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Visage News

Patch Notes [v2.1] — Various Hotfixes for bugs that prevent progress

Hello beautiful people,

Today we're releasing a hotfix that addresses the following issues:
  • The sledgehammer's hitbox will now be a LOT more consistent. Those who couldn't break things easily with the sledgehammer will now be able to.
  • We have made some changes to prevent the game from crashing after the final scene.
  • Some players still experienced an invisible collision when trying to cross the bridge with a cross. It should be fixed, but we have never been able to reproduce the issue. If this happened to you, please let us know if it now work properly for you.

Based on our own testing, and on the bug reports from the community, we believe there should no longer be any bugs that prevents progress.

NOTE: If you are having trouble with invisible frames during the frames puzzle, you will unfortunately need to load an earlier saved game.

A wonderful day to all of you!

Patch Notes [v2.004] — HOTFIX for candles and crosses

Hi there,

We were notified of the following major bugs that prevent progress, and they should be fixed.
  • Candles burn out in a few seconds.
  • Crosses could prevent players from opening the door leading to "the cross room"..

We apologize for the frustration this may have caused!

A wonderful day to you all!

Patch Notes [v2.003] — Bugs preventing progress and adjustments

Hi there,

Today we're releasing a patch that fixes most of the bugs that might have prevented players from progressing, and fixes some more minor annoying bugs.

Here's the recap:
  • There were still some rare occurances where the player would be killed on a ladder. Hopefully, it's really fixed now.
  • Picking the basement key twice should no longer be possible.
  • Fixed a problem where placing frames on the walls would cause a bug with their locations.
  • Fixed multiple bugs associated to placing candles on sockets. (this could prevent players from progressing)
  • Fixed some lightswitches that would have wrong states.
  • The crowbar no longer has the ability to fly around, glitching in every possible way.

Gameplay changes:
  • The player now runs faster in the cemetary ;).
  • UI should be a lot more responsive now.

We'll keep a keen eye on the bug reports forum and keep and making the game better!

Thank you all for your support!

Patch Notes [v2.002] — Bug fixes and adjustments

Thanks to your help, we've been able to track bugs that sneaked past us.

Here's a short list of what we've fixed today:
  • Fixed a bug where Lucy's kill animation would not trigger correctly.
  • Fixed some animations during random events.
  • We *nerfed* the camera.
  • Fixed a bug where you would teleport out of ladders and get killed.
  • Some gameplay adjustments.

Thank you for your support everyone!

We have also fixed another bug. It might contain some SPOILER, so you might want to skip on reading that one.

If you have tried to use a cross to get to a secret door... Well, it's now fixed. We apologize for the frustration this may have caused.

Patch Notes [v2.001] — Languages Fix

Hi there,

Here's a quick release patch. We were notified that Polish and Hungarian did not work correctly in-game.

This fix should enable players to use these languages now.

A wonderful day to all of you!