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[HOTFIX 3.04] - Progress-impeding bug

[HOTFIX 3.04] - Progress-impeding bug

Hi there beautiful people,

Today we’ve got a quick hotfix for a bug that was reported multiple times. The axe will no longer respawn in the sledge hammer’s location, and will always spawn properly.

A wonderful day to all of you!

[PATCH NOTES 3.03] Various bug fixes and additional autosave slots.

Hi there wonderful people,

Today we're releasing a new patch that will fix a variety of bugs, and we're adding more autosave slots and a progression % displayed when hovering a save, so that it's a bit easier to manage progression, or missed events/details. The progression % only takes mandatory events in consideration.

Here's a rundown of what is fixed in this patch:
  • Fixed a problem where players could get stuck because of a weird giant doors scaling bug.
  • Fixed a crash that could occur while navigation in the Key Bind UI. Players will now be able to properly map the arrow keys.
  • Fixed a bug where the player could enable the stress meter where it was supposed to be disabled.
  • Fixed a bug where the player could be teleported in the basement when leaving the tunnel under the mirror room.
  • Added 3 additional auto-save slots.
  • Added new safety checks that will prevent doors from getting stuck for no apparent reason.


That's it for this patch. Thank you to everyone who contributed with bug reports!

A wonderful day to you all!

[PATCH NOTES 3.02] Various bug fixes

Hi there wonderful people!

We've released a patch that fixes a plethora of bugs. Here's a rundown of what this patch fixes:
  • Made some minor changes in Chapter: Rakan.
  • Made some minor changes of key items locations.
  • Fixed a bug that unloaded the room above the garage when in it in Chapter: Dolores.
  • Fixed a bug that opened all lights in the babyphone clock puzzle.
  • Fixed a bug where the garage door to basement would both be opened and locked.
  • Fixed a bug that caused some dialogues to repeat.
  • Fixed a bug that caused some subtitles to be displayed in english in all languages.
  • Fixed a bug that caused the compass to spam the player with its respawn notice.
  • Fixed a bug that could prevent progress in Chapter: Rakan, if the player didn't drop the flashlight after getting attacked by the tar monster in the psychiatric ward.
  • Removed the cross blocking the door in Chapter: Dolores. It could block the door in some rare circumstances.
  • Fixed some visual bugs.
  • Fixed some collisions that could get the player stuck.
  • Fixed some other various minor bugs.

If you encounter other issues, be sure to report them through the Steam forum or official Discord, and we'll fix them as soon as we can.

[PATCH NOTES 3.01] Softlock fixes

Hi there!

We've released a new patch that fixes the following softlocks that could prevent progress. If this happened to you, simply load your game and it should be fixed.
  • All dynamic items that can respawn will now properly respawn in the storage room.
  • It is no longer possible to pick up a beer box in the grocery store that cannot be dropped.
  • In Chapter: Dolores, the door leading to Dolores' room will be properly unlocked and can no longer prevent progress.
  • Fixed a rare bug where the player would fall under the floor after the scene started by picking the mask piece next to the white bird.

If you encounter other issues, be sure to report them through the Steam forum or official Discord, and we'll fix them as soon as we can.

[UPCOMING CHANGES] — Major bugs

Hi there!

We just wanted to let everyone know that we'll be working on fixing MAJOR bugs reported by the community ASAP. Here's the small list of the ones we've got in sight at the moment:

- Some dynamic items required for progress can disappear forever (sledge hammer, compass)
- The door in chapter: Dolores to Dolores' room can be locked forever
- Grabbing the beers in the grocery store too fast can cause a bug where you cannot drop them again, and this impedes progress (loading the last auto-save will fix this one easily though)

Note that hardware-specific bugs take a long time to fix, we're looking into them, but we have no ETA.

We will always be looking for other major bugs, the list above is not final.

Thanks a ton for your support you wonderful people!