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Hunt: Showdown 1896 News

Light the Shadow event stats and a Thank you from the Hunt Team.



Hunters

We wanted to take a moment to talk about our saome aspects of the current on-going event – Light the Shadow.

The first week (plus a day or two) have been so awesome so far. Thanks to all of you, we achieved a pretty big milestone – we broke our max concurrent player numbers and hit a total of 34.8k active players at once. This is a huge moment for us, as this is the 3rd time this year we have managed to smash our previous peak players...but this would not be possible if it were not for our amazing and supportive community.

From everyone here at the team, we want to thank you for this level of support. Hunt has been a labour of love for us and seeing so many of you join this event has been incredible.

Normally we would wait until the end of the event to show of some of the stats, but on top of thanking you all we wanted to give you a few details of what you as a community have accomplished so far:

[h3]Total event points in the first week: [/h3]

[h2]181,130,050 [/h2]


[h3]Total points earned from killing armoured with the throwing axe: [/h3]

[h2]12,539,310[/h2]


[h3]Total points earned from killing Hive’s with the Bow: [/h3]

[h2]23,091,002[/h2]


[h3]Total points earned from looting Hunters: [/h3]

[h2]55,506,009[/h2]


We’ll have more stats over the coming weeks as well as some totals once the event has ended. Don't forget that we have the Deluxe Edition Bundle available and even if you already own the game, you can get many DLCs for a great price!

Once again, we would like to say a big thank you to everyone for the support you have shown us over the years and with this event. We cannot express in words what this means to us.

Happy Event points Hunting!

~The Hunt Team

Gold Edition Bundle sale - Save 58% - Offer available to New & Existing players!



Hunters,

Check out our latest DLC bundle sales and take advantage of the big discounts whether you are a new and existing player!


[h2]Existing players: [/h2]

Already own the game and looking to fill out your DLC collection? We've got you covered! The bundle discounts also apply if you already own the base game and other DLCs, So, head on over to our store to take advantage of these savings and get your hands on those Legendaries you have always wanted as part of your collection!

Here is your chance to get the base game and 8 Legendary DLCs with up to 58% off when buying the Gold Edition Bundle!

[h2]New players[/h2]

Save 58% on the base game and a number of DLCs

DLC's Include:

  • Legends of the Bayou
  • The Rat.
  • The Researcher.
  • The Arcane Archaeologist.
  • The Revenant.
  • The Trick Shooter.
  • The Prodigal Daughter.
  • The Committed.
  • Soundtrack.


https://store.steampowered.com/bundle/18769/Hunt_Showdown__Gold_Edition/

Update 1.6.1.1 HotFix


Hunters,

Below are the details for today's hotfix.



  • Fixed a bug that resulted in item counts not updating correctly in the regular store page when purchasing items through the event store page.
  • Fixed the @ui_string in the Bow & Arrow entry in the Book of weapons to show the correct title for the entry.
  • Fixed a bug that resulted in inconsistencies when trying to remove traits for a hunter.
  • Fixed a bug that caused the matchmaking timer and text to be visible behind the event screen.
  • Fixed a bug that caused the wrong icons to show for the bow unlocks on the event progression page.
  • Fixed a bug that caused the “hire” and “reshuffle” buttons to overlap on the recruitment screen.
  • Fixed some localization issues.
  • Fixed a bug where the pop-up for the Wayfarer and the Waxwing were not the same format.
  • Fixed a bug that caused the mouse cursor to appear in-game and remain on the screen.
  • Fixed the translation of the “Verbana” knife in several languages.
  • Fixed a bug that caused the audio from clues to loop if a clue was collected the moment the boss was banished.
  • Fixed a bug that prevented the event welcome and chose your path pages from appearing for new players when they first login.
  • Fixed a bug that caused the discount timer to change randomly.
  • Fixed a bug that could cause Armoured to become stuck in doorways after breaking down the door.
  • Fixed several tooltips for the bow that incorrectly displayed character strings instead of the intended details.
  • Fixed a bug that caused the dual wield icon to not correctly display when it is possible to dual wield.
  • Fixed a bug that caused players to lose the Bow custom ammo after prestiging.
  • Fixed a bug that caused the locked custom ammo for the bow to appear darker than other locked ammo types.
  • Fixed a bug that allowed “The Waxwing” to be granted as a prestige unlock.
  • Fixed several bugs tied to the after-match report.
  • Fixed a bug that caused double event pop-ups to appear when unlocking an event item through the progression path.





Destroying a pyre with bolts or throwing axes/knives can cause these items to disappear. We recommend to melee the pyres instead to avoid losing any ammo.
Pressing ESC before the trail results screen appears will result the the buttons not being clickable.
Some weapons may appear to not have a legendary skin on after using it to melee an AI.

Update: PC Servers now Live // Update 1.6.1.1 Hotfix #1 Deployment - Aug 31th



31/08/2021 10:13 AM CEST Update

Hunters,

The PC servers are back online.

Hotfix#1 Notes can be found @ https://store.steampowered.com/news/app/594650/view/2940275543247400673

~Thank you for your patience, and Happy Hunting!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Hunters,

We will be bringing down PC Live servers Tomorrow, Aug 31th @ 9:00 AM CEST to deploy Hotfix #1 for Update 1.6.1.1

If you are playing at this time, please make sure to extract to save your Hunter and match progression.

Estimated Downtime: ~2 Hours

We'll make a post with the Hotfix notes once the server are back online.

Thanks
~The Hunt Team

Light the Shadow: Behind the Scenes

The beginning of Hunt: Showdown's Light the Shadow event celebrates two exciting milestones for the game: the debut of the hunting bow, and the addition of four Legendary Indigenous Hunters – both long-standing community requests. Today we want to take a closer look at some of the historical context surrounding the creation of those new Legendary characters.

You won't find Stillwater Bayou, Lawson Delta, or DeSalle on any map, but in the world of Hunt, they are located in Louisiana. The Chitimacha were the original inhabitants of that area, and the Atakapa, Caddo, Houma, Natchez, Choctaw, and Tunica are just a few of the peoples who inhabited other parts of what is now called Louisiana. What is there now and what was there in 1895 – the year in which Hunt: Showdown is set – would not exist if it weren't for the violent murder and displacement of those people.

[h3]Local History and Supernatural Fiction[/h3]

Though Hunt: Showdown is a work of supernatural fiction, those fictions are embedded in real-world history. We have chosen not to recreate the horrible discrimination, violence, or oppression visited upon Native people, Black people, and Asian people (and many others) during that time period in the United States in the Hunt in the name of entertainment. We want all players to enjoy our game without asking them to relive any of these traumas. But we are committed to acknowledging them.

At the time of the arrival of the first European colonizers on the continent in 1492, there were between 5 and 15 million people already living there. By the end of the American-Indian Wars in the late 19 th century, there were fewer than 238,000 of those people remaining.

The Chitimacha originally settled the Bayou region of Louisiana around 500 AD. In the early 1700s, war and conflict with French and Spanish colonizers nearly annihilated the entire Chitimacha population, with many of the survivors forced into slavery. During the twelve years of conflict at the beginning of the 1700s, the Chitimacha were the most enslaved population in Louisiana, according to the tribal history recounted on the Chitmacha's website. Though Chitimacha land rights were recognized and provided protection through the U.S.C. Title 25, those protections and claims were violated again and again by the U.S. government in the following centuries. It was not until 1916 that the tribe was officially recognized by the U.S. government.

During the 1800s, officially sanctioned displacement programs continued this destruction across the country. The so-called Indian Removal Act, which was signed into law by President Andrew Jackson in 1830, is a particularly nasty example. This law demanded that Native populations leave their land and move west to make room for colonists. Those who refused were forced into what became a death march – later known as the Trail of Tears – during which thousands were displaced and thousands more died.

So it was with the aim to acknowledge this historical context – even if only peripherally – that we approached the creation of the four Native American Hunters that have joined the Hunter cast this month.

[h3]Behind the Narrative Scenes: Creating Legendary Characters[/h3]

In creating any new Legendary character for Hunt, we always need to balance several concerns. Every new character should both plausibly fit our concept of a person alive in 1895, as well as our concept of a Legendary Hunter. We also have to take into account various gameplay, visual, and technical requirements – things that shape every creative decision we make developing Hunt. Sometimes you end up with a pretty weird framework you have to work within. That is part of the fun of the job, but it can pose a big challenge, particularly when historical nuance is important. The point? There is a delicate balance between historical accuracy and game requirements to be considered with every narrative decision.

So, while we aim to ground our characters in history – both narratively and visually – any attempt at historical accuracy is shaped both by the framework of game design and by the inaccuracies and biases of the historical record. We could theoretically argue about the verisimilitude of a character's boots or face paint or hairstyle. What is inarguable is the devastating effect of colonial violence on Indigenous populations – effects that continue to have far-reaching consequences to this day.

When it came to the creation of Hunt's Native American characters, we decided that we would prioritize acknowledging that bigger historical picture. Every Indigenous person alive in 1895 would have been shaped by the displacement, the violence, and the discrimination visited upon them by colonists for generations. So, you will find that the Teche Wraith's family fled to the margins to avoid forced relocation, developing their own strategies to survive. The Exile's story is shaped by a cross-generational rage and sorrow at the same systematic displacement.

Are our characters historically accurate? That's a tricky question, and a philosophical rabbit hole that brings up arguments about the accuracy of the historical record itself. Yes and no. We have used history as a springboard from which to plunge into a fictional world, where monsters roam the Bayou, and anybody with a weapon and a death wish can make a few bucks hunting them. Hunt's characters are grounded in history, but they live in fiction.

[h3]Your Hunt Story[/h3]

Within Hunt's fictional framework, Indigenous people most certainly would have been Hunters, with their own culturally based interpretations of the situation at hand, and their own methodology for handling it. One of the main features of Hunt's story is that Hunters come from every walk of life – from every religion, from every culture, from every part of the world. Any you don't see in the game, well, we just haven't gotten to them yet. Every Hunter interprets the Louisiana situation through the lens of their own cultural and religious beliefs, and the same would be the case for any Indigenous Hunter.

The details of many of those cultural interpretations we have left up to our player's imaginations. They are your stories to live and to tell, as you fight your way through the Bayou every match. One thing, however, unifies them – a desire, whatever the reason, to rid the Bayou of those monstrous interlopers, to drive the horrors that infest the area out of the shadows where they thrive, and into the light.

[h3]Further Reading[/h3]
We'd like to encourage you to read more about the real-life history of Louisiana's original inhabitants, and what they have to say about it in their own words. There is only so much nuance that can be fit into a 40-word character description and a blog post, and we are talking about a history spanning centuries. Here are a few places to start:

Chitimacha History – chitimacha.gov
Coushatta History – koasatiheritage.org
Jena Band of Choctaw Website – www.jenachoctaw.org
Tunica-Biloxi History – www.tunicabiloxi.org

+++

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