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Hunt: Showdown 1896 News

Games Forged in Germany Steam sale is live!



Head over to Steam to see what we’ve been cooking up for you.

Watch now: https://store.steampowered.com/sale/Games-Forged-in-Germany

Community Contest Round 1 Starts now!



Round 1 of the Judgement of the Fool Community Contest starts now!

Goal: Kill enemy Hunters.
Join Team Fool by getting kills as Llorona's Heir, Monroe, or Corvid: Bile.
Support Team Judge by getting kills as Angel of Death, The Conspirator, or Hawkshaw Jack.

The round ends on Sunday, 27 July. All community kills will be counted together in the end to determine the winning side.

The winning team will decide the outcome of this round of the clash between The Pale Judge and the Fool, as well as unlock a community-wide discount on these weapons:

  • Team Fool: Mocking Bird (Bornheim Match)
  • Team Judge: Creeping Night (Centennial Shorty Silencer)


Good luck!

***

The streets of DeSalle, once eerily quiet save for the slow-building rumble of thunder in the distance, are in the dawn of a new age. Hunters have returned to stalk through the town’s shadows and discover old secrets made new once more, giving The Pale Judge the perfect opportunity to bring his own strain of justice down upon The Fool, once known as Doc Redmartin.  

But the wisdom of men is fickle and foolhardy, and their judgement is often short-sighted. After losing his daughter to a criminal he set free, The Pale Judge placed his trust in the judgement of the tarot cards, no longer able to trust himself. But the wisdom of the cards is not always comprehensible to the human mind. When they insisted he release The Fool, he did. But the killing spree that followed filled The Pale Judge with rage and regret—and the urge to draw a new card.  
Criminals must face consequences. The Fool must die. “To all of those who value justice and order,” The Pale Judge instructed in his call for followers, “assemble at Lewis’ Saloon for further instruction.”   

The first round of Hunters to lend their firearms to The Pale Judge’s cause believe that the reckless Fool has brought this upon himself. Will Hawkshaw Jack, Angel of Death, and The Conspirator be the ones to deliver the finishing blow of The Pale Judge’s gavel, emerging victorious? If so, he has a special surprise in store for them.   

But not so fast, for The Fool has a posse of his own: Monroe, Llorona’s Heir, and Corvid: Bile. Together they will fight The Pale Judge’s fire with their own, living up to The Fool’s example of how to not just survive, but thrive amongst Corruption: Do what you want, when you want. Because if you die laughing, then at least you know you’ve really lived. The Fool plans to reward those who show that they understand such truths.  

So make your choice, Hunter. Whose approval will you seek as you delve into the relentless exchange of gunfire in the newly awakened DeSalle?  

Judgement of the Fool Community Contest

The Fool has challenged The Pale Judge to an epic battle. Now it's your turn to shape their story together! Choose a Side: Each round will feature 3 selected Hunters championing either Team Fool or Team Judge. Get kills using those Hunters to advance either side. The winners will progress the story of the clash and unlock discounts for BB weapons!

Round 1 starts tomorrow, 18 July — keep your eyes peeled for the announcement!

How to Play

Play as selected Hunters for each round and lead your team to victory by killing enemy Hunters in the bayou and the mountains. The team with the highest number of kills by the end of round claims the win.


Winning a round progresses the story and unlocks the next chapter in the clash between The Fool and The Pale Judge. Additionally, the winning team will unlock a Blood bonds weapon discount as soon as the round ends, giving everyone a reason to celebrate the victory!

Hunt Partners

Keep an eye on our Partners, who will be fighting alongside their chosen team throughout the Event. If their team wins, they’ll receive giveaway items for their communities.

This is our first community-driven Event that directly shapes the lore of Hunt: Showdown, and we can’t wait for you to be part of it.

Update 2.4.0.1 Now Available



Hunters,

Below are the notes for Update 2.4.0.1.

Happy hunting!

  • Adjusted Water Devil damage handling for melee attacks and throwing knives to better match Update 2.3 balance.
  • Water Devil now takes slightly more damage from single-projectile weapons (Compact, Medium, Long, Special Nitro Ammo, Hunting Bow, Crossbow, Slug). Fire and incendiary ammo remain largely ineffective.
  • The Skinned is available for recruitment again if you have previously unlocked him.




  • Fixed infrequent crashes with low reproducibility
  • Fixed an issue where the player could get stuck in a loop on the Mission Summary screen
  • Fixed an issue where Hunter footsteps were incorrectly heard when NPC enemies walked on red/yellow leaf surfaces (Grunts remain an exception)
  • Fixed an incorrect weapon variant listed for the "The Ghost of Blanchett Graves" DLC
  • Fixed an issue where the contract selection screen appeared on every client start
  • Fixed an issue where Water Devil could detect players even when using the Shadow Trait

Server Downtime - 9 Jul at 09:00 CEST


Hunters,

The Live Servers will be taken offline tomorrow, 9 July, at 09:00 CEST to deploy Update 2.4.0.1. This update will add a number of fixes as well as adjustments for the Water Devils' behavior in-game.
Estimated downtime ~4 hours.

We will inform you when the servers are up again. In the meantime, you can find the list of upcoming changes and fixes below.

  • Adjusted Water Devil damage handling for melee attacks and throwing knives to better match Update 2.3 balance.
  • Water Devil now takes slightly more damage from single-projectile weapons (Compact, Medium, Long, Special Nitro Ammo, Hunting Bow, Crossbow, Slug). Fire and incendiary ammo remain largely ineffective.




  • Fixed infrequent crashes with low reproducibility
  • Fixed an issue where the player could get stuck in a loop on the Mission Summary screen
  • Fixed an issue where Hunter footsteps were incorrectly heard when NPC enemies walked on red/yellow leaf surfaces (Grunts remain an exception)
  • Fixed an incorrect weapon variant listed for the "The Ghost of Blanchett Graves" DLC
  • Fixed an issue where the contract selection screen appeared on every client start
  • Fixed an issue where Water Devil could detect players even when using the Shadow Trait