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Hunt: Showdown 1896 News

Update 2.6 Now Live!



Hunters, welcome to Post Malone’s Murder Circus Encore! Don't buy a ticket, there's no need in this place. Just watch your back as we cut to the chase!

Check out the Update 2.6 Patch Notes and the Event description below.



[h2]Return of the Murder Circus [/h2]

No one knows the Murder Circus' dangers better than the former Ringmaster, Post Malone. Now known only as The Disciple of Death, he’s become a deadlier Hunter than ever. If the Murder Circus appears again, he intends to annihilate it. And he isn’t the only one. Former clown Giggles is in mourning for the life she lost when the circus was Corrupted. Mad with grief, she gathers a new group of performer Hunters to fight it. If they destroy the Corrupted circus once and for all, maybe they can start something new.

[h2]Ursa Mortis [/h2]



Ursa Mortis is back and fiercer than ever. Two-headed bear monstrosity with increased health and damage.
  • Ursa Mortis can now break through the fence of the Circus while chasing players.
  • Cannot be knocked down by explosives.
  • Triggers traps with roar attacks.


[h2]Reworked Shredder[/h2]



The Shredder returns as a reworked Scarce Weapon, once again only found at the circus. The changes aim to reduce its overall power and convenience, helping it to better fit into the arsenal.
  • The bounce adjustment has been removed, meaning that the blades will never try to target players or AI
    • Instead, the bounce is solely decided based on physics.
  • The weapon now needs to be manually charged after each shot instead of auto-charging.
    • This means that the rate of fire has been reduced significantly.
  • It is no longer auto charged on equip.
  • The loaded blade will no longer spin forever; instead, it will now spin down after some time, meaning it will need to be recharged to keep it useable.
    • It can be recharged by pressing the ‘X’ on keyboard or ‘D-pad Up’ on controller.
  • Unequipping the weapon will no longer stop the blade from spinning, instead it will continue to spin for a set duration while it's on your back.
    • This means that it can be ready to fire quicker from unequip than the previous version if the user keeps it charged.
  • The blade projectiles can no longer pierce Hunters and AI.
    • They will now stick into bodies like Bolts and Arrows.


[h2]Event Traits[/h2]



The Troupes also make a return with the circus, with each Troupe having a unique Trait available to it for a Pledge Mark cost. This time though, players can pledge to as many Troupes as they wish as long as they can pay the relevant Pledge Mark costs. Troupes and their Traits include:
  • The Knifethrower Troupe- Blademancer (2 PMs): While using Dark Sight, retriable ammo in front of you returns automatically to your inventory. (100m range)
  • The Mystic Troupe – Communion (1 PM) : While using Dark Sight, temporarily lower your Max HP by 15 to heal your teammate 75 HP and remove their negative status effects. (25m range)
  • The Trickshooter Troupe - Crack shot (1 PM) : Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawn-off variants.
  • The Strongman Troupe – Bruiser (1PM) : Reduces melee stamina consumption and greatly reduces flinching when taking damage.
  • The Ringmaster Troupe - Corpse Seer (2PMs) : Receive Dark Sight Boost when looting downed Hunters.


[h2]High Striker [/h2]
  • Added the new High Striker booth for players to test their strength. Gives a variable number of Event Points depending on melee damage dealt.
  • The Score is shared over all the High Strikers found in the Mission


[h2]Player Profile Customization [/h2]



With Update 2.6, we’re introducing a new way to customize your profile and display your achievements: Profile Cards.
Player Profile Cards display:
  • An avatar, typically showing a Hunter or monster.
  • Up to 3 badges, showcasing mastery of specific items or in-game progression.
  • Up to 3 stat trackers, allowing you to display various stats from kills with your favorite items and Hunter, bounty earned, and more. Stats display primarily Bounty Hunt and Bounty Clash statistics.
  • A title that displays mastery of specific items, nicknames, or achievements.
  • A cosmetic frame.

Most rewards for Player Profile Cards are earned through progression and gameplay, while some are tied to Events and/or Story Challenges, and some can be purchased. Most stats and progression tied to the Player Cards are starting from scratch, and are not retroactively unlocked, with a few exceptions for stats that tracked before Update 2.6.

These cards appear anywhere you’d previously be able to see players’ profiles and stats—the Death screen, Last Mission screen, by clicking on your teammates in the lobby. Additionally, your team’s cards will be shown during the “Match Found” sequence in the lobby.

Player profiles can be customized through the reworked career tab, alongside Story Challenges.

[h2]Story Challenges [/h2]


Story Challenges is a new feature providing players with a completely new way of learning about the game’s lore, the story of its Hunters, and earning valuable rewards. Story Challenges are structured into Chapters which each contain a set of thematical challenges—by completing these, the player will earn valuable rewards and unveil the story one part at a time.

You can find this new feature in the newly updated Challenges screen which now includes both Weekly and Story Challenges. Update 2.6 will feature the two following Story Challenges upon release:

[h3]On the Winds of Midwinter (Premium, Time-limited)[/h3]



If you hear his bells jangling, Krampus wants you to know he’s coming.
  • Chapters: 3
  • Rewards:
    • Krampus (Hunter)
    • Hoof and Horn (Legendary Terminus Skin)
    • Clamor’s Carol (Charm)
    • Player Profile Items (Avatar, Frame, Title)
    • Event Points, Hunt Dollars, Bloodline XP, etc.


[h3]An Acquired Taste (Free, Permanent)[/h3]

Tennessee Morgan stops a robbery, but unearths a darker sin.
  • Chapters: 3
  • Rewards:
    • Tennessee Morgan: Rookie / Survivor / Veteran (Returning Tiered Hunter)
    • Player Profile Items (Avatar, Title)
    • Hunt Dollars, Bloodline XP, etc.


Developer Notes: Our vision is to keep on expanding the library of Story Challenges at a steady pace across many updates to come. To achieve this, we are looking forward to your feedback as we continue to improve on and experiment with the format, content, and pricing of future Story Challenges.

[h2]Map Screen Rework [/h2]
The map screen has been reworked, giving it:
  • Updated Trait display, now ordering Traits based on last acquired. Traits picked up within a Mission are now indicated.
  • Console players can view Traits with tooltips by pressing the Traits button and navigating with the D-pad.
  • A transparent background, like the pause menu, which provides game awareness.
  • All new map, icons, and Boss Target border assets.
  • A new challenge widget to keep track of both Weekly and Story Challenges.


[h2]Compass & Ping Marker Rework [/h2]
[h3]Multiple Ping Markers [/h3]
  • Players can now have multiple Ping Markers active at the same time:
  • One main Marker that can be placed anywhere. (Default Marker or Danger Marker)
  • One auxiliary Marker that remains on pinged objects and displays that object’s icon.
  • Default Markers and Danger Markers no longer override previously placed icons on objects so they can now co-exist.
  • Players are now able to remove their placed Ping Markers when performing the ping action by aiming at one of their own Markers.


[h3]Context-Sensitive Ping Markers [/h3]



  • We’ve expanded on the number of objects that are allowed to be pinged. This is the full list:
    [expand]
    • Health Pack
    • Toolbox
    • Ammo Crates (regular, special, and all small ammo packs)
    • Webbed Hunter Corpse
    • Saddle Bag
    • Cash Register
    • Hunt Dollars Purse
    • Blood Bond Bag
    • Trait Charm
    • Envelopes
    • Gun Oil
    • Blueprint
    • Beetle Cocoon
    • Explosive/Fire/Poison Barrels
    • Weapon Crate
    • Lantern
    • Sledge Hammer
    • Wood Axe
    • Shovel
    • Pitchfork
    • Water Bottle Crate
    • Powder Keg
    • Alert/Poison/Concertina Trip Mines
    • Bear Trap
    • Dark Dynamite Satchel
    • Destiny’s Dial
    • Tarot Card
    • Bileweaver Egg Sack
    • High Striker
    • Crows
    • Ducks
    • Horse
    • Cow
    • Bats
    • Chicken Cage
    • Dog Cage
    • Piano
    • Gramophone
    • Clue
    • Rift
    • Trace
    [/expand]
  • Placed Ping Markers remain for 15 seconds by default. There are a few exceptions to this duration.
  • Danger Ping Markers remain for 2 seconds
  • Ping Markers placed on traps remain for 24 seconds


[h3]Improved Marker Visibility and Feedback [/h3]
  • Ping Markers now show up on the compass.
  • Markers become less opaque when aiming down sights
  • Overall visibility is improved as environmental light no longer affects a Ping Marker’s color.


[h3]Compass Changes [/h3]
  • All Ping Markers now appear directly on the compass, matching their in-world position and icon.
  • The compass UI has been redesigned for improved clarity, especially when multiple Markers are active.


Developer Notes: We’re thrilled to introduce our overhauled Ping Marker system. The new system introduces new Marker types, and clearer visibility. Please let us know how the new system feels in action!
The compass has also been reworked to better accommodate icons displayed on the compass. Please share your thoughts on the new compass and any further improvements you’d like to see.




[h2]Gunplay [/h2]
  • Increased Centennial Wildland spread from 17.5 to 22.5
  • Added a small random chance to spawn a Locked Weapon Box containing the Wildland and Homestead in Watchtowers. This can be unlocked for 3 Pledge Marks.


[h2]Gameplay [/h2]
[h3]General [/h3]
  • New Status Effect: Wet state. Hunters are considered Wet when traversing deep water, and for 15 seconds afterwards. While in the Wet state, Hunters:
    • Do not burn or catch fire as easily
    • Recover charcoaled health faster
    • Have wet footstep audio/are louder and easier to track
  • Recovery Shots and the Relentless Trait now restore Health Chunks with 24 points of charcoaling.
  • Added hints that display when interacting with all Traits and Event-exclusive weapons, describing their use and effects.
  • Burn Traits can no longer be stacked, meaning Hunters can only have one instance of Relentless, Remedy, and Rampage instead of 3.
  • Beetle cocoon spawns can now provide any Beetle type.


[h3]New World Item: Water Bottle [/h3]



  • New Item that can be found randomly.
  • Can be thrown, creating a large splash of water on impact.
  • Applies new “Wet” Status Effect to Hunters and Immolators.
  • Puts out most fires and burning Hunters.
  • Oil fires are excluded from this. Throwing Water Bottles on oil fires will instead create a large burst of flames.
  • Can be shot while on the ground to make it explode.
  • Cannot be stored, and breaks if dropped.


[h3]AI [/h3]
  • Added Immolator Wet Status Effect
    • Immolators enter the Wet state when walking in deep waters, under heavy rain, or when splashed with the Water Bottle. They die with a direct Water Bottle hit.
    • Immolators in the Wet state can’t ignite, are slower and weaker (receive more damage).
  • The Hive’s speed has been slowed when in water.
  • The Assassin’s health has been reduced to align its time to kill with other Boss Targets.


[h3]Audio [/h3]
  • Slightly increased the volume of the Maynard Silencer without Subsonic Ammo at long distances
  • Decreased the audio occlusion for some environmental rocks that are common in Mammon’s Gulch
  • Slightly increased the stereo width of gun tails to make gunshots sound more immersive. Note that this change only affects the late echoes and reverberation of the gunshot sounds, so you can still tell the direction of gunshots as well as before.
  • Adjusted shotgun interior tail sounds to be more readable and in-line with rifle and pistol gunshot interior tails
  • Slightly Decreased volume of shovel and spear flyby sounds


[h2]Meta [/h2]
  • Rich Presence for Hunt
  • Rich presence text is now available in Steam and Discord for users who opt into the feature.
  • Players are displayed as parties, and rich presence gives information as to their current game status in the lobby or in a specific game mode.


[h2]UI [/h2]
  • Updated icons for weak Shots to better distinguish them from standard Shots.


[h2]New Player Onboarding [/h2]
  • Reduced PvE pressure
    • Monsters are introduced gradually; new players face a limited variety in early Missions, and all monsters appear after reaching Bloodline Rank 20.
  • Bots scalable difficulty
    • To ease the onboarding for new players, we introduced 2 new presets of difficulty for the Hunter Bots.
    • As long as players level up, they will face more difficult Hunter Bots. Hunter Bots still last until Bloodline Rank 10.




[h2]Fixed issues carried over from previous updates [/h2]

  • Fixed multiple crashes and freezes affecting both client and server stability.
  • Fixed the issue where the game mode selection was not remembered after extraction.
  • Fixed an issue where accepting an invite while already in a party caused the player to leave both parties after a short loading period.
  • Fixed an issue where, while in a party for a Bounty Clash contract, navigating to the Hunters page and returning to the lobby using the "Ctrl" or "F" keys would switch the contract to Bounty Hunt and unready all players.
  • Fixed an issue where the Meathead would attack players who were too close or poisoned while having the Shadow Trait.
  • Fixed an issue where the Brute would attack players who were too close or bleeding while having the Shadow Trait.
  • Fixed missing collision issues across all maps.
  • Fixed an issue where players could use boosting to reach the roof of the quarry.
  • Fixed an issue where AI session modifiers remained active after progressing through different stages or reaching Bloodline Rank 15, causing only a limited set of AI types to spawn across the map.
  • Fixed an issue where killing Hunter Bots didn’t always register properly, causing them to be only downed and require additional damage while already lying on the ground.
  • Fixed visual issues with the “Zhuge Liu” Hunter, where her shoulder pads, stripes, and hair twitched at the start of animations, and the back of her trench coat displayed incorrectly.
  • Fixed an issue where players could clip through the bridge near Hemlock and Hide, causing them to become temporarily stuck around and inside the bridge.
  • Fixed an issue where Bileweavers around Event compounds ignored nearby players, moving back and forth between hideouts instead of attacking.
  • Fixed an issue where Bileweavers remained hidden for too long after a player with the Shadow Trait entered the compound.
  • Fixed an issue with weapon clipping through the “Stormseer” Hunter’s leg.
  • Fixed an issue in 2-player lobbies on the Shooting Range with PvP enabled where using voice chat (All Chat) caused the speaker’s audio to play twice.
  • Fixed an issue where the “The Skinflint” Hunter’s arm would flicker when using a weapon that lowered the Hunter’s arm below their torso while equipped.
  • Fixed an issue where the Tarot Card “The Tower” did not kill Brutes, despite this not being stated in its description.
  • Fixed an issue where parts of the “Steel Eyed” Hunter could pop into view at maximum FOV, such as when holding a Sparks.
  • Fixed an issue where swapping single instances from a Consumable stack with in-world items caused a visual de-sync of the dropped items between players.
  • Fixed an issue where having multiple instances of the same Tarot Card equipped and swapping one with a Tarot Card on the ground caused the player’s perspective to display the wrong card being swapped or kept.
  • Fixed an issue where using a Tarot Card and immediately jumping onto an obstacle caused the Tarot Card to remain visible in the player’s hand.
  • Fixed an issue where the “Sea Wolf” Hunter’s clothing obstructed the player’s view when holding a large-slot weapon.
  • Fixed an issue where selecting a carousel news item in the store directed players to the correct featured Skin, but highlighted the wrong weapon in the list below.
  • Fixed an issue in Bounty Hunt where the middle Extraction Point appeared locked on the compass but showed as unlocked on the map.
  • Fixed an issue where the “Billy Story” Hunter’s coat clipped into the camera at maximum FOV.
  • Fixed an issue where, after dying to fire and entering spectator mode, players could hear the fire startup sound when switching between enemy players who were on fire.
  • Fixed an issue where spectating any player (including with “The Hanged Man” Tarot Card) who had used “The Tower” Tarot Card would trigger burn audio.
  • Fixed an issue where players were ignored by Rotjaw when the player spawned inside her area at the start of the game.
  • Fixed an issue where changing super resolution settings from "Off" to AMD FSR "NativeAA mode" while looking at a light source caused light rays to remain visible after rotating the camera and appear through walls.
  • Fixed an issue where melee attacks on AI did not break Water Bottles.
  • Fixed an issue in Soul Survivor where, upon starting, two out of three clients were returned to the lobby while only one loaded into the Mission. On a second attempt, all clients loaded correctly.
  • Fixed an issue where equipped Tarot Cards appeared in very low resolution until inspected.
  • Fixed an issue where the “Captain Laffite” Hunter’s left arm clothing appeared stretched in-game.
  • Fixed an exploit where players could skip the bolt-action rifle animation by vaulting while pressing R, allowing them to fire back-to-back without the intended reload animation.
  • Fixed an issue where all Tarot Cards displayed incomplete team outlines when viewed from a third-person perspective.
  • Fixed an issue where the progress bar for challenges in the map screen or lobby appeared completely filled or exceeded its limit. The progression in the “Career - Weekly Challenge” screen displayed correctly.
  • Fixed an issue where a few in-world weapons and items were not displayed on the Death Screen.
  • Fixed an issue where solo players searching for a team could be matched with an already formed duo without their consent.
  • Fixed an issue where the “Servant of the Void” Hunter’s hand clipped through the skin in certain lobby poses.
  • Fixed an exploit where, if two players entered a locked Extraction Point and one left it, the remaining player would retain the Locked Extraction Point icon and could extract from anywhere on the map when using “The Chariot” Tarot Card.
  • Fixed an issue where “The Tower” Tarot Card did not kill Grunts in water, as they failed to catch fire like other AI.
  • Fixed an issue where interiors could become overly bright, giving players an unintended visibility advantage.
  • Fixed an issue where the ammo slot UI did not update immediately after picking up a Water Bottle, causing a brief delay before reflecting the change.
  • Fixed an issue where opening a Charm detail page from the side panel of a Charm within a Bundle displayed a placeholder string instead of proper text.
  • Fixed an issue where the “Hide Statistics” option did not function during Missions.
  • Fixed an issue where, after using VIVOX with a controller on PC and switching back to a keyboard during the same Mission, the mic UI indicator failed to appear.
  • Fixed an issue where triggering Equipment Animations after playing Battle Pass animations caused weapon animations to fade out before completing their loop.
  • Fixed an issue where double-clicking a store item in the second row of the Legendary Skin section caused the screen to scroll down twice instead of opening the selected Skin.
  • Fixed an issue where the text inside the Anti-Aliasing graphics option button was missing from the UI.
  • Fixed an issue where switching from Push-to-Mute to Push-to-Talk did not apply correctly, allowing players to speak in Team Chat without pressing the assigned activation button.
  • Fixed an issue where an invited player was kicked from the team if the “Be Aware” pop-up remained open while a duo queued for a third player.
  • Fixed an issue where the “Hail Mary” Hunter had weapons clipping through her hat and hood fabric, and larger weapons (such as the Shredder) clipped through her lower body.
  • Fixed an issue where firing the Shredder at water generated excessive visual effects, leading to performance issues.
  • Fixed an issue where the star badge on the “Sheriff Hardin” Hunter clipped into his coat or collar during certain animations.
  • Fixed an issue where the accessories on the Mosin Nagant Avtomat “Wolf’s Mouth” Legendary Skin disappeared when slightly moving away.
  • Fixed an issue where Hunter animation audio was missing on the Play tab after using the Select Hunter shortcut from the My Active Roster tab.
  • Fixed an issue where Brute body-fall sounds were out of sync and louder than expected
  • Fixed an issue where Butcher sounds could sometimes be heard during Scrapbeak encounters
  • Fixed some issues where interior and exterior ambiences in specific buildings transitioned too abruptly
  • Fixed an issue where quiet sounds became completely inaudible when using very low settings for the master volume
  • Fixed an issue where the big fire in Fort Bolden sounded muffled when you listened to it from a specific angle
  • Fixed an issue where the Choke Bomb audio loop did not become audible again after tabbing out and back into the game
  • Fixed an issue where you could hear a short burning sound when spectating a previously burning player


[h3]UI Issues [/h3]

  • Fixed an issue where Hide Statistics option would not work mid-Mission.
  • Fixed an issue where the item used to compare to other items was not displayed with a selected Skin.
  • Fixed filters and sorting not being remembered between client restarts
  • Fixed an issue where an erroneous section name was displayed in the HUD settings.
  • Fixed an issue where the ‘Favorite Charm’ button in the side panel was interactable when selecting the No Charm option.
  • Fixed an issue where the text for the ammunition shifted when comparing two Custom Ammos.
  • Fixed an issue where players viewing the ammunition type description, backing and going into Charms section, might notice that the ammunition art from the description is overlapping on the Charms screen.
  • Fixed an issue on the Xbox platform with the ‘Select’ shortcut issue in Weapon Progression.
  • Fixed an issue where the scroll bar in the options screen might go out of the screen.
  • Fixed an issue where Hunter level appears on the screen when no Hunter is hired.
  • Fixed an issue where “The Sun” Tarot Card has an inconsistent Effect Duration in its description.
  • Fixed an issue where unintended team chat communication could occur even after changing voice communication to 'Push to Talk'.
  • Fixed an issue where the Hunter info shown in the lobby was the incorrect design.
  • Fixed an issue where default shortcut is inactive when changing CrySpatial setting in the new user flow.
  • Fixed an issue on the Xbox platform where the players were able to command both the Settings and Statistics interfaces at the same time.
  • Fixed multiple localization issues in Russian where the description in Hunter Progression screen overlapped with the locked icon.
  • Fixed an issue on the Xbox platform where diagonally switching through Hunter previews causes the wrong model to show.
  • Fixed an issue on the PlayStation platform where the player could navigate through the Communication Tab while "Player Profile" is opened.
  • Fixed an issue on the PlayStation platform where the player can navigate in Shooting Range Lobby UI while Side Panel is opened.
  • Fixed an issue where a blank enemy player profile is displayed in the Communications Screen after muting voice chat.
  • Fixed an issue where players could still recruit Hunters after being ready in the lobby.
  • Fixed an issue where item slots of locked loadout become selectable after coming back from Gear Screen.
  • Fixed an issue where claiming Dark Tribute rewards in Lobby and the Dark Tribute screen were inconsistent.
  • Fixed an issue where swapping Skins on the LeMat Carbine or Drilling variants in loadout causes second Custom Ammo type to revert to default
  • Fixed an issue where after creating a team, Team Leader can view incorrect Bounty Bonus values on the Bounty Hunt and Bounty Clash cards.
  • Fixed multiple issues where invert sorting was not working across several screens.
  • Fixed an issue where Hunter Details could not be accessed from the advanced tutorial lobby.
  • Fixed multiple selection cursor issues within the Lobby for both controller and keyboard users.
  • Fixed an issue where players could not favorite specific Hunters in the Recruitment Screen when they had zero Hunters in their roster.
  • Fixed an issue where the wrong text on equip shortcut when selecting an unlocked but unequipped item in the Gear Screen.
  • Fixed an issue where the first challenge in the Weekly Challenges widget was not aligned correctly with the other challenges.
  • Fixed an issue where double-clicking items in the second row of the store would make the list scroll.
  • Fixed an issue where a Charm included in the Bundle showed incorrect text.
  • Fixed an issue on consoles where marking a weapon or item as a Favorite in the equipment menu is not reflected automatically.
  • Fixed an issue where the scroll indicator for loadouts is incorrectly displayed.
  • Fixed an issue where it was possible for the player to change Hunters while queued for a game.
  • Fixed an issue where the highlighted Hunter on My Active Roster will not match the name displayed on screen under certain circumstances.
  • Fixed an issue where the post-Mission Summary Screen appears twice after checking Team Details or Accolades.
  • Fixed an issue where when using the space bar to equip Consumables and having two empty Consumable slots, two instances are equipped.
  • Fixed an issue where the player gets kicked from the team when invite for third conflicts with 'Be aware' pop-up.
  • Fixed an issue where the correct Equipment Skin is not highlighted on the list of Skins when picking from Store carousel.
  • Fixed an issue where if a player has 15 Traits and decides to remove one, upon confirmation of said Trait, a random one gets removed instead.
  • Fixed an issue where the Hire Hunter slot had no background image.
  • Fixed an issue where trying to add Health Chunks quickly triggers a 'Transaction not possible' pop-up.
  • Fixed an issue where the mic UI is not displayed after switching from controller to keyboard.
  • Fixed an issue where the icons under the Dark Tribute window are misaligned.
  • Fixed an issue on the PlayStation platform where the player could not go right from Invite a Player to View All Challenges because it would always get stuck at Invite a Player.
  • Fixed an issue where rarity tag is displayed after coming back from the inspect mode in the Equipment Animation part of the store.
  • Fixed an issue where the Back to Lobby button was visible in the Lobby.


[h3]Fixed issues reported by the community [/h3]

  • Fixed an exploit where players could fire while running by spamming hip-fire.
  • Fixed an issue causing some players to lose the Death Cheat Trait during the same Mission they acquired it, while others experienced it disappearing after returning to the Lobby at the end of the game.
  • Fixed an issue where the Player Profile in the side panel displayed incorrect Bloodline Rank and Prestige.
  • Fixed an issue in Lawson Delta where players could get stuck under a hut after squeezing beneath it.
  • Fixed floating ground objects in DeSalle.
  • Fixed an issue where players could become permanently stuck between rocks and trees near Miner’s Folly.
  • Fixed an issue where players could become permanently stuck between trees near Weeping Stone Mill.
  • Fixed an issue where players could become permanently stuck between trees near Catfish Grove.
  • Fixed an issue where players could become permanently stuck between rocks and trees in Mammon's Gulch.
  • Fixed rare issue where the steel bar/gun barrel could clip into first-person view when reloading the Bornheim.
  • Fixed an issue causing the Springfield Marksman rifle to have a strong fisheye when looking through scope.
  • Fixed an issue causing the hand to clip into Dolch magazine when performing a full clip reload.
  • Fixed an issue where parts of the weapon would disappear when near high walls or obstacles.
  • Fixed an issue where the Shredder could be resupplied from regular Special Ammo Boxes like a normal weapon, but not from Ammo Boxes in the Shooting Range unless another Special Ammo weapon was equipped.
  • Fixed an issue where disabling Auto Interact triggered an error message and automatically re-enabled all settings.
  • Fixed spots where players could get (semi) stuck in DeSalle
  • Fixed an issue where the first Weekly Challenge in the overview was slightly misaligned to the right upon entering the Lobby.
  • Fixed an issue where ambient music continued playing for up to a few minutes after returning to the player’s Hunter from spectating another using “The Hanged Man” Tarot Card.
  • Fixed an issue letting players change Hunter while queuing if they recruited a new Hunter.


[h3]NPC Issues[/h3]
  • Fixed an issue where the Spider could struggle to target players.
  • Fixed an issue where some Boss Targets would not stagger correctly when damaged.
  • Fixed an issue where Boss Targets could get stuck in specific locations.
  • Fixed an issue where Bileweavers could become stuck in walls.
  • Fixed an issue where The Assassin’s ranged attack could not be interrupted by dealing damage.
  • Fixed an issue where Hunter Bots would take twice as long using the First Aid Kit.




  • Rare crashes and freezes occur during gameplay and/or while loading into or out of a Mission.
  • Double-tapping and then holding the ping button to issue a Ping Marker can sometimes remove the existing Ping Marker.
  • When players attempt to reload their weapon while using VIVOX, the game prevents the action.
  • After using the Shadow Leap Trait, a black texture appears in front of the player.
  • When attempting to change the loadout, the confirm button is greyed out, preventing the loadout from being changed.
  • When equipped in the second ammo slot, the Bomb Launcher’s base ammo matches the amount of Custom Ammo in the first slot and can exceed the intended one-third limit – Developers note: this does not apply to the Bomb Lance.
  • Any Legendary Skin for the Cavalry Saber (excluding the base Cavalry Saber without a Skin) becomes invisible when unequipped—either dropped on the ground after the owner dies or when swapping or holstering weapons after being equipped.
  • The reward pop-up may remain stuck on the screen if the player Alt+Tabs while the player returns to the main menu after earning a reward.
  • If a saved loadout includes the Mako or Hunting Bow and has Consumable slots 1 and 4 empty, the loadout becomes un-selectable.
  • The compound names are missing from the map screen during the Tutorial.
  • The video that plays before the Tutorial starts is missing both audio and subtitles. Subtitles appear briefly before disappearing - Developers note: this issue occurs in multiple languages, including Italian, Spanish, and German.
  • After picking up the Shredder from the ground, the player is unable to select any equipped items.
  • The Shredder remains ready to fire if it is swapped while the sawblade is spinning, and vice versa.
  • When purchasing items in the store or simulating a Dark Tribute, the corresponding reward is not displayed. Rewards are shown correctly for Battle Pass purchases, but not for regular store transactions.
  • If a player equips a dual-wieldable weapon, then applies a Legendary Skin to it, equips a second instance of the same weapon to dual wield, and subsequently tries to apply the Skin to the first slot, the action has no effect.
  • While fighting, The Assassin’s foley sounds may clip when it briefly stands in a specific pose, causing the swarm audio to be missing for a few seconds.
  • In the Team Details screen, all team members display the in-game speaking icon occasionally, even though no one has actually spoken.
  • Resupplies can spawn very close to each other as well as near themed supply or Event locations.
  • If a Health Chunk is added or removed in the Respec Health window and the window is closed immediately afterward, the player becomes unable to modify Health Chunks when reopening the window for any Hunter - Developers note: This issue persists until the game is restarted.
  • If a player dies while using the Iron Eye Trait and firing the 1865 Carbine, Mosin Obrez Match, or Mosin Nagant, they will be unable to aim down sights for the remainder of the Mission.

Server Downtime - 11th December at 09:00 CET



Hunters, 
 
The Live Servers will be taken offline tomorrow, 11th December, at 09:00 CET to deploy Update 2.6. The patch notes will be shared once the update goes live.

Estimated downtime ~3h.

Thank you for your patience.

Finished! - Bloodshed: Bileweavers - Custom Alienware Laptop Giveaway!



We were blown away by how many Hunters entered our Hunt: Showdown 1896 x Alienware Bloodshed: Bileweavers giveaway! 💻

Did you remember to enter? 🤔

We have closed entries and will be selecting a winner. Make sure to check your email to see if you were the luckiest Hunter in the bayou. ❤️

Post Malone's Murder Circus Encore - Developer Live Stream


Join us for our Update 2.6 Developer Live Stream!

All the details on Post Malone's Murder Circus Encore - a darker, deadlier and more twisted carnival than ever, as well as brand new features from Player Profile Cards to Story Challenges!

Live now on Steam and on Twitch!

Post Malone's Murder Circus Encore | Behind the Scenes

Go behind the curtain with the Hunt team. Hear from the artists, designers, and sound engineers who brought Post Malone's Murder Circus & Encore to life, from its first spark of inspiration to the final, chaotic show in the bayou. See never-before-seen footage of the creative process, concept art, and in-game evolution of this spectacular Event.

[previewyoutube][/previewyoutube]