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Hunt: Showdown 1896 News

Developer Insight: Increased Lobby Survey Results

Hunters,

We want to thank all of you who took part in our live test for increased lobby sizes earlier this month. The amount of feedback we received across all our channels was overwhelming. We are always amazed by how passionate you are about this game. We knew this would be a notable change, and we wanted to make sure you were with us every step of the way as we tested it together.

As part of our next step, we would like to share our findings with you. As always, thank you for sharing your feedback via the survey and our social channels. Your feedback helps us shape what’s in store for the future of Hunt: Showdown 1896. So, equip your Gator Legs and let's jump into the deep end!

Overall Sentiment

Let us start by looking at the bigger picture. Below, you can see how the community responded to the increased lobby size changes across each queue type. As shown, two-thirds of respondents did not have the opportunity to test the changes in Soul Survivor. For this blog post, we will focus only on Duos and Trios lobbies.

Around 57% of Trios players were satisfied with the increased lobby size. For Duos, however, the reception was much more mixed. When comparing satisfaction ratings across variables such as hours played, MMR, platform, and survey language, we observed the following:

  • Players on Russia, South America, and Oceania servers responded more positively than those on Europe and US servers.
  • Lower-MMR players rated this change more negatively.
  • Console players viewed Duos lobbies slightly more positively than PC players.
  • Players with more hours in the game tended to be more critical of the Duos lobbies.


As an important note, sample sizes across these different variables varied significantly, which may have influenced the ratings.



While many players appreciated the test and praised the change for freshening up the experience, it was clear from the comments that its current implementation still had issues. Many of these concerns were explained in detail through your survey responses and across our online channels.
All of this indicated that we still have work and playtesting to do. Below, you will find our key findings and the steps we are taking to address the issues that were raised.

Number of Spawn Fights Increased

The most critical piece of feedback was that this change increased fights around spawn areas. Many players were frustrated by being killed before they had a chance to settle into the game. Some enjoyed the change, as it kept tension high, but more often it led to long, drawn-out fights near spawn areas. Many of you made a crucial point: quick action feels more like Bounty Clash, whereas Bounty Hunt should maintain its own identity. Both survey data and telemetry data show the impact of the increased lobbies happening in the opening stages. Our telemetry data showed that the average number of deaths in the first three minutes of a Mission increased after more teams were added to the lobbies.



Around 56% of responses indicated that the early stage of the Mission was where the impact of the increased lobby size was most felt. This sharp increase in early engagements was particularly harsh on newer or lower-skilled players. Even if a skilled or lucky player survived these prolonged opening fights, they often ended up on the “wrong” side of the map relative to the Boss Target compound. This understandably led to more demands for retaining double Boss Target Missions in larger lobbies, to spread out fights and make the experience feel less like a “team deathmatch” or “Bounty Clash with extra steps.”



Next Steps

We will continue exploring solutions that allow us to better control team spawns in higher-player-count maps. Our goal is to reduce the chance of adjacent team spawns, shifting encounters toward mid and late-game stages. We also plan to link minimum and maximum player or team counts to specific MMR brackets, as well as to double Bounty Target Missions.

Passive/Ambush Playstyles Became Dominant

The increased lobby size introduced a new playstyle within Missions. Players who initiated fights were often ambushed by other teams, who in turn were ambushed themselves. As more teams joined that specific location, it became increasingly difficult for players and teams to make safe rotations or disengage, resulting in longer, more extended fights at one location.
These prolonged encounters depleted resources such as ammo, Health Chunks, and Consumables. To conserve resources, players and teams often used a more passive approach, waiting to ‘third-party’ teams. This strategy offered two advantages: reduced resource consumption and the chance to loot dead Hunters from other players’ efforts.
In Duos lobbies, the number of teams was often too high to track effectively—or survive. As the data below shows, around 37% of players reported feeling overwhelmed by the number of opponents or teams, while 32% felt that the additional action did not add meaningful gameplay. Another factor shaping players’ strategies was the balance of risk and reward that came with these larger encounters which we will get into our next finding.



Next Steps

For those who may not be aware, prior to the survey, the team implemented a maximum limit of seven teams in Duos lobbies. We heard from many of you that this change improved the experience for those who encountered it. Our telemetry data also shows a positive impact: the Hunt Dollar economy drain decreased, and the number of deaths and fights near spawn areas was reduced.
Looking ahead, we want to create a more dynamic and flexible mix of minimum and maximum player combinations. We also aim to schedule these settings for specific regions and times to better match server populations. Additionally, we want to improve the visibility of the number of players and teams that can be encountered in a Mission when selecting the game mode.
Finally, we will be reviewing the availability of world resources to ensure players can engage multiple successive teams without needing external resupply.


Same Rewards, More Risks

From the graph above, we can see that only 24% of players felt satisfied with the current rewards for successfully extracting with a Bounty Token. With deaths occurring more frequently during the opening minutes of the Mission, we also observed a drop in the average Hunter Dollar balance, with Trios experiencing the largest losses.



To try to recoup their losses, players increasingly focused on looting dead Hunters using the Vulture Trait. Many of you mentioned that this playstyle provided more tangible rewards. To maximize their looting opportunities, players often ambushed ongoing fights to clean up defeated teams, as noted earlier. This led to a lot of fights away from the Boss Target compounds.
For many players, the Bounty Token’s value felt underwhelming as a reward. It is difficult to determine how many already held this perception prior to our experiment, but regardless, players expressed that extracting the Bounty Token did not feel sufficiently rewarding and wanted greater incentives.


Next Steps

We will be looking into increasing the value of the Bounty Token. As for non-Bounty Token rewards, we are still reviewing potential adjustments and evaluating what those changes would mean for the game.

Conclusion

None of these findings and action points would be possible without your clear feedback and will now go into our plans for a future test. We’re not ready to announce our next playtest yet but rest assured, we will inform you in advance via our Discord and other social channels. We want to make sure your feedback is part of the process every step of the way. Follow our us on social for more updates later this summer…unless you do not survive the oncoming fiery updates we have in store.

Your Hunt: Showdown 1896 Team


Hunt: Showdown keeps experimenting with the extraction genre, and its next twist sounds irresistible: Soon, extraction points and loot won't appear on the map




Over in one corner of the extraction shooter genre you have Arc Raiders, Escape from Tarkov, and Marathon doing their own spins on what I call the "backpack" shooter, where the main motivation of a match is to fill up inventory slots. In the other corner you have Hunt: Showdown, an extraction shooter that has never shied away from being first and foremost about intense firefights...
Read more.

Devil's Trail | Event Trailer | Hunt: Showdown 1896

Hunters,

The time has come to introduce you to our next in-game Event: Devil's Trail. This scorching new chapter arrives alongside Update 2.7 on March 18th, bringing with it three fiery new waves of content. Be sure to keep an eye on our socials for more updates. Face a new fire-breathing monster roaming the bayou and gulch, a new Scout Tower, Burned Convoys, and more! You’ll need to get familiar with tracking and scouting—the Supply and Extraction Points will be hidden, and you’ll need to find out how to best scout them out!

The landscape itself becomes a witness: Each compound and every detail now speaks, carrying whispers of your presence and telling tales of your sins to rivals.

Watch what awaits in the cinematic trailer now:

[previewyoutube][/previewyoutube]

[h3]Scouting and Tracking Evolved [/h3]

In Devil’s Trail, Crytek introduces new ways for players to stalk and prey on enemy Hunters, bringing along new details, locations, and mechanics to deepen the unique tension of being on the trail:

  • Hidden Information & Discovery: During Devil’s Trail, Supply and Extraction Points are hidden at Mission start. They may be revealed by finding them in person or discovering Scouting Maps in-world. Aside from using the Scouting Maps, Extraction Points are revealed after picking up a Bounty Token, banishing a Boss Target, or using “The Chariot” Tarot Card.
  • Scout Towers: New points of interest. Two towers spawn per Mission, containing interactive Scouting Maps which reveal hidden locations as well as new Tarot Cards, Custom Ammo, and Traits.
  • New Tarot Cards:
    • The High Priestess: Reveals the direction of the nearest enemy Hunter for 30 seconds.
    • The Pathfinder: Highlights all used Clues on the map for a short amount of time.
  • New Trait: All Ears Alters Dark Sight audio, lowering ambient noise and making enemy audio clearer. Found at Scout Towers and Burned Convoys for 2 Pledge Marks.
  • Burned Convoys: Hidden locations marked by smoke plumes, containing high-tier loot including the Catalyst Trait.
  • The World Remembers: Passive tracking is expanded. More entities now leave permanent traces, creating a detailed trail of player presence which can be followed. Envelopes, Ammo Crates, and First Aid Kits now remain open after being used. Destroyed barrels leave behind remains. Killing animals leaves corpses. Doors remain ajar after being opened once. Used Trait Spurs leave scorch marks. More interactions now tell a story for keen-eyed Hunters.


[h3]A New Story Drawn in Blood [/h3]
One Who Flies and Red Raven, two Anishinaabe cousins and former US military scouts, are hired to venture into the Incursion zones of Louisiana and Colorado. Their mission is to gather intelligence on the Corruption for their military employers. Instead, they find a waking nightmare beyond imagination.

In search of shelter, they encounter The Cook, an out-of-work, insatiable culinary degenerate with taste for human flesh. He offers them salvation from Corruption through a Hunter inoculation, which they accept. Their trust misplaced, One Who Flies and Red Raven are injected with rotten blood. They gain the gift of Dark Sight but also hear the whispers of the Corruption. Slowly, their minds twist, and the choke hold of paranoia takes over.

[h3]New Hunters Join the Knife Fight [/h3]

A full hand of new Hunters walk Devil’s Trail, unlockable through Battle Pass progression or purchasable with Blood Bonds:

  • One Who Flies (Bemised): An army scout whose bleak determination, after a suspicious inoculation, twisted into a brutal, reckless nihilism.
  • Red Raven (Miskwaagaagaagi): She joined the army with her cousin. The Cook's experimental inoculation made her knife dig deeper, her reports dissolving into rambles of a blood-soaked sky.
  • The Cook (Griz Levenson): War and the Incursion reshaped a once-sound cook into a creature of insatiable, unspeakable cravings that influence his deadly recipes.
  • The Bandit: The sole survivor of his gang's bloody betrayal, he spent the blood-money and now rides with the Turncoat Gang for more.
  • The Highwayman (Wit Ottaway): A highwayman who robbed the wrong person, learned unforgotten secrets, and now owes a life debt to The Turncoat, who saved him.


[h3]A Hunter-Turned-Monster [/h3]

The Firebreather is rumored to be a former pyromaniac member of the Turncoat Gang, now transformed by the Corruption into a horrifying new monster who can be found amongst Grunts. He spews fire from a distance and erupts in flames when slashed in melee. Eagle-eyed Hunters may have caught this in our latest Tik Tok teaser video.

[h3]Update 2.7 Brings Major Enhancements [/h3]

Alongside Devil’s Trail, Crytek also releases Update 2.7 with a large list of major improvements based on community feedback. All details will be announced on the release day of March 18th, with major improvements for gunplay balancing, weapon adjustments, world changes, and more.

[h3]Gather Your Party [/h3]

Hunters, scorching weather is on the horizon. It is time for you to visit the famous sites and see them from new angles. Climb the Scout Towers, wield new Tarot Cards, and find the hidden Burned Convoys. Follow the trail of your rivals and hunt them down like never before. Be ready to set out on Devil’s Trail come March 18th.

More details about the Event and upcoming content will be announced on a live stream with developers on our channels March 11th. Make sure to join our Discord so you don’t miss out on announcements!

Who knows what shall follow you down that trail, shortly.

New Port Sulphur Band Merch Available Now



Bring the spirit of the Port Sulphur Band into your everyday life with this new merch. 🎶

A statement t-shirt for true fans and a striking Displate to set the mood at home, both inspired by the music that echoes through Hunt’s world.

Designed for those who know the songs by heart and carry them beyond the game.

🖼️Displate - https://displate.com/displate/9650399

👕T-Shirt
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Celebrate our 8th Anniversary with a T-shirt



Eight years on, this milestone stands as proof that survival was never luck, it was earned.

Celebrate our 8th Anniversary with a T-shirt, made for Hunters who endured.

🇺🇸 https://amazon.com/dp/B0GPCTMMJZ
🇩🇪 https://amazon.de/dp/B0GPC67K76
🇬🇧 https://amazon.co.uk/dp/B0GPCYFYX8
🇮🇹 https://amazon.it/dp/B0GPD141QP
🇫🇷 https://amazon.fr/dp/B0GPCVG5W3
🇪🇸 https://amazon.es/dp/B0GPD11P4V
🇯🇵 https://amazon.co.jp/dp/B0GPCVF5SK