in an actual game. And so we went on a rapid prototyping spree…



…Two weeks and five gallons of coffee later we finally had a build and a working prototype of the system. As a side effect we created this tiny escape room experience. We were quite surprised that it was even playable! So, we called it Hank: Straightjacket and decided to release it as a free game. If you’d like to - giving it a go! Hope you guys enjoy it and if you’re interested in more Hank’s adventure here the link to Hank: Drowning on Dry Land:


https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land/
Cya Around,
Kuba

Pad Controller Update is here!

Hey everyone!

For past months I've been working on pad controller support for Papetura, and.. it's here!

The game supports now various pads, from xbox to pro controller, it should work fine. The gameplay feel quite different, so I encourage you to try it! Also vibrations work, but you can turn them down in game menu if you don't like them.



Everything should work fine on SteamDeck, I've tested it myself, but if you catch something off - please let me know!



Also at any point in the game you can switch to mouse control flawlessly.



Together with that:

  • Major update was to made to the game engine (Unity 2018 -> Unity 2020).
  • Some graphical assets fixes, and many minor improvements.
  • Apple Silicon support has been added.


That was a lot of work, and I hope you will like new controls. Now Pape can interact with everything within a reach of his hand. Have fun and share your thoughts!

All the best,
Tomasz Ostafin

Inscryption wins the IGF Grand Prize and GDC Game Of The Year Award 2022

Last night, RPS' Bestest Best game of 2021 Inscryption won the Seumus McNally Grand Prize at the Independent Games Festival Awards, confirming that once again, we are correct about everything. If that wasn't enough, though, an hour later, Inscryption then won the Game Of The Year award at the Game Developers Choice Awards. It's the first time a game has ever won both awards in the same year, which is a stonking achievement. Clearly, our Advent Calendar made some pretty big waves this year. Just saying.


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