1. Hunt: Showdown 1896
  2. News

Hunt: Showdown 1896 News

Year of the Snake - The Coiled Serpent Bundle

[previewyoutube][/previewyoutube]

The Coiled Serpent BB Bundle is here!

Step into the fray with Zhuge Liu, the Hunter chosen to face the unknown, and claim her tools of precision and power. The Bundle contains:

- Zhuge Liu (Hunter)
- Spring Rain (Chu Ko Nu)
- Snake Bell (Charm)

Get it now—available until February 10th!

Update 2.2.1 Now Live!


Hunters,

Patch Notes for Update 2.2.1 can be found below. Happy hunting!

~ The Hunt Team



[h3]Gameplay[/h3]

  • Bounty Clash AI update
    • Removed Immolator, Hive, Meathead, and Hellhound spawns
    • Added Grunt spawns inside compounds
    • Reduced overall AI spawn rate
  • Reduced the inflicted melee damage when pulling stuck projectiles out of Hunters (from 70 to 14 for upper torso)
    • The amount of damage to other body parts differs based on hit location, but is generally even lower
    • While much reduced in effectiveness, the Blademancer Trait may still help finish off Hunters that are very low on health

[h3]VOIP Improvements[/h3]

  • Team Communications now included when using all / proximity chat
  • The muted mic icon no longer auto-hides, providing better clarity about the muted state
  • The system now respects the muted state set in the options when joining a game and cycling through voice channels
  • A new "Toggle" state has been added to clearly differentiate between continuous and toggle behavior, both in-game and in the menu.
  • Fixed an issue where the muted team voice Input option was not being respected in the menu.
  • Resolved an issue where the Vivox Push To Talk state was incorrectly set to active on game launch for PC.
  • The last toggle state is now stored as an attribute and reinstated on game start.
  • Addressed a stalling issue by preventing the Mute All option state from being saved to a file during gameplay input.


Developer Note: We´re excited to launch the new VOIP system, enhancing in-game communication. Your feedback has been essential, and we're committed to ongoing improvements in future updates. Thanks for being a part of this journey!



  • Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate
  • Fixed various issues with Hunters and equipment skipping
  • Fixed an exploit where water no longer slows down Hunters after being revived by a Revive Bolt
  • Fixed an issue where the US flag in Wolfshead Arsenal displayed 50 stars instead of 45
  • Fixed an issue where the game briefly stalls when the "Mute All" shortcut is pressed
  • Fixed an issue where the Choke Bolt caused the Immolator to explode on a direct hit, which shouldn’t have happened
  • Fixed an issue where the Serpent Trait had a reach of 50 meters even when in a team instead of being 25 meters when in a team and 50 meters when solo
  • Fixed an issue where the UI sometimes didn’t reflect the correct Mission Target status in the HUD or display the correct Missions on the map screen
  • Fixed an issue where players joining the in-game group could manipulate Contracts, causing chaos during task selection
  • Fixed an issue where the Frag Shredder on the mud dealt no damage to the Hunter
  • Fixed an issue where, when Charms were included in a Bundle, players were unable to purchase them separately
  • Fixed an issue where the Dark Sight Boost effect was clipping with the regular Dark Sight and hand model for Thorn Wreath (Hunter)
  • Fixed an issue where Ursa Mortis would float on water when dead, sometimes causing the creature to be launched into the sky


Server Downtime - 22 Jan at 09:00 CET


Hunters, 
 
The Live Servers will be taken offline tomorrow, January 22nd to deploy Update 2.2.1. This Update brings a number of bug fixes as well as improvements to the VOIP system. See the full list of details below.

Estimated downtime: ~4 hours.



[h3]Gameplay[/h3]

  • Bounty Clash AI update
    • Removed Immolator, Hive, Meathead, and Hellhound spawns
    • Added Grunt spawns inside compounds
    • Reduced overall AI spawn rate
  • Reduced the inflicted melee damage when pulling stuck projectiles out of Hunters (from 70 to 14 for upper torso)
    • The amount of damage to other body parts differs based on hit location, but is generally even lower
    • While much reduced in effectiveness, the Blademancer Trait may still help finish off Hunters that are very low on health

[h3]VOIP Improvements[/h3]

  • Team Communications now included when using all / proximity chat
  • The muted mic icon no longer auto-hides, providing better clarity about the muted state
  • The system now respects the muted state set in the options when joining a game and cycling through voice channels
  • A new "Toggle" state has been added to clearly differentiate between continuous and toggle behavior, both in-game and in the menu.
  • Fixed an issue where the muted team voice Input option was not being respected in the menu.
  • Resolved an issue where the Vivox Push To Talk state was incorrectly set to active on game launch for PC.
  • The last toggle state is now stored as an attribute and reinstated on game start.
  • Addressed a stalling issue by preventing the Mute All option state from being saved to a file during gameplay input.


Developer Note: We´re excited to launch the new VOIP system, enhancing in-game communication. Your feedback has been essential, and we're committed to ongoing improvements in future updates. Thanks for being a part of this journey!



  • Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate
  • Fixed various issues with Hunters and equipment skipping
  • Fixed an exploit where water no longer slows down Hunters after being revived by a Revive Bolt
  • Fixed an issue where the US flag in Wolfshead Arsenal displayed 50 stars instead of 45
  • Fixed an issue where the game briefly stalls when the "Mute All" shortcut is pressed
  • Fixed an issue where the Choke Bolt caused the Immolator to explode on a direct hit, which shouldn’t have happened
  • Fixed an issue where the Serpent Trait had a reach of 50 meters even when in a team instead of being 25 meters when in a team and 50 meters when solo
  • Fixed an issue where the UI sometimes didn’t reflect the correct Mission Target status in the HUD or display the correct Missions on the map screen
  • Fixed an issue where players joining the in-game group could manipulate Contracts, causing chaos during task selection
  • Fixed an issue where the Frag Shredder on the mud dealt no damage to the Hunter
  • Fixed an issue where, when Charms were included in a Bundle, players were unable to purchase them separately
  • Fixed an issue where the Dark Sight Boost effect was clipping with the regular Dark Sight and hand model for Thorn Wreath (Hunter)
  • Fixed an issue where Ursa Mortis would float on water when dead, sometimes causing the creature to be launched into the sky


The Last Laugh - Wishlist Now!




Out from the ruins of the big top steps The Hyena, carrying the memory of his beloved friend. Armed with Lion's Roar (Centennial) and Banner Shot (Pax Trueshot), he's got one thing on his mind. Be sure not to get caught in his Warm Embrace (Concertina Bomb) or you may just find out.

Add The Last Laugh DLC to your wishlist today! 👇
https://store.steampowered.com/app/3282880/Hunt_Showdown_1896__The_Last_Laugh/

Developer Insight - Voice Chat Improvements


As promised last week, we wanted to share some changes coming to our in-game voice chat. Communication is key when it comes to coordinated gameplay, and with these improvements we aim to streamline the VOIP experience, enhance clarity, and resolve some reported issues expressed within the community.


Team Communication Options

Team communication has been enhanced in Update 2.2 alongside Post Malone’s Murder Circus, with the inclusion of team chat in All/Proximity Chat. This change ensures that your voice will reach your teammates, wherever they are, providing seamless coordination during tense moments.

 
What will be improved in the upcoming 2.2.1 update?


Improved Mute and Toggle State Mechanics


We have improved the muted mic icon by no longer auto-hiding it. The icon now remains visible, giving you consistent feedback about your muted status at all times. 
The system now respects your mute settings from the options menu when you join a game or switch voice channels. This will ensure your settings in the menu match what happens in the game. 
A new 'Toggle' state has also been introduced, making it easier to differentiate between continuous voice activation and toggle modes. This functionality is accessible both in-game and in the menu. 
Your last toggle state will also now be stored as an attribute, which means your prior preference will be reinstated when joining a new Mission. 

 
Bug Fixes for a Smoother Experience


We have also introduced several VOIP bug fixes that will contribute to an overall smoother and more responsive chat system, including:

  • Fixed an issue where the muted team voice input option wasn’t being respected in the menu, which could lead to logic problems inside the new communication system.
  • Resolved a bug where the Vivox push-to-talk state was incorrectly set to active upon game launch on PC.
  • Addressed a stalling issue caused by the Mute All option state being saved to a file during gameplay input.



These updates are designed to improve your communication options and make it easier to stay connected with your teammates during every Mission. We hope these changes will make the VOIP system a more reliable and easier to use experience, ensuring your voice is heard (or silenced) exactly how and when you intend.

Stay tuned for more updates, and as always, thank you for your feedback! It’s your input that drives these improvements and helps us make Hunt: Showdown 1896 the best experience possible.