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Ammo range changes



Hunters, today we want to go into detail about our recent range changes to long and medium ammo as well as other balancing changes to some of the custom ammo types. Find out what we have changed and why!

[h2]Range Increase[/h2]

With Update 1.6 and the release of our brand new map, we created more opportunities to use long-range weapons thanks to the increased verticality you'll find throughout DeSalle. However, it can be really frustrating to land that extremely long-range headshot with your sniper rifle, only to find out that the shot doesn't take down your target because it is beyond the weapon's effective range.

So, we have made some changes, as follows:
  • Medium ammo lifetime was increased to 350 meters (previously 300m)
  • Long ammo lifetime was increased to 500 meters (previously 300m)


This range increase opens up even more gameplay variety, in particular for those that really enjoy sniping as well as giving long ammo rifles a solid performance boost at distance. It adds much more value to medium ammo snipers like the recently added Winfield 1876 Centennial Sniper too. These changes also brought some pretty impressive increases to the Effective Range for other weapons. For example, the Sparks LRR now has a maximum effective range of 347m (previously 250m), and the Vetterli Karabiner 71 now sits at 203m (previously 167m).

It is important to note that these changes do not have much of an impact at close range and, for the most part, mean that the bullet will retain more of its original damage at longer distances now.

[h2]Custom Ammo[/h2]

While working on these range changes, we took a hard look at some of the current custom ammo types to see if their performance matches our original design intent. With Update 1.6, we felt changes were needed, so we removed some of the penalties tied to certain ammo types, such as Incendiary and DumDum ammo, to name just two. You can check out more details in the 1.6 Update notes. Following that, we started looking into FMJ and Spitzer ammo. We realized that we wanted these ammo types to have a clearer and more defined combat role, especially given the changes we made to the default medium, and long ammo ranges mentioned previously.

[h3]FMJ (Full Metal Jacket)[/h3]

Alongside its improved penetration power over regular ammo, we wanted to give FMJ a bit more range to make it more interesting for those highly skilled marksmen out there amongst you. This update saw an increase to the damage drop-off range, meaning that it will keep more damage over

longer distances than before Update 1.6, and roughly a 10% increase to the Effective Range for lethal headshots in the case of FMJ medium ammo, for example.

As you can see from the graph below, the FMJ now keeps its base damage for up to 40m more compared to the regular ammo, which starts to decrease at around 20m. This is great for extending headshot range but comes at the cost of reduced projectile speed. The further out your target, the more you need to lead your shot.



[h3]Spitzer[/h3]

With Spitzer ammo, we had a very clear goal in mind – establish this as the go-to option for long-range sniping. It's only available for modern rifles that can make effective use of such a powerful cartridge without damaging itself. We felt that we were not delivering on this sufficiently yet, and Spitzer often felt like it would be less effective than regular ammo at range.

We decided to adjust the fall-off curve somewhat, resulting in an overall increase in Effective Range to allow successful headshots at even greater distances. For the Lebel rifle, Effective Range increased by 14m, while for the Mosin-Nagant, it increased by 16m. In the graph below, you can see a comparison with the Spitzer (grey line) and base long ammo (blue line).

While Spitzer rounds are close to how a modern rifle round would perform, in practice, that results in smaller wounds due to the higher projectile speed and stability in flight, compared to the early bullet designs represented by regular ammo. So, while less powerful overall, Spitzer ammo gets its time to shine at distance where it retains its power much better, shown in detail in the graph below of the drop-off rate after 100m.



[h2]Overall ranges for base ammo
[/h2]
In a previous blog, where we discussed the weapon systems, we provided some extra detail on the max ranges for the standard weapons. Below is an updated chart that reflects the current max ranges:

Type - Max Range
  • Compact - 300
  • Medium - 350
  • Long - 500
  • Shotgun - 40
  • Nitro - 300


In the previous chart, we also included bullet velocity as a universal value for each ammo type. However, throughout Hunt's development, we have been able to refine the gunplay mechanics further. Instead of having them tied directly to the bullet, each weapon now determines the max bullet velocity, close to real-world specs. This allowed us to give each weapon a more distinct character and provide more differences between similar weapons for players to consider when making their loadout selections.

So, there is only one thing left to do after all that – get in the Bayou and DeSalle and shoot stuff! As always, your input is very important to us, so we look forward to hearing all your feedback.

Happy Hunting!

~Your Hunt: Showdown Community Team

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55% off Weapon and Tool DLC Bundle



If you're a Hunter who likes to add a bit of finesse to your kit then this DLC Bundle is for you!

Starting at 55% off, you get Fire Fight, Double or Nothing, and Live by the Blade to expand your Hunters armory.

That's 7 Weapons and 5 Tools all rearing to take out anything that might lurk in the shadows.

Get it now:
https://store.steampowered.com/bundle/21321/Hunt_Showdown__DLC_Bundle/

Update 1.6.0.2





  • Tentatively fixed an issue where players could get stuck in a slow walking/moving speed. This issue occured after placing and running into Bear Traps.
  • Fixed some instances of crashes that could occur.
  • Fixed some UI issues that could lead to "No Platform account" message to be displayed instead of player's name
    • "No platform account" was shown in the team details screen after restarting the game
    • "No platform account" was displayed in the team details screen for player using a Steam account
  • More logs have been added to the game in order to investigate 0x20007 error messages that could appear when trying to queue for Quickplay.
    (In case this occurs to you, please reach out to one of our community managers or moderators and provide your Game.log file so we can investigate the issue further.)


~The Hunt Team

Update: PC Servers now Live // Update 1.6.0.2 Maintenance



02/08/2021 11:13 AM CEST Update

Hunters,

The PC servers are back online.

Patch notes can be found here: https://store.steampowered.com/news/app/594650/view/2959413486554957583

~Thank you for your patience, and Happy Hunting!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hunters,

We will be bringing down PC Live servers Tomorrow, August 2nd @ 10:00 AM CEST to release some bug fixes with Update 1.6.0.2

If you are playing at this time, please make sure to extract to save your Hunter and match progression.

Estimated Downtime is ~2 Hours.

We'll update this post once the servers are back online.

Thanks
~The Hunt Team

Through the Bone Briar Now available!



Through the Bone Briar is now available!

[previewyoutube][/previewyoutube]

This DLC contains one Legendary Hunter (Cain), a Legendary Winfield M1873C Vandal Striker (Nightmare), and a Legendary Specter 1882 Bayonet (Bone Briar).

Get It NOW!

You can purchase the Impulse Bundle to get an additional 25% off Prodigal Daughter, Last Gust and Through The Bone Briar DLCs.

Already own some of the included DLCs? The discount still applies to the ones you don’t own.

Check it out now!

~The Hunt Team