Devil's Moon is Live!

Devil's Moon is Here!
[h3]Event dates/times[/h3]
- Event Start Time: 4pm CET, 14 December 2022
- Event End Time: 8am CET, 15 February 2023
“LUNAR FEVER TAKES OVER NEW ORLEANS- The talk of the town has been the moon this week as fans of Simon Moore flock to the stands for their copy of the Lunae Diaboli periodical. Readers, young and old, have been enraptured by the tall tales of the young champion Kevin as he fights the dastardly Chary and the horrors he’s brought to our very own New Orleans that changed the Bayou forever.
The True Crescent had the opportunity to talk with Mr. Moore about what’s next in the thrilling serial, and while he can’t tell us much, he promised us that there will be a terrible plan to stop Chary once and for all. We’re burning with excitement!"
Hunters, our latest live event begins today, December 14, and runs through to February 15. More rewards, new story, and new challenges for the duration of the event is just the start. As the Devil’s Moon rises, you’ll need to choose your side and pledge each of your Hunters to a pact, which will offer you different benefits as you set about racking up those Event Points. “The Inferno” brings map-changing fire to the Bayou on certain days throughout the event. Two new Legendary Hunters are up for grabs – “Ochenkov's Widow" and the "False Saint," alongside new weapons, consumables, and charms. And to celebrate this latest live Event, we also have a new DLC available too. It might be winter, but the action in the Bayou is about to get hotter than ever before…
Under the influence of the Devil’s Moon, trapped souls must be liberated from across the Bayou. Alongside the new Soul Traps that you will find throughout the maps, we have a range of great new features for this event. Let’s take a look at a few below:

[h2]The Inferno [/h2]
On select days during the event “The Inferno” will be unleashed to set parts of the maps on fire. When this happens, you must find new ways to hunt as flames rage in different sections of the maps. How will you hunt when the heat is on?
[h2]Challenges[/h2]
Replacing Summons for this event, you will get a new set of weekly challenges. The challenges each feature “reward milestones,” giving you stars, which will, in turn, be converted to Event Points. There are four categories of increasingly difficult tasks, ranging from low-hanging fruit that will reward you with one star, to skill-based challenges that will reward you with two stars for each completed task. Complete challenges throughout the week, earn the stars, get your Event Points, and then take on the next set of challenges.
There will always be 4 challenges available, and all 4 challenges can be progressed simultaneously. When a challenge is completed, it is automatically replaced by a new one from the same pool. You have the option to reroll one Challenge per day for free; this reroll resets the next day.
[h2]Pacts[/h2]
We invite you to choose your side for the Devil's Moon event. Pacts are available for those who take Mr. Chary’s coin, those who oppose him, or those who wish to tread a neutral path. Tied into the 15-chapter story of the live event, by pledging your Hunter’s allegiance to a pact, you will receive different event benefits, which will suit different play styles. All Hunters who enter the Bayou have chosen their side, but only certain Hunters will benefit from Event Points boosters too.
To join a pact, you must earn a Pledge Mark. Once your Event Points cross a certain threshold you can earn a Pledge Mark. Choosing a Pact can be done at Pledge Posts around the map, which replace the existing supply points. These Pledge Posts have 3 Ballot Boxes, each relating to a specific Pact; Lunar Pact, Infernal Pact and Grounded Pact. Once pledged, that Hunter has made their choice and must stay with their chosen Pact until Death. Hunters can pledge twice to the same Pact, each time rewarding a new, powerful Trait.
When recruited, some Legendary Hunters will already be pledged to a certain Pact based on their disposition; however, they won’t come with any Pact Traits by default. A Hunter's Pact is displayed during recruitment and after they have been recruited.
[h3]The Infernal Pact [/h3]

Infernal Pact Hunters:
- Devil's Advocate
- Skinflint
- Night Seer
- Night Acolyte
- Hawkshaw Jack
- Private Eye
- Ochenkov's Widow
[h3]The Lunar Pact[/h3]

Lunar Pact Hunters:
- The Redneck
- The Concubine
- Witch Hunter
- Sgt. Bridgewater
- The Reverend
- False Saint
[h3]The Grounded Pact [/h3]

Grounded Pact Hunters:
- Frau Perchta
- The Archaeologist
- Teche Wraith
- The Wayfarer
- Luna Wolf
- Dire Wolf
- Carcass Gunrunner
[h2]Pledge Marks[/h2]
A maximum of 3 Pledge Marks can be gained in one mission, with each Hunter only being able to hold up to 4. They are tied to each Hunter and are brought out when extracting. They are not physically carried by Hunters and therefore cannot be directly taken from others. The current amount can be viewed in mission and in Roster.
[h3]Sources of Pledge Marks[/h3]
Each time a Pledge Mark is gained it will also be rewarded across the team. All 3 sources can only be gained once per mission.
- Reaching the Event Point (EP) Threshold - Gaining 35 EP for the first time will reward 1 Pledge Mark.
- Looting your first Hunter – Only the first Hunter looted will give 1 Pledge Mark, all loots after this will only give Event Points.
- Banishing your first Boss - Only the first Banish will give 1 Pledge Mark, banishing the second boss will only give Event Points.
[h3]Event Points[/h3]
- Interacting with an Event Clue or Rift - 10 EP
- Starting to banish a boss - 12 EP
- Extracting a bounty token - 30 EP
- Interacting with a Soul Trap - 6 EP
- Destroying Soul Trap - 3 EP
- Looting an enemy Hunter - 12 EP
- Becoming a “Soul Survivor” - 30 EP
- Challenges - 400 - 900 EP
[h3]Soul Traps[/h3]
Soul Traps are the event objects spawned in the world for Devil’s Moon. Like previous events, these objects can reward Hunters with Event Points. Active interaction with a Soul Trap will give the most Event Points and is also the quietest method. However, they can also be destroyed, in exchange for less points. This results in an explosion which, after a short fuse time, deals moderate damage to nearby Hunters, with the potential to leave them bleeding.
- Interaction - 6 EP and the Soul Trap is used up.
- Destruction – 3 EP and the Soul Trap explodes, damaging anything in the vicinity.
Soul Traps glow red and produce a sound in the same manner as a Clue, when enemy Hunters or Beetles are nearby. The detection range is also the same as a Clue.
[h2]Pact Traits[/h2]
Traits gained through pledging to Pacts can be deactivated and activated during a mission, the rules for these states use a threshold that checks the currently held Pledge Marks against their original ‘cost’ to pledge (1 Pledge Mark for the first Trait and 4 for the second). Being under this threshold will deactivate the Trait and reaching the threshold will activate it.
Some Traits provide active effects and are triggered by certain conditions; these Traits can actively remove Pledge Marks (PM) when their effect is triggered. Below is a list of all new Traits, their effects, and Thresholds.
As well as brand new Traits, Devil’s Moon adds 3 new conditional effects to existing Traits. In order for them to be active, the Hunter must be pledged to the corresponding Pact whilst the Trait is equipped. The base effect will still be applied regardless of any Hunters pledged Pact.
Lunar Pact
- Relentless (1 PM) - In exchange for all Pledge Marks, your Hunter doesn't lose a health chunk when downed.
- Indomitable (4 PM)- If you have 4 Pledge Marks, health regenerates continuously until fully healed.
- Resilience (Conditional effect) - Your Hunter is revived with up to full health. (Hunter must be Pledged to Lunar Pact.)
Infernal Pact
- Fire Eater (1 PM) - In exchange for 1 Pledge Mark, when a health chunk is burnt away, it is instead instantly restored.
- Flame Touched (4 PM)- If you have 4 Pledge Marks, you can't catch on fire even when downed, but your health chunks still burn at a slower rate while in flames.
- Salveskin (Conditional effect) - Increases the regeneration speed of partially burned health chunks. (Hunter must be Pledged to Infernal Pact.)
Grounded Pact
- Death Cheat (1 PM)- In exchange for all Pledge Marks, you will not lose your Hunter if you fail to extract.
- Shadow (4 PM) - If you have at least 4 Pledge Marks, monsters can't see you but they still can hear you.
- Necromancer (Conditional effect) - When playing Solo, you can revive your downed Hunter. (Hunter must be Pledged to Grounded Pact.)
[h2]New Weapons & Custom Ammo[/h2]
[h3]New Weapon: Springfield M1892 Krag [/h3]
The Springfield M1892 Krag is a repeating bolt-action rifle known for its smooth and easy-to-use bolt action and magazine, which was considered an advantage and disadvantage. Although most other contemporary rifles featured a top-loading magazine that allowed for the use of stripper clips, the receiver positioned on the side of Springfield M1892 Krag's allowed the cartridges to be loaded without the need to open the bolt.
Ammo types (Custom Ammo)
- Basic Ammo – 5+1/6
- Incendiary Ammo – 5+1/6
- FMJ Ammo – 5+1/6
With the addition of the Springfield M1892 Krag, we are exploring new grounds for bolt action rifles in terms of reload and rate of fire. The Krag is the fastest firing bolt action in game, but this fast rate of fire comes at a cost in terms of damage. There is no need for the Bulletgrubber Trait since the Krag does not eject live rounds when performing a partial reload.
[h3]New Weapon Variant: LeMat Mark II Carbine[/h3]
As the LeMat Mark II’s infamy grew, other versions of the same weapon started emerging around the US, featuring various attachments or modifications. Though the extra barrel, for one shotgun shell, made the LeMat Mark II a highly effective revolver in close quarters, its heavy frame made it difficult to aim. To compensate for this disadvantage, a rifle stock was attached to the handle for increased accuracy and smoother handling. In addition, the extended barrel increases the overall power of the revolver and reduces the spread of the shotgun shell.
Ammo types (Custom Ammo)
- Basic Ammo – 9/18
- Incendiary Ammo - 9/18
- FMJ Ammo - 9/18
- Basic Shotgun Ammo - 1/5
- Starshell Ammo - 1/5
- Dragon Breath Ammo - 1/5
- Slug Ammo - 1/5
The LeMat Mark II Carbine is our newest carbine addition to the arsenal. It fills the gap between the Nagant M1895 Officer Carbine and the Winfield M1873. Its rate of fire and accuracy is increased when compared to its base version. This benefit results from the addition of a stock, making the weapon more stable to operate. However, this stock causes for a longer reload since the weapon has increased in size and becomes a bit harder to handle during a reload.
[h3]New Weapon Variant: Martini-Henry IC1 Ironside[/h3]
The Martini-Henry IC1 served the British Empire as service rifle for many years until it was outclassed by other modern rifles of the time due to its outdated cycling mechanism. Although it was still powerful enough to bring a target down even over long distances, reloading the rifle after each shot was considered burdensome. The owners of the rifle decided to take matters into their own hands and designed an external magazine that held five extra cartridges. In addition to the one in the chamber, it allowed the wielder to cycle with one quick motion, turning Martini-Henry IC1 into a makeshift repeating rifle. But this invention had its own flaws too. Those who used the mechanism had to readjust their aiming, for the mechanism blocked some of their vision while aiming down sights.
Ammo types (Custom Ammo)
- Basic Ammo – 5+1/10
- Incendiary Ammo – 5+1/10
- FMJ Ammo – 5+1/10
- Explosive Ammo – 5+1/8
The Martini-Henry IC1 Ironside is our new bulky addition to the arsenal. Like the Romero Alamo, it is difficult to operate but rewards that difficulty with a faster rate of fire than the base version. Since the Ironside is quite obstructive in terms of its field of view, we decided that the Iron Repeater trait is built into the weapon to allow for easier follow up shots. Meanwhile, the weapon does not benefit from the Levering trait, due to the weapon not being comfortable to lever fire.
[h3]New Weapon Variant: Winfield M1876 Centennial Trauma[/h3]
As the original Winfield M1876 Centennial’s reputation quickly grew in the same year it was introduced to the market, many firearms enthusiasts and hunters discovered its potential in terms of modifications and attachments. Although many preferred professional solutions such as scopes, others relied on makeshift modifications to make this already-versatile rifle more effective in certain situations. This version of the rifle features a reinforced stock that delivers a hit as heavy and deadly as a sledgehammer, making it viable in melee combat.
Ammo types (Custom Ammo)
- Basic Ammo – 9+1/12
- Poison Ammo – 9+1/12
- FMJ Ammo – 9+1/12
With the addition of the Winfield M1876 Centennial Trauma, we are adding another strong blunt melee variant. While using this weapon, you are wielding the strength of a hammer, and this comes in handy when you want to get rid of those pesky immolators.
[h3]New Custom Ammo for Existing Weapons[/h3]
[h4]Caldwell Pax & Caldwell Pax Claw[/h4]
- Added Poison Ammo – 6/12
- Added FMJ Ammo – 6/12
With these additional custom ammo types, we want to encourage the use of the Pax more by allowing players to incorporate the Pax more into their favorite loadouts.
[h4]Springfield 1866[/h4]
- Added Poison Ammo – 1/12
This addition to the Springfield 1866 rifle now lets you bring poison ammo. Like the custom ammo additions to the Pax it allows for more freedom when building loadouts.
[h4]Bomb Lance[/h4]
- Added Dragon Breath Ammo – 1/5
Developer Note:
This ammo type creates a several-meter-long jet of flames that ignites anything in its path. It allows for an alternative playstyle for the Bomb Lance using the dragon breath ammo type. - Added Steel Ball Ammo – 1/7
Developer Note:
While using this ammo type the spring firing mechanism of the Bomb Lance is repurposed to launch a deadly burst of Steel Balls. When launched the Steel Balls spread out like shotgun shell pellets. When the Steel Balls are launched, the only sound your victims will be able to hear is the spring mechanism of the Bomb Lance. Therefore, this our first silent shotgun like ammo.
[h2]Rewards and Battle Pass [/h2]
A new Battle Pass is available for the Devil’s Moon event, offering further tiers of rewards depending on if you choose the standard Battle Pass or Premium Battle Pass. Each offers different benefits. There is also a free path.

Battle Pass price: 1500 BBs
- Serpent Moon Weapon Charm
- Unlocks Premium Progression
- Unlocks extra Challenge rewards for faster progression
Battle Pass Premium: 3375 BBs
- Serpent Moon Weapon Charm
- Unlocks Premium Progression
- Unlocks extra Challenge rewards for faster progression
- Immediately gives 10 levels for the progression with a discount
You cannot upgrade from the standard Battle Pass to the Battle Pass Premium once you have chosen it. However, you can unlock the levels by purchasing them separately, meaning you can play your way if you choose to do so.
Check out the rewards, in order, of each path!

[h3]Free Tier Rewards[/h3]
- Weapon Charm - Iron Arrowhead
- Chapter 1 (Story)
- Custom Ammo Unlock - Springfield 1866 Poison Ammo
- Custom Ammo Unlock - Caldwell Pax Poison Ammo
- Chapter 2 (Story)
- Weapon Unlock - Winfield M1876 Centennial Trauma
- Chapter 3 (Story)
- Custom Ammo Unlock - Bomblance Dragon Breath Ammo
- Custom Ammo Unlock - Caldwell Pax FMJ Ammo
- Chapter 4 (Story)
- Weapon Unlock - Martini Henry Ironside
- Chapter 5 (Story)
- Weapon Charm - The Knight
- Custom Ammo Unlock - Bomblance Steel Ball Ammo
- Chapter 6 (Story)
- Weapon Unlock - LeMat Mark II Carbine
- Chapter 7 (Story)
- Weapon Unlock - Springfield M1892 Krag
- Chapter 8 (Story)
- Custom Ammo Unlock - Springfield M1892 Krag FMJ Ammo
- Custom Ammo Unlock - Springfield M1892 Krag Incendiary Ammo
- Chapter 9 (Story)
- 100 Bloodbonds
- Legendary Hive Bomb - Necrosis
- Chapter 10 (Story)
- Chapter 11 (Story)
- Chapter 12 (Story)
- Legendary Concertina Trip Mine - Devil's Dream
- Legendary Stamina Shot - Ksusha
- Chapter 13 (Story)
- Weapon Charm - Hay Effigy
- Chapter 14 (Story)
- Legendary Romero Handcannon - Greed
- Chapter 15 (Story)
- Legendary Hunter - False Saint

[h3]Battle Pass Tier Rewards[/h3]
- Legendary Vitality Shot - Zeal
- Legendary Winfield M1876 Centennial Trauma - Smolder
- Weapon Charm - Fated Chance
- Legendary Martini Henry Ironside - Agony Eternal
- Weapon Charm - Hare's Breadth
- Legendary LeMat Mark II Carbine - Obituary
- Legendary Springfield M1892 Krag - Talisman
- Legendary Hunter - Ochenkov's Widow
- 200 Bloodbonds
- 100 Bloodbonds
- 100 Bloodbonds
- 100 Bloodbonds
- 100 Bloodbonds
- Weapon Charm - Cardinal Icarus
- 300 Bloodbonds
- Legendary Scottfield Spitfire - Dying Sun
[h2]Event Store[/h2]
While the Devil’s influence comes to the Bayou, we are, of course, celebrating the holiday season too. Some festive favorites return to the store for the duration of the event, and a range of new Weapon Charms will also be available to purchase as well as separate Levels if the premium battle pass is not purchased. Check the store out and pick out some seasonal treats
[h2]Loyalty Bonus[/h2]
We are offering a loyalty bonus, 1000 Blood Bonds for players who complete the following activities:
- Complete the last level of the Devil’s Moon Event
- Purchase the Bornheim No. 3 – Funeral Dirge in the Event store
- Purchase the Event DLC – Frau Perchta – the December DLC
[h2]Event Boosters[/h2]
- Event Trait - Signee (6 Upgrade Points) - +10% to EP earned in mission
- Event Legendary Hunters - +10% to EP earned in mission
- Frau Perchta (DLC) - Grounded Pact
- Ochenkov’s Widow (Event) - Infernal Pact
- Devil’s Advocate (Legacy Event) - Infernal Pact
- Skinflint (Legacy Event) - Infernal Pact
- Witch Hunter (DLC) - Lunar Pact
- Redneck (BB) - Lunar Pact
- The Archeologist (DLC) - Grounded Pact
- Frau Perchta (DLC) - Grounded Pact
- Contracts - +50% Event Points Boost
- 3 Hour Contract - 60 Bloodbonds
- 24 Hour Contract - 100 Bloodbonds
- 3 Days Contract - 200 Bloodbonds
- 3 Hour Contract - 60 Bloodbonds
[h2]Event DLC[/h2]
Launching during the Devil's Moon Live Event is the “Frau Perchta” DLC featuring a new Legendary Hunter, plus new Legendary Weapons. Frau Perchta is available in two variations, a first for Hunt.
Introducing Frau Perchta:

This DLC includes the following: Frau Perchta in two variations, two Legendary weapons, and one Legendary consumable:
• Frau Perchta at Dawn
• Frau Perchta at Dusk (variant)
• Midwinter Tusk (Martini-Henry IC1)
• Unkempt (LeMat Mark II)
• The Avalanche (Frag Bomb)
The Devil’s Moon Live Event is our biggest yet, so pledge your allegiance, liberate souls, and get those sweet rewards.
Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS, find Hunt on the PlayStationStore.
Got queries or questions? Stop by our social media channels and let us know:
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~ The Hunt Team