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Hunt: Showdown 1896 News

Nominate Hunt for 'Labor of Love!' Award


The Steam Awards Have Returned!

You have the chance to nominate the best and brightest games of the year.

We want to thank you all for your support and hope you will nominate us for the “Labor of Love” award.

You can find out more information here: https://store.steampowered.com/steamawards/nominations

Post Malone is getting his own Hunt: Showdown season where he plays a cursed circus ringmaster




Last week, we all learned that Grammy-nominated songwriter Post Malone's favorite FPS is Hunt: Showdown 1896, telling Crytek in an interview that he's logged 400 hours in the extraction shooter since he discovered the game this year. Now we know what Malone and Crytek's new friendship was building to: a new season of Hunt called Post Malone's Murder Circus...
Read more.

Post Malone's Murder Circus Teaser Trailer | #HuntPartner | Hunt: Showdown 1896



Roll up, roll up! Post Malone's Murder Circus is coming to town!

Join the Deposed King and his corrupted sideshow in our biggest ever event, coming soon to Hunt: Showdown 1896.

Watch now!
[previewyoutube][/previewyoutube]

Developer Insight – Network & Matchmaking



Matchmaking is a crucial element of the Hunt experience, and is something we are always working to improve. The MMR system is key to creating fair and competitive matches, so today we’re providing some insight into how it works, the challenges we sometimes face, and why your matchmaking experiences might sometimes feel uneven.

[h3]MMR Calculations[/h3]

MMR is determined by your performance in-game — not by your playtime, rank, or prestige. The system uses a modified version of the OpenSkill algorithm, which includes a certainty variable that adjusts over time. This means that when you’re new to the game, your rank will fluctuate more often than when you have hundreds of hours racked up.

As the system learns about your skill level, it can more accurately determine your rank and as such your MMR stabilizes, leading to less radical changes after each match.

When the current matchmaking system was introduced, we recalculated all players’ MMRs by running historical data through the updated algorithm. To speed up the calibration process, a higher certainty value was applied across the board.

Additional factors, such as team composition and win/loss streaks are also considered. These modifiers don’t alter your actual MMR but influence how matches are created to make them as fair as possible.

[h3]Why Do Lower MMR Players Sometimes Face Higher MMR Players? [/h3]

This disparity sometimes occurs in regions or times with low player populations. To prevent long queue times exceeding 5 minutes, the matchmaking system broadens its search parameters automatically.

This can mean that if there aren’t enough players within your skill range, the system matches you with the closest available players, even if there’s a noticeable skill gap.

While this may result in uneven matches, it ensures that all players can enjoy the game without excessive delays.

[h3]Calibrating Matchmaking After Updates [/h3]

Large updates and events attract both new and returning players, and this influx temporarily disrupts the balance of the matchmaking ecosystem.

Returning players may not have an accurate skill rating when they re-enter the game, meaning the system has to recalibrate their MMR over several matches.

A sudden influx of players means a larger player base for the matchmaking system to distribute, and this can lead to tighter match pools, making mismatches more noticeable when they do occur.

[h3]Why Do New Players Face Opponents with Thousands of Hours of Experience? [/h3]

Playtime isn’t a factor in the matchmaking system, and this can mean situations arise where newer players encounter vastly more experienced opponents.

As we said earlier, new players often have unstable MMRs as the system tries to establish an accurate skill level from less data. A strong early performance can temporarily place these individuals in matches against higher-skill players.

Then we have players with thousands of hours banked, but they may still have low MMRs due to their performance. Because of this they will be matched with newer players who have a similar skill rating, even if the experience gap is significant.

[h3]Building a Better Matchmaking System [/h3]

We are continually refining the MMR system to balance fairness and accessibility. There will always be new challenges for us to navigate, the system aims to create engaging matches that cater to players of all skill levels.

If you’ve noticed irregularities, it’s likely due to the system adapting to evolving player dynamics, ensuring a fairer experience in the long run.

Update 2.1.1 Now Live!



Hunters,

Update 2.1.1 is live! With it, we are adding the contents from Harvest of Ghosts to regular progression and rolling out a number of fixes. Check out the full list of changes below!


[h3]Harvest of Ghosts Ends[/h3]
Harvest of Ghosts content added to regular progression

[h3]Weekly Challenges[/h3]
Updated Weekly Challenge Sets



[h3]Meta [/h3]

The new Weapons, their variants, and their Custom Ammo have been added to the regular progression.
  • Rifles:
    • Maynard Sniper – Bloodline Rank 1
    • Maynard Sniper Dumdum Ammo – Bloodline Rank 1
    • Maynard Sniper High Velocity Ammo – Bloodline Rank 1
    • Centennial Pointman – 5th unlock in the Centennial family
  • Shotguns:
    • Auto-4 Shorty – 2nd unlock in the Auto-5 family
    • Rival 78 Mace - 3rd unlock in the Rival 78 family
  • Special:
    • Bomb Launcher – Bloodline Rank 1

      Developer's Note: The Bomb Launcher has become the base weapon of the Bomb Lance. The player now needs to earn 600 XP (for example 2 Meathead or Hunter kills) with an item of the Bomb Launcher family (Bomb Lance and Bomb Launcher) to unlock the Bomb Lance.
      This change within this family was made because the Bomb Launcher is a better option to bring as a secondary weapon without affecting the loadout selection too much, allowing the player to form their loadout better with another Medium Slot weapon or, in combination with the Quartermaster Trait, their favorite Large Slot weapon.


    • Bomb Launcher Harpoon – Bloodline Rank 1
    • Hand Crossbow Revive Bolt – Bloodline Rank 1
  • Consumables:
      Dark Dynamite Satchel – Bloodline Rank 46


[h3]NVIDIA Inspector[/h3]
With Update 2.1.1, we are restricting the use of Nvidia Profile Inspector.




[h3]UI [/h3]

  • Fixed one of two issues that would cause players on PC to have a cursor present in-game.
    • The one that is fixed is related to getting the cursor stuck in menus.
    • The one that will be fixed in a future update is related to alt-tabbing.
  • Players shared concerns about unclear Bundle content. We've improved store communication to prevent accidental purchases, with more improvements coming in future updates.
    • All prices except the Bundle pop-up now show the correct full amount of the individual purchase for an item that is also available in a Bundle. The discount players get when purchasing it through a Bundle is still highlighted with a Bundle discount badge.
    • Double-clicking has been disabled on the Bundle Store page.
    • A purchase confirmation pop-up has been added to make clear to the player how much they are spending.
  • To avoid players accidentally buying the wrong Skin, an issue was fixed where Skins could swap locations and show the incorrect preview.
  • Discounts will now be correctly shown in the “Buy” shortcut button.
  • To prevent players from accidentally triggering hotkeys while using the search functionality, a hacky fix was made. A proper rework to prevent this from happening will be in the next release.
  • Fixed an issue where clicking on filters could activate the search bar and make shortcuts disappear.
  • The “Read More” button on news articles should work as expected again and redirect players correctly.
  • Fixed an issue where players could get stuck in the Gear screen when activating a filter after equipping a Tool.
  • Fixed a low repro crash in the lobby which could occur during ready-up or matchmaking.
  • There were a number of issues present in the DLC Store. To address these, the following changes were made:
    • Fixed an issue where the Hunter banner would not properly represent the selected Hunter in the DLC Store.
    • DLC items are now correctly linked and open the correct Steam shop page.
    • Fixed an issue where DLC items were incorrectly showing a plus icon on their card in the store.
  • Fixed an issue where the burning animation on the map could be missing when banishing.
  • Fixed the sorting order on Traits to be Favorites (if there are any) -> normal Traits -> Event Traits -> Scarce/Burn Traits.
  • Players can now equip the Scottfield Swift as a dual-wield when the “Brave Charge” Skin is applied.
  • Fixed a memory leak related to toggling the map.

[h3]Other[/h3]
  • Fixed a rare crash that likely occurred during the ready-up or matchmaking process
  • Fixed a rare freeze that could occur upon loading into Bounty Clash
  • Fixed a bug where certain items had low-resolution textures
  • Fixed an issue where the mouse cursor would sometimes randomly appear in-game and could also move outside the game window when in Windowed Mode
  • Fixed a bug that applied the "Against Teams of Three" bonus to a team of two, even when "Against Teams of Two" was selected
  • Fixed a glitch that caused the Martini Henry to render incorrectly
  • Fixed a bug where Dark Sight would turn red when HDR was enabled
  • Fixed a bug where the burning animation on the map would occasionally be missing
  • Fixed an issue where filters couldn’t be activated on any store page, with the button appearing greyed out
  • Fixed a bug where, when activating a filter after equipping a Tool, would occasionally cause the user to get stuck on the Gear screen
  • Fixed a bug that caused the shortcuts to disappear when clicking on filters activated the search bar
  • Fixed a bug where Traits were displayed in the wrong order
  • Fixed an issue where the Hellborn model was missing on the Death Screen after a kill, and the cause of death might display inaccurately
  • Fixed a bug where placing a Dark Dynamite Satchel outside an opponent’s hearing range prevented them from hearing it, even if they walked right up to it
  • Fixed a bug that could cause owned Hunters to disappear from recruit screens
  • Corrected the issue where missing textures on The Mountain Man's dreamcatcher talisman appeared in the Hunter model preview
  • Resolved an exploit allowing a specific type of Dynamite to respawn and be looted again after exploding
  • Fixed an issue where, if the player visits the Hunter Store and then the DLC Store, the banner image for the Hunter may not match the selected Hunter
  • Fixed a bug where if the game client received no response from a matchmaking request (e.g. during infrastructure changes), it would mistakenly stay in matchmaking mode, preventing new requests.