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Hunt: Showdown 1896 News

Developer Insight - Temporary Measures to High Ping Separation


Hunters,

Today we wanted to share an update around the high ping separation for matchmaking that we began trialing back in March. This system was always intended to develop over time as we observed the impact of our changes and worked to refine them, and recently you may have noticed there have been some issues with recent iterations. We wanted to share some insights into what changes we have made so far, as well as what the future looks like for matchmaking.

We can confirm that we have made the decision to temporarily disable the current ping limit system within matchmaking. We are looking to restore an updated version as soon as possible. While we cannot give an exact timeframe at the moment, we are investigating fixes for this issue as a priority.

We found that the ping separation system in place inadvertently created an issue where players who would normally have high ping were still able to enter into matchmaking with a lower ping than their actual value. Therefore, the ping calculation requires reworking for more accurate reporting.

The changes we have been exploring with matchmaking must be tested in a live environment in order to properly evaluate their success, and we have been monitoring the data and feedback closely as we tweak the system. While the need to temporarily take the system down is not ideal, it does give us the opportunity to take action based on our learnings and bring you a better version of matchmaking in the near future.

This remains a priority for us, and when we have a solid solution in place that works for the majority of players, we will continue the rollout of the new system. Once again, your feedback has been instrumental in the improvement of our systems, and we’re thankful to all of you that have taken part in our surveys and shared feedback in our channels. A recent example of this has been an issue where accidental cross play happened between PC & Console players, we can confirm that this has happened a handful of times with a 0.02% incidence, and this has now been fixed.

We thank you in advance for your understanding and patience—watch this space for more info soon!

Your Hunt: Showdown 1896 team

Last of the Herd DLC – Out Now!



Last of the Herd DLC – Out Now!

This DLC includes:
Plains Warden (Hunter) 💀
Herd Thinner (Hunting Bow) 🏹
Bison’s Leg (Centennial Shorty) 🔫
Thunderbird’s Cry (Dynamite Bundle) 💥

Available now - https://store.steampowered.com/app/3415590/Hunt_Showdown_1896__Last_of_the_Herd

The Last of the Herd DLC – Wishlist Now!



Wishlist the Last of the Herd DLC now!

A legacy written in dust and blood. The trail ends soon—make sure you're ready when the last of them rides again.

https://store.steampowered.com/app/3415590/Hunt_Showdown_1896__Last_of_the_Herd/ 👉 Add it to your wishlist now on Steam and don’t miss the release.

Update 2.3.0.1 Now Live



Hunters,

Below you will find the changes in Update 2.3.0.1.

Happy hunting!



  • Fixed an issue that was causing increased UI loading times
  • Fixed an issue where the "Supply Tour" achievement does not unlock for some players in Lawson Delta
  • Fixed an issue where Skull Taker's straw ornaments were glitching or jittering in lobby or during gameplay
  • Fixed an issue where stopping the bleeding and burning did not immediately work
  • Fixed an issue where certain pistols equip speeds were inconsistent with others in the arsenal. The following weapons should now be consistent with other pistols:
    • Scottfield Family
    • New Army Family
    • Sparks Pistol Family
    • LeMat Pistol
    • Haymaker
  • Fixed an issue where the map could no longer be zoomed in using a controller
  • Fixed an issue where the background and Hunter disappear from the “My Active Roster” screen if the player switches tabs multiple times
  • Fixed validation issues with large-spread shotguns, as well as the Derringer Pennyshot.

Server Downtime — 09:00 CET, 10 April


Hunters, 
 
The Live Servers will be taken offline tomorrow, April 10th at 09:00 CET to deploy Update 2.3.0.1. This update includes several important fix, including a fix for the issue causing increased loading times in the UI.

Est. Downtime ~3 hours.

Below you will find the list of changes that are coming with this update.



  • Fixed an issue that was causing increased UI loading times
  • Fixed an issue where the "Supply Tour" achievement does not unlock for some players in Lawson Delta
  • Fixed an issue where Skull Taker's straw ornaments were glitching or jittering in lobby or during gameplay
  • Fixed an issue where stopping the bleeding and burning did not immediately work
  • Fixed an issue where certain pistols equip speeds were inconsistent with others in the arsenal. The following weapons should now be consistent with other pistols:
    • Scottfield Family
    • New Army Family
    • Sparks Pistol Family
    • LeMat Pistol
    • Haymaker
  • Fixed an issue where the map could no longer be zoomed in using a controller
  • Fixed an issue where the background and Hunter disappear from the “My Active Roster” screen if the player switches tabs multiple times
  • Fixed validation issues with large-spread shotguns, as well as the Derringer Pennyshot.