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Hunt: Showdown 1896 News

Hunt: Showdown - The Halloween Event 



On Halloween, the veil between the worlds thins, stretches, and transforms, causing many strange occurrences and apparitions. The barriers that protect us against the darkness are weakened, and on All Hallows’ Eve - and the days surrounding it - the influence of the Sculptor is particularly strong. Hunters have reported strange hallucinations and visions, deadly apparitions, and a sudden abundance of pumpkins… 

But we Hunters are no strangers to the otherworldly. And so we claim this dark time as our own, and celebrate with mischief and pranks. But it is a game of the Devil’s roulette - yes, sweetened by rewards from the AHA, as is tradition, of course - but the fun masks the truth but temporarily. The life of a Hunter is brutal and short, and we must take our pleasure where we can find it. Halloween is a dangerous time - cold, dark, and unforgiving - but a rewarding one. 




Greetings, Hunters! Hunt’s very first Halloween Event starts today. From now until November 4, you’ll have the chance to unlock exclusive equipment, and a few other naughty treats. To get the gear, you’ll need to collect special Event Points, which you can do by heading down the bayou and:  


  • Destroying pumpkins scattered through the world  - 3 points
  • Destroying pumpkins mounted on scarecrows  - 6 points
  • Investigating a Halloween-themed Clue or Rift  - 10 points
  • Destroying the Butcher's pumpkin head  - 20 points



There’s a trick to boosting the points you earn with the Halloween-exclusive consumable – the Wormseed Shot. You’ll receive three of these to get you started – just for logging in during the event. You can equip up to four of them onto your Hunter in Bounty Hunt, and using one will increase the amount of Event Points earned in that match by 25%. And if you need more, you can buy them in the store using Blood Bonds. Using more than one will multiply the effect, and the effect will also apply to any Hunters on your team – so get your friends together and really rake in the points!  In Quick Play, you cannot equip any Wormseed shots before a mission, but will find them as you go in the world.

It takes 1000 Event Points to unlock all the Halloween goodies. Up to 500 points you earn over that will be considered a Bonus and converted into Blood Bonds at the end of the event. Your additional Wormseed Shots will also be converted in Blood Bonds.   

Each day, there’s a cap on the amount of Event Points which you can earn. On the first day, you will cap out at 200 points. Once you hit the cap for that day, you can still play the event, but you won't rack up any more Event Points. On the second day, your point total caps out at 600. (If you capped out on day one with 200 points, then this means on day two, you can earn an additional 400 points.) On the third day of the event your points cap out at 1000. Every day after that (and until the end of the event), your Event Points will cap out at 1500. So lock yourself in for a full weekend of mischief and mayhem!

Just for launching Hunt at least once during the event, you’ll not only a one-time reward of three Wormseed Shots, you’ll also get the new Legendary Heavy Knife (more on that later).

Unlockable items are a mix of regular gameplay content and legendary cosmetics and can be unlocked in the following order:

  • 3x Wormseed shots and Exclusive Legendary weapon: Heavy Knife Skeleton Key - 0 EP (unlocked by default on first launch after event start)
  • 1000 Hunt Dollars - 50 Event Points
  • 3x Vitality shots - 100 Event Points
  • 50 Blood Bonds - 150 Event Points
  • Exclusive Legendary Weapon: Caldwell Pax Claw Boneshard - 200 Event Points
  • 2000 Hunt Dollars - 300 Event Points
  • 3x Concertina bombs - 400 Event Points
  • 100 Blood Bonds - 500 Event Points
  • Exclusive Legendary Weapon: Romero 77 Hatchet Scapula - 600 Event Points
  • 3000 Hunt Dollars - 700 Event Points
  • 3x Big dynamite bundles - 800 Event Points
  • 200 Blood Bonds - 900 Event Points
  • Exclusive Legendary Weapon: Vetterli Bayonet Backbone - 1000 Event Points



In the United States in 1895 – the year of our Hunt – Halloween was a mischievous affair, and those who enjoy the holiday today would recognize the ghoulish, antic-filled spirit of those celebrations. There were jack-o’-lanterns and pranks and party games, though the holiday was  – unlike today — also associated with matters of love, and many people celebrated the day by playing games to help divine who you were going to marry. Though it had been a tradition in the past, and would come back into vogue sometime in the 1920s, trick or treating was less popular, and people preferred to pull off other pranks like stealing each other’s fence gates (not kidding), dressing up as ghosts to spook the neighbors, and bobbing for apples. 


So in this spirit, we hope you’ll have some fun spooking other Hunters and smashing up pumpkins in the Bayou during our event. Check back again tomorrow for more information on all the Halloween-themed gear you’ll be able to earn, and as always, happy hunting! 

~The Hunt Team


Update 1.4.5 (Hot Fix)



Fixed an issue where Legendary Hunters were not being shown in the Recruits tab until normal recruits were reshuffled once , or after prestiging with the account (where it actually required a client restart).

~The Hunt Team

Update 1.4.4




[h2]New Weapon Variant[/h2]

Winfield M1873C Vandal Striker
  • Variant of the shortened Winfield Vandal.
  • The knife attached to its barrel can be used for both heavy and light melee attacks.


[h2]New Legendary Weapons[/h2]

Martini Henry Marksman "Oberon's Hound"
  • Martini-Henry IC1 Marksman
Description: "Named for a most fearsome and relentless hunter of the wood, in a bygone time this rifle won its renown taking down the prey etched on its receiver: egret, doe, buck, and bear. Now, this Martini-Henry IC1 Marksman sights itself on bigger, deadlier prizes. "

Martini Henry Deadeye “Sacrosanct”
  • Martini-Henry IC1 Deadeye
Description: "Sanctified in something beyond mortal understanding; the work of this Martini-Henry Deadeye is hallowed. Unfortunates who find themselves sighted in the purview of the Sacrosanct will face their sins, all too soon."

Springfield Marksman “Archangel
  • Springfield 1886 Marksman
Description: "In Christian scripture, archangels led the celestial host against the forces of darkness. In the bayou, this Springfield 1866 Marksman is used to the same purpose: to drive the creeping forces of darkness out of the bayou and return the region to the divine light."

Nagant M1895 Precision "Polar Star"
  • Nagant M1895 Precision
Description:" Fyodor Brusilov was gifted this Nagant M1895 Precision to commemorate his first voyage as captain of The Polar Star. The ship never reached its final port of call, and all hands were declared lost at sea - until this pistol turned up in the bayou."



[h2]Audio[/h2]
  • Dead hunters no longer play the "healed" sound effect when they stop burning.


[h2]Gunplay[/h2]

[h3]Sprinting[/h3]
  • Refactored controls to allow more fluid transitions between equipment actions and sprinting.
  • Players are now able to sprint as soon as the aim input is lifted, even if a weapon is technically still in the firing process and applying recoil.
    • Previously the delay before players could sprint after firing a shot could only be circumvented by quickly switching equipment. This is no longer needed.
  • Applies to Hunter and Gunslinger controls schemes and all combinations of Aim Down Sights or Sprint set to toggle or hold.


[h3]Shooting[/h3]
  • It is no longer possible to interrupt the firing process right after a shot, while it is still applying recoil.
  • Switching to other equipment is queued and executed right afterward.
  • Entering Dark Sight now follows the same rules as switching equipment in order to prevent recoil cancelling.


[h3]Aiming[/h3]
  • Pistols that enter the Aim Down Sight state after a weapon switch have slightly increased sway, fading out over a short period of time.


Developer Notes:
As some of you probably noticed already at this point, we have been looking into the "Quick Swap Mechanic" which became an integral part of the game for some players and has been much discussed in the community lately. We acknowledge that, which is why it will stay in the game. However - like all other mechanics in the game - it must also subject to balancing changes. The changes we made are meant to solve multiple issues:

Players often found themselves unable to start sprinting instantly after a shot was fired because the weapon was technically still aiming until all recoil was applied and therefore locking movement speed. We reworked parts of the system to ensure more player agency over their hunters' mobility without the need for such workarounds. Overall the controls should feel a lot smoother and more responsive that way.

When we introduced the faster weapon swapping during Early Access, it was to try to remove some clunkiness from the controls. However - unintended by us - this change also gave rise to the dominant strategy to quickly swap to your second weapon after a shot and attempt to score a follow-up hit to finish your target off. While being a skill move, of course, it shifted the power of certain weapons, negating their built-in disadvantages like being a single-shot weapon too much. This strategy was further amplified around the 1.0 full release, where we reduced weapon sway across the board to make the game more accessible for newer players. Some players perfected this quick swap meta to the point that it started feeling abusive and "gamey" in a game that tries to use the rough mechanics and shortcomings of the weapons in a way to balance them against each other.

With these changes, we want to take one step back and reorder this part of the game a bit. Quick swap is meant to stay, but becomes a tad more difficult to pull off - hopefully making it less of a dominant strategy by veteran players and opening up the arsenal more to other options. Players will at least have to suffer the full recoil of the shot before they can change weapons, but on the other hand, they gain a lot of mobility out of the box.


Frag Bomb

  • Adjusted damage falloff resulting in higher chances of survival towards the range limit.
  • Shrapnels that reach players behind full cover only apply Intense Bleeding and no actual health damage.


Weapon Changes
  • Slightly increased the rate of fire for the LeMat Mark II revolver.
    • It shoots a little bit slower than the Caldwell Conversion with regular fire.
    • The fanning speed is comparable to the Caldwell Pax now.
  • Slightly reduced the rate of fire for the Nitro Express Rifle.
    • It is a bit slower now in firing the second barrel right after the first, in order to help with animation blending and the quick swap smoothing mentioned above.


[h2]Hunter[/h2]


New Trait: Necromancer "Using Dark Sight revive a downed partner from a distance, though at the cost of a small amount of health."
  • Available at Rank 69.
  • Costs 4 Upgrade points.
  • Used similarly to the Serpent trait (25m range, 10s channel time).
  • User loses 2.5 health per second during channeling.
  • Starting channeling will NOT stop the burning state of the corpse-like a manual revive does.


Developer Notes:
We like what the Serpent trait brought to the game. It enables players to turn a tricky situation around, and it provokes new tactical decisions even when no one brought it into the match. In a similar fashion, "Necromancer" should make it more difficult to just wait an engagement out for teams that have the advantage anyway. It will require a better understanding of sightlines, positioning, and potential crossing points from all players involved. To keep the feeling of vulnerability during and after a revive we added the cost of health so that commitment is still key.


New Trait: Whispersmith "Reduces noise when selecting equipment."
  • Available at Rank 32.
  • Costs 2 Upgrade points.


[h2]Matchmaking[/h2]
  • Reduced the maximum matchmaking time for Bounty Hunt matches to 90 seconds
  • New player's skill level is now adjusted to allow them an easier introduction to Hunt. It remains artificially lower until the end of the Trainee mode.


[h2]Bounty Hunt[/h2]

[h3]Weapon Loot[/h3]
  • There is a chance for weapons to be found in bounty hunt missions now.
  • Mostly but not exclusively low tier weapons (Unlock levels are generally below rank 10)
  • All weapon categories (close to long-range) are represented.
  • Weapons looted are marked as Contrabands.


Developer Notes:
We like that players can commit to highly effective loadouts before a mission. However, we also understand that looting weapons from other hunters can sometimes enable players to adapt to new circumstances and open up new immediate strategies. With this change, we want to introduce more situations for players to make smart decisions.


[h2]Quickplay[/h2]

[h3]Expanded starting equipment for Quickplay [/h3]

Global Changes
  • Added a first aid kit to every Quickplay recruit.
  • Removed First Aid kits from the spawn lists (they can’t be found anymore in Quickplay).


Random Class
  • Added the Specter Compact as possible starter equipment.
  • Added the Nagant M1895 Dual Wield as possible starter equipment.
  • Added the Caldwell Conversion Pistol Dual Wield as possible starter equipment.
  • Added the Nagant M1895 Silencer Dual Wield as possible starter equipment.


Medium Range Class
  • Added the Nagant M1895 Dual Wield as possible starter equipment.
  • Added the Caldwell Conversion Pistol Dual Wield as possible starter equipment.
  • Added the Nagant M1895 Silencer Dual Wield as possible starter equipment.


Short Range Class
  • Added the LeMat Mark II as possible starter equipment.
  • Added the Specter Compact as possible starter equipment.


[h2]Training[/h2]

  • Optimized loading screen hints to better support new players with best practices and advice.
  • Slightly adjusted equipment and outfits of the first free Hunters a new player can choose from.


Training Boss replaced with Butcher
  • Players will now face the Butcher instead of the Spider in the training maps.
    • Basic: 25% health
    • Advanced: 50% health
    • Professional: Normal health.


Developers notes:
We realized that for newer players, facing off against the Spider, an extremely mobile opponent while learning the controls and gameplay ended up being too frustrating as their first experience with the game.

The Butcher will allow players to pick up the basics of fighting bosses (making use of weapons scattered around, frenzy mode, dangerously strong attacks to dodge, etc.) while being much easier to hit, allowing them to get used to the combat and still feel the satisfaction of taking down a boss.

We hope that this, amongst the other changes we have been working on, will help to improve the overall onboarding experience!



[h2]Leaderboard[/h2]
  • Player will be shown on the leaderboard only if they meet all those conditions:
    • Logged in within the last 30 days
    • Have at least 100 kill in Quickplay or 100 Kill or Assist in Bounty Hunt
    • Didn't opt out from showing their stats publicly
    • Not banned
    • Played at least 50 hours


[h2]Store[/h2]
  • Added Springfield Marksman “Archangel” for 400 Bloodbonds.
  • Added Martini-Henry Deadeye “Sacrosanct” for 600 Bloodbonds.
  • Added Martini-Henry Marksman “Oberon's Hound” for 600 Bloodbonds.
  • Added Nagant Precision “Polar Star” for 300 Bloodbonds.


[h2]Miscellaneous[/h2]

Double of Nothing DLC The weapons in the "Double or Nothing" DLC have been split up. It is now possible to equip each pistol on its own, and mix and match with others of their type. They will still be shown as a unique weapon when the pair is equipped.



  • Fixed a bug where the radius of the poison bomb was displayed as 8m instead of 3m.
  • Fixed an issue where throwing knives would remain in the air after detonating a poison barrel.
  • Fixed an issue where players could prematurely cancel the reload of the Mosin-Nagant M1891 Avtomat, shortening its reload animation.
  • Fixed an issue where the Immolator was wrongly playing 'bump into something' animation on dead AI.
  • Fixed an issue where Meatheads with anchors didn't spawn outside of the tutorial.
  • Fixed an issue where finger when using a vitality shot moved a bit faster than the syringe got pressed in third person.
  • Fixed an issue where Frag Bombs and Big dynamite bundles used/had wrong melee animations.
  • Fixed an issue where hand for activation of Sticky bomb was too far away from fuse activation in third person.
  • Fixed an issue where light melee attacks with the hive bomb overstretched the arm for one frame in third person.
  • Fixed an issue where the wrong Hunter was displayed for Teammates in the Lobby.
  • Fixed an issue where the Leaderboard tab was completely empty.
  • Fixed an issue where weapon filters did not show up as intended.
  • Fixed an issue where using a weak stamina shot had the hand too far away from the syringe and the syringe when injecting was too far away from the arm in third person.
  • Fixed an issue where changing from world axe to a lot of equipment stretched arms.
  • Fixed an issue where changing from world hammer to some equipment had weird animations.
  • Fixed an issue where Bornheim pull away and out animations had a weird movement on the left hand in first person.
  • Fixed an issue where Bread piles had the wrong material.
  • Fixed an issue where any kind of bullet could penetrate concertina wire.
  • Fixed an issue where Player did not get attacked by the boss at a specific spot in the lair towards Scupper Lake.
  • Fixed an issue where Choke bomb instantly exploded lit barrel when it went off.
  • Fixed an issue where Specific oil puddles did not connect to Yellow Barrels.
  • Fixed an issue where the Muzzle Flash for the Vandal variant was too far away.
  • Fixed an issue where when queuing in a team the Training and Contract tab could still be selected.
  • Fixed an issue where when queuing for QP, the other tabs could still be selected.
  • Fixed an issue where the previous tab's shortcuts were displayed on the Leaderboard if statistics were hidden.
  • Fixed an issue where text was overlapping assigned space in the report player screen.
  • Fixed an issue where the RT controller Button in the progress subtabs line was not placed correctly.
  • Fixed an issue where long user name and KDA ratios were overlapping in the Player profile.
  • Fixed an issue where Info pop ups were missing when starting with new user except for QP and Trainee Mode.
  • Fixed an issue where the Clean button was still visible when filters aren't matching an item.
  • Fixed an issue where Player was able to get special ammo types out of ammo boxes ( Crossbow ).
  • Fixed an issue where the wrong Bloodline message / popup was displayed on new Bloodline when going from trials to trial rewards,
  • Fixed an issue where Wooden bridges had low view distance.
  • Fixed an issue where Player couldn't aim after picking up a gun and the crosshair was very big.
  • Fixed an issue where having toggle for aim and sprint in gunslinger scheme delayed the start of sprinting.
  • Fixed an issue where searching for 'Steady Hand' did not display the Vandal Deadeye.
  • Fixed an issue where strong shadow flickered on Hunters and objects in the menu and in-game.
  • Fixed an issue where a downed Hunter sometimes didn't get set on fire even tho it looked like he is completely in the flames.
  • Fixed an issue where frozen/ crashed / disconnected players kept walking into the last known input direction and never stop.
  • Fixed an issue where Player could get semi stuck behind generator.
  • Fixed an issue where Player could get stuck between a haybale and the roof.


  • For new users the tutorial might get skipped, and the lobby UI doesn't load properly when starting
  • the game with a bad internet connection.
  • New user pop ups (when visiting tabs for the first time) might appear again.
  • Players are sometimes experiencing high ping / high latency issues (continuous increase, ping spikes).
  • Players might still be burning/poisoned after respawning during Trials or the Tutorial.
  • Poison effect from a Hive or the Spider can be stuck on player.
  • Sometimes people randomly un-ADS from their weapons.
  • Clients might stutter during gameplay (NVIDIA).
  • Hit registration of server and client might differ.
  • Players can experience desync between client and server (walking on edges / slopes).
  • Mouse cursor might be visible in-game.
  • Statistics page and last match screen gets only updated after a Tab switch when visiting it after a mission.
  • New pop up prompts / dialogues (e.g. leave mission, spending BBs, ...) might get blocked from being opened.
  • Inactive ammo-type of the LeMat cannot be looted and is not calculated in the spare ammo pool.
  • Controller cursor movement is constantly slowing down even when not close to buttons.
  • It can happen that teammates footsteps are very quiet.
  • Overlay window of Book of Weapons may become unresponsive after claiming a reward.
  • When a player approaches a Weapon/Tool crate in QP while bleeding/burning the exchange UI icon stays with him until he heals himself.
  • Using dark sight results in worse shadows quality.
  • Player can have 0 health chunks and still be alive.
  • Weapon parts might not get rendered.
  • Players can accidentally shoot twice with some weapons.
  • Butcher can leave the various boss rooms through slide doors.
  • Banishement and token UI can display the wrong status.
  • Player looses control over the game when he uses Alt-Tab during Darksight with a non native resolution.
  • AI is able to attack players during "waiting for players" due to feature not working.
  • Stalls may happen on banishment.
  • Small shadows on Legendary Hunter Mountain Man are in constant motion in the lobby.
  • Sometimes not all UI elements can stream in when loading into a match.
  • Player unable to loot weapons, 'Ammo Full' displayed on pressing F
  • Shadow for weapons and Hunters missing on the death screen.
  • Initial training screen got a useless B/X and a missing X/square prompt.
  • Bag of The Arcane Archaeologist can clip into arm with specific weapons.
  • Player melees when right and left clicking during the revolver spin animation.
  • Kills made by a fully dead hunter ( but still in game ) are not awarded to the player.
  • No pop up for overnight claimed challenges.
  • Sometimes when shooting, the player starts meeleing instead.
  • Leaderboard might take very long to update when switching from 'World' to 'Friends'.
  • After assigning the "F" key to another function, it can't be reassigned to its two original functions
  • It can happen that player won't start with fully HP into a replayed Trial.
  • If a user is searching for a game in QP and maintenance starts he doesn't get kicked out.
  • Sometimes Teammates don't have shadows.
  • Player animation isn't reset properly on replay while holding a world item.
  • Player can keep and win soul survivor even though he died in Quickplay (trading kills with wellspring carrier).
  • Player is unable to fire when fast switching from an iron sight shot to fanning.
  • Used up tools get replaced when the player picks up a new tool.
  • Butcher can sometimes be observed walking sideways or backwards.
  • Player can get three loots with Packmule Trait when looting a dead players.
  • Player may lose control over character tabbing out and in again.
  • Second equipped dual wield weapon cannot be cleaned.
  • AI is able to block headshots with their bodies.
  • Bornheim extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • Player can create immortal AI.
  • Player can sometimes still get revived if teammate dies during revive process.
  • Running while the map is open bends the player model.
  • Player leaves crouch unintentionally on certain key combinations.
  • Sometimes after picking up a gun or changing fire mode the player can't aim down sight.
  • After every restart a plus is displayed in the sub tabs of the store (but updated after a mission load in)
  • Menu pop up (explaining the different menus, the 1st time a player visits them) will be shown once more with update 1.4.4 even for players that are not new.


~The Hunt Team

Update 1.4.3



New Weapon Variants
  • Winfield M1873C Vandal
  • Winfield M1873C Vandal Deadeye


The Vandals are shortened Winfield M1873 C variants with 1 less bullet and only medium size. They can still be used for levering.

Developer Notes: Why Vandal and not Mare's Leg? Mare’s Leg is an anachronistic name for 1895, a name which came into use in 1958. So while we took inspiration from the more modern weapon, we created our universe’s own version – one that would be right at home in 1895.

New Legendary Content


[h3]"Winfield Vandal Gold Rush"[/h3]
  • Winfield M1873 C Vandal
  • Description: "When the law caught up with felon-turned-prospector John Wright, he fled his Oregon hide out with nothing more than this gold-veined Winfield Vandal - made to celebrate his very first lucky strike. Wielding it, he fought his way south, lured by more glory and gold."


[h3]"Nagant Silencer Mosquito"[/h3]
  • Nagant M1895 Silencer
  • Description: "Silence is golden – a truism for any Hunters whose wealth was earned through stealth – and the silent sting of this brass-inlaid Nagant 1895 Silencer strikes like a swarm of deadly insects, especially when dual wielded by Hunter duos and trios."


[h3]"Mosin Nagant Obrez Sinners Jezail"[/h3]
  • Mosin-Nagant M1891 Obrez
  • Description: "The Sinners’ brought far-flung customs to the bayou, and this Mosin-Nagant Obrez (not a typical rifle of the Afghan foothills) bears refined witness to that union of martial cultures."


[h3]"Lemat Mark II Last Resort"[/h3]
  • Lemat Mark II
  • Description: "Adorned with a symbol of its carrier’s uncanny ability to survive the most bleak landscapes and apocalyptic situations, this resilient LeMat can transform a last stand into a ghastly victory. "


New Trials (PvE)


[h2]Lawson Delta[/h2]
[h3]Parkour[/h3]
  • Out of Their Misery - Godard Docks - Watch your steps and do not make too much noise dealing with the Hives.
  • Finish the Farce - C&A Lumber - Try not to burn down all of C&A Lumber as you clear your path through the Armoreds against the clock.


[h3]Sniper[/h3]
  • Lightning Does the Work - Arden Parish - Prioritize the closer targets for maximum efficiency. The further away ones might take more than one shot to die.
  • No Vice, No Virtue - Lawson Station - Make sure to use your time-window to take out targets as they move between obstacles.


[h3]Waves[/h3]
  • Flesh of My Flesh - Salters Pork - Plan your traversal wisely as you chase down targets to not attract too many Hives at once.
  • Truth Doesn't Stick to Possibilities - Windy Run - Be sure to use the Immolators to your advantage by igniting oil and Hellhounds to earn your stars.
  • Never Walk Back - Hemlock and Hide - Don't let the Armoreds overwhelm you as you force your way through and take them out one by one.
  • We Do Not Need Light, But Fire - Nicholls Prison - Use Immolators and Barrels to keep the grunts from reaching you.



Major Bug Fixes

One of the main focus of Update 1.4.3 was fixing many of the bigger reoccurring issues players have been facing.

[h3]"Ghost bug"[/h3]

Description of the bug symptoms: Sometimes players would be connected to the game server but in reality their character would float above ground. Your partner would not see you move and you would be in certain cases unable to open doors, vault fences, or pick up items. Sometimes interacting with a ladder or your partner leaving/extracting would re-sync your character to a playable state.

What we have done: We have reviewed logging information you sent us and compared it with what the state of the game server. From this investigation we have concluded and implemented some tentative fixes that should prevent such situation from happening. However, it is a bug that we are not able to reproduce in-house and therefore will not be able to confirm working until the update is Live.

[h3]Game client could get stuck after vaulting.[/h3]

Description of the bug symptoms: After vaulting you would not be allowed to move your character anymore.

What we have done: We have found two cases when the bug could manifest.
  • In some cases after vaulting, the game did not return the player's controls.
  • In other cases your character would vault inside an element of the map (even slightly) which would make you physically stuck.

We have looked into fixing these two occurrences by having the player controls correctly updated after the vaulting and - to fix the second case - by snapping the player to a valid position after vaulting.
The snap should be minimal and in most cases not noticeable.

[h3]Aim Down Sight weapon state could be cancelled sometimes without user input[/h3]

Description of the bug symptoms: When in the aim-down-sight state the weapon would randomly switch back to hip aim mode requiring the user to re-trigger ADS action.

What we have done: In this bug and some other similar ones (I.E. Weapon was wrongfully re-selected when using a consumable and switching to another consumable) the problem was that the game client and the game server had conflicting information about which item the user selected, or in which state this item was.
We implemented a tolerance for item transition between the client and the server which should resolve this issue.

For the full list of fixes please read our Bug Fixes section.



Audio
  • Bleeding and Burning Stop interaction now plays the recover voice sfx.


Gunplay

[h3]Choke Bombs[/h3]
  • Occupies one tool slot instead of a consumables slot now.
  • Comes in packs of two.


Hunter

[h3]Serpent[/h3]
  • Can now be used to start banishing.
  • Works identically to picking up bounty.


World

[h3]Golden Cash Register[/h3]
  • Players now have a small chance of finding a Golden Cash Register instead of a regular Cash Register, which will grant you 50 Blood Bonds instead of giving you Hunt Dollars.


[h3]Other[/h3]
  • Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.


Store

[h3]New Weapons[/h3]
  • Added the Winfield Vandals for 35 Hunt Dollars.
  • Added the Winfield Vandal Deadeye for 45 Hunt Dollars.


[h2]Spectator Mode[/h2]
  • Enabled the option to spectate other teams in Bounty Hunt missions, after Player's own team had been completely wiped.


[h3]New Legendary Weapons[/h3]
  • Added Winfield Vandal "Gold Rush" for 500 Blood Bonds.
  • Added Mosin-Nagant M1891 Obrez "Sinners Jezail" for 600 Blood Bonds.
  • Added Nagant M1895 "Mosquito" for 400 Blood Bonds.


[h3]Exclusive Legendary Rewards:[/h3]
  • Added LeMat Mark II "Last Resort" for 90 Stars.


UI
  • Re-ordered the trials in the trial selection screen to better fit their relative positions on the map and in the selector.


[h3]Miscellaneous[/h3]
  • Slightly reordered the unlock order of the Nagant M1895 Family.
  • Slightly reordered the unlock order of the Springfield 1866 Family.
  • Reduced the cost to unlock some low rank weapons.


General
  • Fixed an issue where the game client got stuck after vaulting.
  • Fixed an issue where after the start of a mission player got stuck on server side, but was still able to move and interact with items on client side. (Aka "Ghost Bug")
  • Fixed an issue where killing a burning player made him/her not lootable.
  • Fixed a bug where player completely desynced from the game until his/her partner(s) left.
  • Fixed an issue that caused the Aim Down Sight weapon state to be cancelled sometimes without user input.
  • Fixed an issue where decoys would not cause bells to ring.
  • Fixed more issues where dead hunters would not start burning on uneven terrain or stairs.
  • Fixed an issue where the Hornskin trait would not give a consistent 25% damage reduction from other players' melee attacks.
  • Fixed an issue where the bullets in the chamber of a Winfield C was misaligned and clipped through the weapon.
  • Fixed an issue where hunters could survive with all health chunks scorched.
  • Fixed an issue where hunters caught on fire too easily after they had recovered from fire damage already.
  • Fixed an issue where third person animations for the Bornheim Match were incorrect.
  • Fixed an issue where reloading occasionally lead to an infinite reload cycle.


Audio
  • Tweaked the levering sound of the Winfield animations to be better in sync with its visuals.
  • Fixed an issue where player's could hear team pings when on Death Screen.
  • Fixed an issue where incorrect audio played while healing with a med-kit and bleeding.


AI
  • Fixed an issue where some enemies could cause barrels to prematurely explode.
  • Fixed an issue where dying Horses took no damage from sticky bombs.


Trials
  • Fixed an issue where not enough Hellhounds were available at some point to finish challenges in hard difficulty.
  • Fixed an issue where not enough Armoreds were available at some point to finish challenges in hard difficulty.


UI
  • Fixed an issue where player's weapon was wrongfully re-selected when using a consumable and switching to another consumable.
  • Fixed an issue where the range of the Quad Derringer was shown as 68 meters where it always should have been 60 meters.
  • Fixed an issue where the Item wheel shows wrong info on challenge leave.
  • Fixed an issue where the sledgehammer was wrongly displayed in the store.
  • Fixed an issue where tools or consumables selection jumps in arsenal list when buying and equipping an item.
  • Added a missing shortcut in the Store to get back to the first sub tab and back to lobby.
  • Fixed an issue where the Heavy Attacks for weapons with a Bayonet displayed an outdated (and too low) number for the damage.


WORLD
  • Fixed an issue where Concertina Trip Mines would not break Hive barrels.
  • Fixed an issue where Concertina wires would not block most bullets, and instead would allow all bullets to penetrate.
  • Fixed an issue where shooting the bell in Lawson Delta would not make a sound.
  • Fixed an issue where destroyed lanterns above cages would respawn when you re-enter the area.
  • Fixed an issue where animals (such as the dying horse and ravens) would not be damaged by explosions.
  • Fixed an issue where shooting the lantern above the caged dogs will not kill all of them immediately





  • 'Hide statistics' can change to a broken status after an update.
  • Choke bomb may appear unusual when looked at through fog.
  • Slower texture streaming than in previous updates.
  • Rasterized lighting effect after other teams extracted from the map.
  • Hit registration of server and client might differ slightly.
  • Game may crash without a crash reporter tool.
  • Poison effect from a hive or spider can be stuck on player.
  • Players are sometimes experiencing high ping / high latency (continuous increase, ping spikes).
  • Clients might stutter during gameplay
  • Player got too many chokebombs available
  • HUD elements for swapping weapons or looting items are increasing if players recieves bleeding while looking at them.
  • Leaderboard might take very long to update when switching from 'World' to 'Friends'.
  • Player is able to lose control over character tabbing out and in again.
  • Stall may happen when starting banishment.
  • Meatheads with anchors don't spawn outside of the tutorial.
  • Sometimes not all UI elements can stream in when loading into a match.
  • Bornheim extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • AI is able to attack players during "waiting for players" popup.
  • The Spider may attack a player more than three times in frenzy if no other player is in the arena.
  • Player can keep and win soul survivor even though he died in Quickplay (trading kills with wellspring carrier).
  • Player leaves crouch unintentionally on certain key combinations.
  • Used up tools get replaced when the player picks up a new tool.
  • Butcher can sometimes be observed walking sideways or backwards.
  • Player melees when right and left clicking during the revolver spin animation.
  • Player can sometimes still get revived if teammate dies during revive process.
  • After assigning the "F" key to another function, it can't be reassigned to its two original functions.
  • Players sometimes experience rubberbanding during gameplay.
  • Having toggle for aim and sprint in gunslinger scheme delays the start of sprinting.
  • Using dark sight results in shadows quality worsen a lot.
  • Sometimes a hand (or both) cannot stream in and be invisible.
  • Second equipped dual wield weapon cannot be cleaned.
  • Player unable to loot weapons, 'Ammo Full' displayed on pressing F.
  • Player can get stuck while picking up clue and climbing ladder at the same time.
  • Sometimes when canceling a reload the player melees instead of shooting (while RMB is held down).
  • Weapon parts might not get rendered.



~The Hunt Team

Update 1.4.2





Note: With this update we have distributed the promised compensation for our Twitch Drops campaign.

If you watched… You will receive…

≥ 1 hour 1 Legendary item or tool
≥ 10 hours The above, plus an additional Legendary item or tool
≥ 20 hours The above, plus 1 an additional Legendary item or tool
≥ 30 hours The above, plus Legendary Hunter Billy Story


[h2]New Legendary Content[/h2]

"LeMonnier's Kit"
  • First Aid Kit
  • Description: "Dr. LeMonnier was fatefully suspicious of Huff’s actions in the asylum, and though this First Aid Kit can stem heavy bleeding, it could not stop the pinprick injection that transformed him into another experiment."


"Steel Eye"
  • Spyglass
  • Description: "The determined pursuit of one’s goals requires a clarity of ambition. Those with a headstrong mentality - said to be steely-eyed - see their targets clearly with this looking glass."


"Rising Sun"
  • Flare Pistol
  • Description: "This inlaid Flare Pistol glints brilliantly in the magnesium rays of its discharge. A small detail, appreciated by connoisseurs of the night."


"Steel Sprung"
  • Hand Crossbow
  • Description: "More than just a showpiece of its smith’s skill, this complex Hand Crossbow is wrought from fine materials with expert machining, proving deadly and powerful."
  • Exclusive Legendary Rewards:


"The Auger"
  • Lebel 1886 Talon
  • Description: "Scrawled in blood on this Lebel 1886 Talon are the ritual markings that make it possible to divine the future. Amongst the Hunters, some with this ability are called Augers."




[h2]Audio[/h2]
  • When a Hunter stops burning, an “extinguish” sound effect is now played.
  • Reduced the amount of reverb and ambience played inside of underground and prison areas.
  • Reduced the effectiveness of the Lightfoot trait on water-land sfx.


[h2]Gunplay[/h2]

General
  • Updated the Damage of Duster Heavy Attacks from 67 to 72, allowing it to kill Hellhounds with 1 attack to the head, bringing its performance very close to that of the Knife.
  • Updated the Damage of Knuckle Knife Light Attacks from 45 to 58, now killing Grunts, Hives and Hellhounds with 2 Light attacks.
  • Changed Damage resistance of Hellhound heads to allow Machete and Heavy Knife Light Attacks to perform 1 hit kills.


Frag Bomb
  • Reduced minimum damage at the edge of the explosion radius.
  • Reduced effectiveness of the explosion reaching targets behind cover.


[h2]Hunter [/h2]

[h3]Traits[/h3]
Adrenaline
  • Now unlocks at Rank 1.
  • Now activates when health is below (not equal) 50 hp.
  • Previous threshold was 25 hp.


Gator Legs
"Walk and sprint faster in deep water. Also make less noise while crouched in water."
Decreases movement speed penalty in deep water.
Stamina consumption is still lower as a result now.
Water effect sounds caused by moving while crouched have reduced volume now.

Conduit
"Get a health and stamina boost when picking up a Clue, Rift, or Bounty token"
Heals 50 hp, same as before.
Instantly refills melee and sprint stamina.
Takes effect when any bounty token is transferred to the player (even via Serpent).

Ghoul
  • Decreased cost from 4 to 2 upgrade points.


Resilience
  • Decreased cost from 4 to 2 upgrade points.


Dauntless
  • Increased interaction range by 50%.


Beastface
  • Decreased cost from 5 to 3 upgrade points.


Decoy Supply
  • "Restock all types of Decoys from ammo crates."
  • Restocks one Decoy Fuse per crate now.
  • Restocks more Decoys and Blankfire Decoys now.


[h2]Trials Mode (PvE)[/h2]

[h3]Stillwater Bayou[/h3]
Balancing Adjustments:

Catfish Grove - "Fall Where They May":
  • Hives now spawn in a predefined Order.


Stillwater Bend - "A Futile Undertaking":
  • Immolators now spawn in a predefined order
  • Flammable Barrels instead of Explosive Barrels
  • Medium:
    • "Kill and Banish 11 Immolators" -> "Kill and Banish 10 Immolators"
    • "+ Avoid bleeding damage" -> "Kill 10 Hellhounds with fire"
  • Hard: "Avoid any Damage" -> "Avoid Fire Damage"


Developer Note: The unpredictable spawns of the Immolators and Hellhounds in combination with having to avoid any kind of damage was too punishing, so we decided to adjust the challenge-requirements for the difficulty to be more in line with the other wave challenges.

Scupper Lake - "Fisherman's Tale"
  • Hellhounds have been replaced with Grunts
  • Medium: "Kill 10 Hellhounds with fire" -> "Kill 15 Grunts with fire"


The Chapel of Madonna Noire - "Fire in the Bones"
  • Immolators now spawn in a predefined order
  • Medium:
    • "Kill and Banish 8 Immolators" -> "Kill and Banish 10 Immolators"
    • "Kill 15 Hellhounds with fire" -> "Kill 10 Hellhounds with fire"


Wave Trials
  • "Not All For Show" - Alain & Son's Fish - Mind your steps as you try to figure out the best route to complete the Parkour in time. Oh, and the Hives, but your dual Bornheims should be plenty to take care of them.


[h3]Lawson Delta[/h3]

Parkour Trials
  • "Be Jubilant, My Feet" - Wolfshead Arsenal - A truly explosive Race through the Arsenal that will require you to make good use of all your tools and the Mosin Obrez Mace.
  • "Resist Much, Obey Little" - Fort Carmick - Armoreds have invaded the Fort and you will have to find the best way to get through them in time with your trusty Caldwell Rival and a lot of explosions.


Sniper Trials
  • "From Dust To Dust" - Sweetbell Flour - Nothing like a good crusty rustic bread, but be careful not to burn it. Use the Vetterli Deadeye to its full extend to prevent the Immolators from burning anything other than themselves.


Wave Trials
  • "Gratitude and Treachery" - Blanc Brinery - Choose your path wisely while dual wielding your Chainpistols to fight off the Armoreds and Grunts that riddle this location.
  • "The Mother of Taking Chances" - Golden Acres - Make sure to retrieve your bolts as you take out the Grunts, but don't let the Hellhounds bite you!
  • "Virtue Meets Brute Force" - Maw Battery - Make sure to use your four Dolches to their maximum extent as ammunition is limited and the targets are plenty.
  • "Exult Over Downfall" - Iron Works - While blasting Armoreds with your Explosive Crossbow is fine, be sure to use precision when taking out the grunts.
  • "Reap the Whirlwind" - Brickworks - Nothing quite like blowing up Meatheads with your Bomb Lance! But beware the Hives or things can get out of hands really quick!


Exclusive Rewards:
  • Unlock Legendary Lebel 1886 Talon "The Auger" when reaching 70 Trial Stars


[h2]World[/h2]

  • Windows can now be opened or closed (like doors) while cooking a throwable item.


[h2]Performance[/h2]
  • Implemented a mitigation against the frame-rate stutters caused by expensive or unstable CPU cost of Windows event processing. This change may improve frame-rate stability for some some users with many background applications, or some other cases.
  • Reduce amount of achievement-related Steam API calls that can be expensive and may stall the game in some cases.


[h2]Store[/h2]

  • Reduced the cost of the Knuckle Knife to 15 Hunt Dollars.
  • Reduce the cost of the Heavy Knife to 25 Hunt Dollars.
  • Changed unlock Rank for Trait Adrenaline to Rank 1.
  • Changed Upgrade point costs:
    • Reduce the cost of the Resilience from 4 to 2
    • Reduce the cost of the Ghoul trait from 4 to 2 Upgrade Points.
    • Reduce the cost of the Beastface trait from 5 to 3 Upgrade Points.
    • Reduce the cost of the Gator Leg trait to 2 Upgrade Points.


New Legendary Weapons
  • Added First Aid Kit "LeMonnier's Kit" for 200 Blood Bonds
  • Added Spyglass "Steel Eye" for 200 Blood Bonds
  • Added Flare Pistol "Rising Sun" for 200 Blood Bonds
  • Added Hand Crossbow "Steel Sprung" for 400 Blood Bonds


Exclusive Legendary Rewards:
  • Added Lebel 1886 Talon "The Auger" at 70 stars




[h3]General[/h3]
  • Fixed an issue where Hunters equipped with dual wield weapons had the wrong pose in the menu and weapons were not attached to the model's hands.
  • Fixed an issue where some Hunters could not be burned.
  • Fixed an issue where the Dauntless trait would works through walls.
  • Fixed a bug where the statistics for 'Wellspring bounty' did not display the correct number (includes Rifts).
  • Fixed a bug where if the user searched for a partner and canceled it instantly lead to an error message after some time.
  • Fixed a bug where the "Allow teams of three" checkbox did not get automatically checked when creating a steam invite group of 3 players.
  • Fixed an issue where no lightning strike was triggered when the wellspring was activated for the first time.
  • Fixed an issue where players could use the First Aid Kit while being poisoned and on fire.
  • Fixed an issue where the 'being poisoned' screen effect would persist after being revived in Bounty Hunt or respawning in tutorials and trials.
  • Fixed an issue that prevented dead players from being burned again after burning was stopped once.
  • Fixed some issues where dead players might not receive fire damage when they died in uneven terrain.
  • Fixed multiple animation issues.
  • Fixed an issue where the Matchmaking System could not find players for a team even though they were the same prestige level.
  • Fixed a bug that caused the Lebel Marksman and Springfield Marksman variants to have no movement slowdown when aiming down sight.
  • Fixed a bug where players could shoot 2 bullets at the same time.
  • Fixed a bug where not everything of an extracted player got removed after completing the extraction.
  • Fixed some localisation issues.
  • Fixed various crashes.



[h3]Audio[/h3]
  • Fixed an issue where the outdoor ambience was audible inside a building in Lawson Delta, Lawson Station.
  • Fixed an issue where the beacon audio stops playing in the exploration mode after returning from a trial.
  • Fixed an issue where trial audio stingers overlapped each others.
  • Fixed an issue where trial audio stingers were triggered at the wrong time.
  • Dolch dual wielding reload audio is now in sync with its visuals.
  • Fixed an issue where player could start empty handed when loading into a Trial challenge that does not have weapons.


[h3]AI[/h3]
  • Fixed most instances where concertina Armoureds could damage players through walls.
  • Fixed an issue where the Butcher could take no damage from Sticky Bombs.
  • Fixed an issue where the Assassin could take no damage from Sticky Bomb explosions.
  • Fixed an issue where a meatheads attack could deal irresponsibly high damage.
  • Fixed an issue where AI attacks would instantly detonate ignited red barrels which caused problems in some trials.
  • Fixed an issue where the player who ignited an Immolator was not awarded the kill after the Immolator burnt out and died.
  • Fixed an issue where AI could spawn in the same spot multiple times during a session.
  • Fixed an issue where AI wouldn't spawn during Trials.
  • Fixed an issue where AI density could vary during trials.


[h2]Trials[/h2]
  • Fixed an issue where some traits would not be applied when playing a Trial.
  • Fixed an issue where the generator audio would persist on Trial restart.


[h3]UI [/h3]
  • Updated the Values for the Light Melee attack with the Ammo box from 13 to 31. The damage hasn't changed, the numbers in the store has been wrong.
  • Updated the Values for the Heavy Melee attack with the Ammo box from 27 to 67. The damage hasn't changed, the numbers in the store has been wrong.
  • Fixed issues where the Leaderboards were missing entries or displaying wrong statistics.
  • Fixed an issue where sorting in the Leaderboard did not work as intended.
  • Fixed multiple issues with overlapping texts and buttons.
  • Fixed an issue in Trial Mode where only the first reward got displayed in pop up when claiming more then one.
  • Fixed an issue where equipment bar did not always update after trial start/end/restart.
  • Fixed a HUD issue where Crosshair size doesn't adjust when changing the fire mode on the Lemat mark II.
  • Fixed an issue where the Unequip button doesn't unequip dual wield weapons at once.
  • Fixed an issue in Wave Trials Mode where the banner for banishing won't show up if target AI doesn't die through player.
  • Fixed an issue in Quickplay Mode where there was no lightning present for the player that activates the wellspring.
  • Fixed a HUD issue where the upper line of ammo counter from dual-wield weapons was also visible for single weapons.
  • Fixed an issue where the dual wield icon could be displayed on large weapon slots.
  • Fixed an HUD issue where, when one bullet was missing in one weapon of a pair, not both ammo counters were displayed.
  • Fixed an issue preventing the swap of certain weapons with a legendary or dirty versions of itself.
  • Fixed an issue where the controller could freeze in certain condition.
  • Fixed an issue where a wrong calculation of weapons in roster would happen when having dual-wield equipped.
  • Fixed an issue where the dual-wield icon would still be active when user has only one and a "locked" weapon.
  • Fixed a missing shortcut on the Summary screen when playing with a controller.
  • Fixed the Dual Wield weapon icons in the weapon wheel.
  • Fixed an issue where used consumables are shown in the hunters inventory after the mission.
  • Fixed a bug where trying to exchange a dual wielded weapon for a large weapon only displayed a pick up message.
  • Fixed an issue where an incorrect image was used when picking up ammo for the Crossbow Shotbolt and Explosive variants, as well as the Poison Hand Crossbow.
  • Fixed an issue where the new host in a team of three would not have an invite button after specific steps.




  • Choke Bomb may appear weird through fog.
  • Player may still be burning/poisoned after respawning in Trials or the Tutorial.
  • Hide statistics' can change to a broken status after an update.
  • The client can become fully stuck after vaulting (packet loss related).
  • Info pop ups are missing when starting as a new user except for QP and Trainee Mode.
  • The game may Crash.
  • Some AI is able to block headshots with their bodies.
  • We are investigating reported hit registration issues.
  • We are investigating reported stutter and freeze issues.
  • We are investigating issues with reported higher ping values than usual.
  • Textures may stream slower than intended.
  • Crashed players may end up walking towards their last input direction.
  • Player may get stuck on server side but can still move client side.
  • Some minor animation issues.
  • Sometimes people randomly un-ADS from their weapons.
  • Bornheim Extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • Clean button is still visible when filters aren't matching an item.
  • Replay training button starts a more difficult mission.
  • No pop-up for overnight claimed challenges.
  • Teammates don't have shadows.
  • Having toggle for aim and sprint in gunslinger scheme delays the start of sprinting.
  • Meatheads with anchors don't spawn outside of the Tutorial.
  • Second equipped dual wield weapon cannot be cleaned.
  • Meatheads behavior breaks in Wave challenges.
  • It can happen that player won't start with fully HP into a replayed trial.
  • Kills made by a fully dead hunter ( but still in game ) are not awarded to the player.
  • Leaderboard might take very long to update when switching from 'World' to 'Friends'.
  • Butcher can sometimes be observed walking sideways or backwards.
  • Player leaves crouch unintentionally on certain key combinations.
  • Player may lose control over character tabbing out and in again.
  • Player can sometimes still get revived if teammate dies during revive process.
  • Weapon is wrongfully re-selected when using a consumable and switching to another consumable.
  • The hard Trial in Blanchet Graves cannot be completed, as Armoreds stop spawning after 8 has been killed.



~The Hunt Team