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Papetura News

Warm Welcome and Upcoming Updates

Hey Everyone,

It's been a month since the game's release, so it's time for some news! How has the game been received, how are sales going, and what is the future of Papetura?

[h2]Release[/h2]
Let me start with a Big Thank You to everyone, because the game was very warmly received by you. Summing up, Papetura turned out to be a nice, interesting experience, but quite short with flaws. Waiting for your reviews was terrifying, I knew that I am not a game design master and I still have a lot to learn. In the end, I was very surprised and comforted that most of the players liked the game. I read all your comments and I know that some things I can still improve, but unfortunately some of them I will not able to.

I think the whole experience of designing, developing and publishing the game was amazing. Many years have passed and I have learned quite a lot, I met many interesting and passionate people. On the other hand, it's good that the release of the game is behind me, it was really a crazy idea..



[h2]Upcoming Update[/h2]
I am currently improving some of Papetura gameplay elements, those that are unclear or could be made better. As for bugs, there were some and I'm still looking for them. Thanks to you, in the first week, we uncovered some important ones! The game requires an update of the game engine, so script by script I move them over to a newer version to remove errors from the old engine. I have tremendous need to get rid of every bug in the game, so hopefully I can do it.

[h2]Artbook And Soundtrack[/h2]
At the same time, I'm working on an artbook, collecting all the materials I have, sketches, photos and screenshots. It will be arranged reasonably so that you can see how everything was created and how many things weren't used in the game. Such an artbook with a soundtrack will soon be available as a DLC for purchase on Steam!



[h2]Sales[/h2]
When I was creating a game, year after year, I stopped calculating how much profit it would bring. I realized why I make Papetura and why it is not worth counting on a lot of money when making such an personal and experimental game. I thought it would be a great success if the game would sold 10,000 copies in one year.

I am pleased to tell you that the game is on the right track to get such a result! During the first and most important week, 6,500 players bought the game! Which sounds promising for the coming year.



[h2]Future[/h2]
In addition to the updates and the artbook, I also work on the Switch port for Papetura. My devkit has arrived so I'll try my hand at getting the game up and running on Switch!
Also, who know what future will bring.. Maybe another game?

Thanks again for such a warm welcome!
I will try to make better and better games!

Save your pretty paper home from flames in handcrafted Papetura


Games whose various bits are made by hand in physical space before they enter digispace continue to be a delight. Papercrafted adventure game Papetura is out now and it looks absolutely lovely, as do the gorgeous paper sculptures that were built to construct its world. This little point and click 'em up adventure is all about little paper creatures trying to save their homes from fire. It's out now, so you can enter the fold whenever you'd like.


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Paper is Alive! Papetura is Released!

Hey Everyone,

After 6 years of development Papetura is finally out!
From the start I want to thank you all for the patience and support


Said that, I think we will continue to make the game a little better with following updates. I've done a couple of mini updates sneakily based on you feedback and bugs reports, and I will continue to do that if some new are found.
We are greatly happy that initial feedback from you is positive! It seems that average playtime of the game is around 2 hours, which is nice. It might seem too little for that long development, but it just shows that making the game this way is just insane if playtime is a priority.



Soon we will also release Soundtrack together with Artbook. I would like to make the artbook to show the story of development, all behind the scenes photos and artworks. It might take around two weeks to gather all the materials in a nice way. I hope you will like it.

Thank you again to you all,
It's been a long journey,

Have a nice clicking!

https://store.steampowered.com/app/593640/

Gluing and Cutting - Development Update

Hi everyone!

It's been a while since last update, and I have many news to share with you all!

[h2]The Demo[/h2]
First demo of Papetura was released on Summer Steam Festival! I decided not to take it down after the festival, so you can try it out anytime.
We can call it 'short experience' for now, as it is very short, but you can feel the atmosphere of the paper world.. The whole game won't be that short, please don't worry! I've recently speedrun the game and it took 70min, so usual play-through should take around 2h or more.



[h2]Realese Date[/h2]
Unfortunately, Papetura will be delayed a little bit.. Mostly due to delays in development, that are dependent on my well being - as I'm the one making the game, there is no chance for someone to take over. I was also overwhelmed by my main job that I live from, but decided that making the game should be priority for now. There is a little bit more to do, so together with Floex, we decided that the safest release date will be February '21.
I'm sorry to all of you that are tired of waiting for the game!

[h2]Development[/h2]
First of all, I'm noob when it comes to game industry, but hopefully many people are willing to help and give some advice, so that way the development is moving forward without big mistakes - except of course - dreadful delays.



Second of all, saying about the things I might be better at - making the paper model. It's going very well, and I will have it done in the next month. After that I'll focus only on polishing the gameplay, cause I have all of the prototype build already!



Final thing, that makes the paper-world comes to life is music, and from what I've listened to will be very special. Among tracks, there are two that make me cry, and one that cheer me up! Tomas Dvorak is influencing the game in big and positive way, so great thanks to him!

Thank you for your patience!
Tomasz

Release Date!

[h3]I'm sorry to announce to you all that the game release will be delayed to Summer 2020![/h3]
It wasn't planned, but the production went a little bit sideways, and the game needs more work to be most enjoyable and beautiful..

As we are a small team, Floex making the soundtrack, Juraj Mravec making SFX, and me doing visuals and programming, we have decided it would be the best to delay the release date rather than presenting you with the game that isn't yet finished.

To be honest with you, this game is being made with passion and no big money is at stake, so we have no pressure to release something that we are not yest satisfied with..

[h3]I'm very sorry and apologize everyone for inconvenience![/h3]
I hope you understand, and ask you for a little bit more patience,
See you soon in the next update!