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Total War: WARHAMMER II News

Bringing the Undead to Life with Audio in Total War: WARHAMMER II



No, we're not branching out into ASMR – this is the Total War audio team committing terrible acts of serial violence against innocent groceries for the greater good.

Find out how the audio team bring the undead to life in WARHAMMER II and beyond here: https://www.totalwar.com/blog/bringing-the-undead-to-life-with-audio-in-total-war-warhammer-ii/

Last chance to pick up a bargain in the Warhammer sale!



The Warhammer sale continues – but today is your last chance to grab a bargain!

50% off Vampire Coast and Rise of the Tomb Kings, as well as lots more – take a look here and let us know what you’re missing: https://store.steampowered.com/sale/warhammer/?utm_source=casteamforum&utm_campaign=twwarhammer

Get ready for a very Warhammer weekend...



We've got a very Warhammer weekend coming up - as well as the Everchosen Fall Invitational starting tomorrow, Total War: WARHAMMER I & II are now on sale, along with selected DLC. Check it out here: https://store.steampowered.com/sale/warhammer/?utm_source=casteamforum&utm_campaign=twwarhammer

You can get 66% off WARHAMMER II and up to 50% off selected DLC!

Gotrek and Felix are now available for everyone!



Gotrek and Felix are now available for everyone! Just sign in or create a Total War Access account, and activate the dynamic duo from there, following the instructions.

Find them right here: https://dashboard.totalwar.com/home

Any more questions? Check the FAQ first to see if we’ve already answered them: https://www.totalwar.com/blog/total-war-warhammer-ii-gotrek-felix-faq/

Update regarding the Total War: WARHAMMER II 1.7.2 patch



We’ve seen some of you are upset about the Markus nerfs, so we thought we’d explain some of the reasoning behind it. While Markus is supposed to be powerful against monsters (after all, he’s the beast hunter!) he was also too powerful against single entity units, and more powerful than we intended – in both campaign AND multiplayer.

This meant that he could take out lords and heroes in a matter of seconds, which wasn’t what we wanted. The design goal for him was to create a monster slayer ranged character, but we accidentally also created a character sniper. We identified that this was primarily caused by his Amber Bow and Kill Shot/Executioner abilities being way too strong in terms of damage. Combining the two in quick succession would kill most characters.

In addition, his basic ranged attacks were considerably faster at taking out single entity units than many melee characters. The melee defence reduction was added because Markus was also surprisingly hard to hit in melee, allowing him to keep running away and getting high damage shots in at point blank range. In summary, he was dealing too much damage too quickly against high value targets and that capability needed to be toned down.

Statistically Markus is still one of the strongest ranged units in the game after these changes and these changes give us a better platform to continue balancing him in the future. Hopefully this helps you understand the recent changes, and of course balancing is something that continues to happen and isn’t a single static change and we are taking your feedback into account.