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Hunt: Showdown 1896 News

Update 1.4.3



New Weapon Variants
  • Winfield M1873C Vandal
  • Winfield M1873C Vandal Deadeye


The Vandals are shortened Winfield M1873 C variants with 1 less bullet and only medium size. They can still be used for levering.

Developer Notes: Why Vandal and not Mare's Leg? Mare’s Leg is an anachronistic name for 1895, a name which came into use in 1958. So while we took inspiration from the more modern weapon, we created our universe’s own version – one that would be right at home in 1895.

New Legendary Content


[h3]"Winfield Vandal Gold Rush"[/h3]
  • Winfield M1873 C Vandal
  • Description: "When the law caught up with felon-turned-prospector John Wright, he fled his Oregon hide out with nothing more than this gold-veined Winfield Vandal - made to celebrate his very first lucky strike. Wielding it, he fought his way south, lured by more glory and gold."


[h3]"Nagant Silencer Mosquito"[/h3]
  • Nagant M1895 Silencer
  • Description: "Silence is golden – a truism for any Hunters whose wealth was earned through stealth – and the silent sting of this brass-inlaid Nagant 1895 Silencer strikes like a swarm of deadly insects, especially when dual wielded by Hunter duos and trios."


[h3]"Mosin Nagant Obrez Sinners Jezail"[/h3]
  • Mosin-Nagant M1891 Obrez
  • Description: "The Sinners’ brought far-flung customs to the bayou, and this Mosin-Nagant Obrez (not a typical rifle of the Afghan foothills) bears refined witness to that union of martial cultures."


[h3]"Lemat Mark II Last Resort"[/h3]
  • Lemat Mark II
  • Description: "Adorned with a symbol of its carrier’s uncanny ability to survive the most bleak landscapes and apocalyptic situations, this resilient LeMat can transform a last stand into a ghastly victory. "


New Trials (PvE)


[h2]Lawson Delta[/h2]
[h3]Parkour[/h3]
  • Out of Their Misery - Godard Docks - Watch your steps and do not make too much noise dealing with the Hives.
  • Finish the Farce - C&A Lumber - Try not to burn down all of C&A Lumber as you clear your path through the Armoreds against the clock.


[h3]Sniper[/h3]
  • Lightning Does the Work - Arden Parish - Prioritize the closer targets for maximum efficiency. The further away ones might take more than one shot to die.
  • No Vice, No Virtue - Lawson Station - Make sure to use your time-window to take out targets as they move between obstacles.


[h3]Waves[/h3]
  • Flesh of My Flesh - Salters Pork - Plan your traversal wisely as you chase down targets to not attract too many Hives at once.
  • Truth Doesn't Stick to Possibilities - Windy Run - Be sure to use the Immolators to your advantage by igniting oil and Hellhounds to earn your stars.
  • Never Walk Back - Hemlock and Hide - Don't let the Armoreds overwhelm you as you force your way through and take them out one by one.
  • We Do Not Need Light, But Fire - Nicholls Prison - Use Immolators and Barrels to keep the grunts from reaching you.



Major Bug Fixes

One of the main focus of Update 1.4.3 was fixing many of the bigger reoccurring issues players have been facing.

[h3]"Ghost bug"[/h3]

Description of the bug symptoms: Sometimes players would be connected to the game server but in reality their character would float above ground. Your partner would not see you move and you would be in certain cases unable to open doors, vault fences, or pick up items. Sometimes interacting with a ladder or your partner leaving/extracting would re-sync your character to a playable state.

What we have done: We have reviewed logging information you sent us and compared it with what the state of the game server. From this investigation we have concluded and implemented some tentative fixes that should prevent such situation from happening. However, it is a bug that we are not able to reproduce in-house and therefore will not be able to confirm working until the update is Live.

[h3]Game client could get stuck after vaulting.[/h3]

Description of the bug symptoms: After vaulting you would not be allowed to move your character anymore.

What we have done: We have found two cases when the bug could manifest.
  • In some cases after vaulting, the game did not return the player's controls.
  • In other cases your character would vault inside an element of the map (even slightly) which would make you physically stuck.

We have looked into fixing these two occurrences by having the player controls correctly updated after the vaulting and - to fix the second case - by snapping the player to a valid position after vaulting.
The snap should be minimal and in most cases not noticeable.

[h3]Aim Down Sight weapon state could be cancelled sometimes without user input[/h3]

Description of the bug symptoms: When in the aim-down-sight state the weapon would randomly switch back to hip aim mode requiring the user to re-trigger ADS action.

What we have done: In this bug and some other similar ones (I.E. Weapon was wrongfully re-selected when using a consumable and switching to another consumable) the problem was that the game client and the game server had conflicting information about which item the user selected, or in which state this item was.
We implemented a tolerance for item transition between the client and the server which should resolve this issue.

For the full list of fixes please read our Bug Fixes section.



Audio
  • Bleeding and Burning Stop interaction now plays the recover voice sfx.


Gunplay

[h3]Choke Bombs[/h3]
  • Occupies one tool slot instead of a consumables slot now.
  • Comes in packs of two.


Hunter

[h3]Serpent[/h3]
  • Can now be used to start banishing.
  • Works identically to picking up bounty.


World

[h3]Golden Cash Register[/h3]
  • Players now have a small chance of finding a Golden Cash Register instead of a regular Cash Register, which will grant you 50 Blood Bonds instead of giving you Hunt Dollars.


[h3]Other[/h3]
  • Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.


Store

[h3]New Weapons[/h3]
  • Added the Winfield Vandals for 35 Hunt Dollars.
  • Added the Winfield Vandal Deadeye for 45 Hunt Dollars.


[h2]Spectator Mode[/h2]
  • Enabled the option to spectate other teams in Bounty Hunt missions, after Player's own team had been completely wiped.


[h3]New Legendary Weapons[/h3]
  • Added Winfield Vandal "Gold Rush" for 500 Blood Bonds.
  • Added Mosin-Nagant M1891 Obrez "Sinners Jezail" for 600 Blood Bonds.
  • Added Nagant M1895 "Mosquito" for 400 Blood Bonds.


[h3]Exclusive Legendary Rewards:[/h3]
  • Added LeMat Mark II "Last Resort" for 90 Stars.


UI
  • Re-ordered the trials in the trial selection screen to better fit their relative positions on the map and in the selector.


[h3]Miscellaneous[/h3]
  • Slightly reordered the unlock order of the Nagant M1895 Family.
  • Slightly reordered the unlock order of the Springfield 1866 Family.
  • Reduced the cost to unlock some low rank weapons.


General
  • Fixed an issue where the game client got stuck after vaulting.
  • Fixed an issue where after the start of a mission player got stuck on server side, but was still able to move and interact with items on client side. (Aka "Ghost Bug")
  • Fixed an issue where killing a burning player made him/her not lootable.
  • Fixed a bug where player completely desynced from the game until his/her partner(s) left.
  • Fixed an issue that caused the Aim Down Sight weapon state to be cancelled sometimes without user input.
  • Fixed an issue where decoys would not cause bells to ring.
  • Fixed more issues where dead hunters would not start burning on uneven terrain or stairs.
  • Fixed an issue where the Hornskin trait would not give a consistent 25% damage reduction from other players' melee attacks.
  • Fixed an issue where the bullets in the chamber of a Winfield C was misaligned and clipped through the weapon.
  • Fixed an issue where hunters could survive with all health chunks scorched.
  • Fixed an issue where hunters caught on fire too easily after they had recovered from fire damage already.
  • Fixed an issue where third person animations for the Bornheim Match were incorrect.
  • Fixed an issue where reloading occasionally lead to an infinite reload cycle.


Audio
  • Tweaked the levering sound of the Winfield animations to be better in sync with its visuals.
  • Fixed an issue where player's could hear team pings when on Death Screen.
  • Fixed an issue where incorrect audio played while healing with a med-kit and bleeding.


AI
  • Fixed an issue where some enemies could cause barrels to prematurely explode.
  • Fixed an issue where dying Horses took no damage from sticky bombs.


Trials
  • Fixed an issue where not enough Hellhounds were available at some point to finish challenges in hard difficulty.
  • Fixed an issue where not enough Armoreds were available at some point to finish challenges in hard difficulty.


UI
  • Fixed an issue where player's weapon was wrongfully re-selected when using a consumable and switching to another consumable.
  • Fixed an issue where the range of the Quad Derringer was shown as 68 meters where it always should have been 60 meters.
  • Fixed an issue where the Item wheel shows wrong info on challenge leave.
  • Fixed an issue where the sledgehammer was wrongly displayed in the store.
  • Fixed an issue where tools or consumables selection jumps in arsenal list when buying and equipping an item.
  • Added a missing shortcut in the Store to get back to the first sub tab and back to lobby.
  • Fixed an issue where the Heavy Attacks for weapons with a Bayonet displayed an outdated (and too low) number for the damage.


WORLD
  • Fixed an issue where Concertina Trip Mines would not break Hive barrels.
  • Fixed an issue where Concertina wires would not block most bullets, and instead would allow all bullets to penetrate.
  • Fixed an issue where shooting the bell in Lawson Delta would not make a sound.
  • Fixed an issue where destroyed lanterns above cages would respawn when you re-enter the area.
  • Fixed an issue where animals (such as the dying horse and ravens) would not be damaged by explosions.
  • Fixed an issue where shooting the lantern above the caged dogs will not kill all of them immediately





  • 'Hide statistics' can change to a broken status after an update.
  • Choke bomb may appear unusual when looked at through fog.
  • Slower texture streaming than in previous updates.
  • Rasterized lighting effect after other teams extracted from the map.
  • Hit registration of server and client might differ slightly.
  • Game may crash without a crash reporter tool.
  • Poison effect from a hive or spider can be stuck on player.
  • Players are sometimes experiencing high ping / high latency (continuous increase, ping spikes).
  • Clients might stutter during gameplay
  • Player got too many chokebombs available
  • HUD elements for swapping weapons or looting items are increasing if players recieves bleeding while looking at them.
  • Leaderboard might take very long to update when switching from 'World' to 'Friends'.
  • Player is able to lose control over character tabbing out and in again.
  • Stall may happen when starting banishment.
  • Meatheads with anchors don't spawn outside of the tutorial.
  • Sometimes not all UI elements can stream in when loading into a match.
  • Bornheim extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • AI is able to attack players during "waiting for players" popup.
  • The Spider may attack a player more than three times in frenzy if no other player is in the arena.
  • Player can keep and win soul survivor even though he died in Quickplay (trading kills with wellspring carrier).
  • Player leaves crouch unintentionally on certain key combinations.
  • Used up tools get replaced when the player picks up a new tool.
  • Butcher can sometimes be observed walking sideways or backwards.
  • Player melees when right and left clicking during the revolver spin animation.
  • Player can sometimes still get revived if teammate dies during revive process.
  • After assigning the "F" key to another function, it can't be reassigned to its two original functions.
  • Players sometimes experience rubberbanding during gameplay.
  • Having toggle for aim and sprint in gunslinger scheme delays the start of sprinting.
  • Using dark sight results in shadows quality worsen a lot.
  • Sometimes a hand (or both) cannot stream in and be invisible.
  • Second equipped dual wield weapon cannot be cleaned.
  • Player unable to loot weapons, 'Ammo Full' displayed on pressing F.
  • Player can get stuck while picking up clue and climbing ladder at the same time.
  • Sometimes when canceling a reload the player melees instead of shooting (while RMB is held down).
  • Weapon parts might not get rendered.



~The Hunt Team

Update 1.4.2





Note: With this update we have distributed the promised compensation for our Twitch Drops campaign.

If you watched… You will receive…

≥ 1 hour 1 Legendary item or tool
≥ 10 hours The above, plus an additional Legendary item or tool
≥ 20 hours The above, plus 1 an additional Legendary item or tool
≥ 30 hours The above, plus Legendary Hunter Billy Story


[h2]New Legendary Content[/h2]

"LeMonnier's Kit"
  • First Aid Kit
  • Description: "Dr. LeMonnier was fatefully suspicious of Huff’s actions in the asylum, and though this First Aid Kit can stem heavy bleeding, it could not stop the pinprick injection that transformed him into another experiment."


"Steel Eye"
  • Spyglass
  • Description: "The determined pursuit of one’s goals requires a clarity of ambition. Those with a headstrong mentality - said to be steely-eyed - see their targets clearly with this looking glass."


"Rising Sun"
  • Flare Pistol
  • Description: "This inlaid Flare Pistol glints brilliantly in the magnesium rays of its discharge. A small detail, appreciated by connoisseurs of the night."


"Steel Sprung"
  • Hand Crossbow
  • Description: "More than just a showpiece of its smith’s skill, this complex Hand Crossbow is wrought from fine materials with expert machining, proving deadly and powerful."
  • Exclusive Legendary Rewards:


"The Auger"
  • Lebel 1886 Talon
  • Description: "Scrawled in blood on this Lebel 1886 Talon are the ritual markings that make it possible to divine the future. Amongst the Hunters, some with this ability are called Augers."




[h2]Audio[/h2]
  • When a Hunter stops burning, an “extinguish” sound effect is now played.
  • Reduced the amount of reverb and ambience played inside of underground and prison areas.
  • Reduced the effectiveness of the Lightfoot trait on water-land sfx.


[h2]Gunplay[/h2]

General
  • Updated the Damage of Duster Heavy Attacks from 67 to 72, allowing it to kill Hellhounds with 1 attack to the head, bringing its performance very close to that of the Knife.
  • Updated the Damage of Knuckle Knife Light Attacks from 45 to 58, now killing Grunts, Hives and Hellhounds with 2 Light attacks.
  • Changed Damage resistance of Hellhound heads to allow Machete and Heavy Knife Light Attacks to perform 1 hit kills.


Frag Bomb
  • Reduced minimum damage at the edge of the explosion radius.
  • Reduced effectiveness of the explosion reaching targets behind cover.


[h2]Hunter [/h2]

[h3]Traits[/h3]
Adrenaline
  • Now unlocks at Rank 1.
  • Now activates when health is below (not equal) 50 hp.
  • Previous threshold was 25 hp.


Gator Legs
"Walk and sprint faster in deep water. Also make less noise while crouched in water."
Decreases movement speed penalty in deep water.
Stamina consumption is still lower as a result now.
Water effect sounds caused by moving while crouched have reduced volume now.

Conduit
"Get a health and stamina boost when picking up a Clue, Rift, or Bounty token"
Heals 50 hp, same as before.
Instantly refills melee and sprint stamina.
Takes effect when any bounty token is transferred to the player (even via Serpent).

Ghoul
  • Decreased cost from 4 to 2 upgrade points.


Resilience
  • Decreased cost from 4 to 2 upgrade points.


Dauntless
  • Increased interaction range by 50%.


Beastface
  • Decreased cost from 5 to 3 upgrade points.


Decoy Supply
  • "Restock all types of Decoys from ammo crates."
  • Restocks one Decoy Fuse per crate now.
  • Restocks more Decoys and Blankfire Decoys now.


[h2]Trials Mode (PvE)[/h2]

[h3]Stillwater Bayou[/h3]
Balancing Adjustments:

Catfish Grove - "Fall Where They May":
  • Hives now spawn in a predefined Order.


Stillwater Bend - "A Futile Undertaking":
  • Immolators now spawn in a predefined order
  • Flammable Barrels instead of Explosive Barrels
  • Medium:
    • "Kill and Banish 11 Immolators" -> "Kill and Banish 10 Immolators"
    • "+ Avoid bleeding damage" -> "Kill 10 Hellhounds with fire"
  • Hard: "Avoid any Damage" -> "Avoid Fire Damage"


Developer Note: The unpredictable spawns of the Immolators and Hellhounds in combination with having to avoid any kind of damage was too punishing, so we decided to adjust the challenge-requirements for the difficulty to be more in line with the other wave challenges.

Scupper Lake - "Fisherman's Tale"
  • Hellhounds have been replaced with Grunts
  • Medium: "Kill 10 Hellhounds with fire" -> "Kill 15 Grunts with fire"


The Chapel of Madonna Noire - "Fire in the Bones"
  • Immolators now spawn in a predefined order
  • Medium:
    • "Kill and Banish 8 Immolators" -> "Kill and Banish 10 Immolators"
    • "Kill 15 Hellhounds with fire" -> "Kill 10 Hellhounds with fire"


Wave Trials
  • "Not All For Show" - Alain & Son's Fish - Mind your steps as you try to figure out the best route to complete the Parkour in time. Oh, and the Hives, but your dual Bornheims should be plenty to take care of them.


[h3]Lawson Delta[/h3]

Parkour Trials
  • "Be Jubilant, My Feet" - Wolfshead Arsenal - A truly explosive Race through the Arsenal that will require you to make good use of all your tools and the Mosin Obrez Mace.
  • "Resist Much, Obey Little" - Fort Carmick - Armoreds have invaded the Fort and you will have to find the best way to get through them in time with your trusty Caldwell Rival and a lot of explosions.


Sniper Trials
  • "From Dust To Dust" - Sweetbell Flour - Nothing like a good crusty rustic bread, but be careful not to burn it. Use the Vetterli Deadeye to its full extend to prevent the Immolators from burning anything other than themselves.


Wave Trials
  • "Gratitude and Treachery" - Blanc Brinery - Choose your path wisely while dual wielding your Chainpistols to fight off the Armoreds and Grunts that riddle this location.
  • "The Mother of Taking Chances" - Golden Acres - Make sure to retrieve your bolts as you take out the Grunts, but don't let the Hellhounds bite you!
  • "Virtue Meets Brute Force" - Maw Battery - Make sure to use your four Dolches to their maximum extent as ammunition is limited and the targets are plenty.
  • "Exult Over Downfall" - Iron Works - While blasting Armoreds with your Explosive Crossbow is fine, be sure to use precision when taking out the grunts.
  • "Reap the Whirlwind" - Brickworks - Nothing quite like blowing up Meatheads with your Bomb Lance! But beware the Hives or things can get out of hands really quick!


Exclusive Rewards:
  • Unlock Legendary Lebel 1886 Talon "The Auger" when reaching 70 Trial Stars


[h2]World[/h2]

  • Windows can now be opened or closed (like doors) while cooking a throwable item.


[h2]Performance[/h2]
  • Implemented a mitigation against the frame-rate stutters caused by expensive or unstable CPU cost of Windows event processing. This change may improve frame-rate stability for some some users with many background applications, or some other cases.
  • Reduce amount of achievement-related Steam API calls that can be expensive and may stall the game in some cases.


[h2]Store[/h2]

  • Reduced the cost of the Knuckle Knife to 15 Hunt Dollars.
  • Reduce the cost of the Heavy Knife to 25 Hunt Dollars.
  • Changed unlock Rank for Trait Adrenaline to Rank 1.
  • Changed Upgrade point costs:
    • Reduce the cost of the Resilience from 4 to 2
    • Reduce the cost of the Ghoul trait from 4 to 2 Upgrade Points.
    • Reduce the cost of the Beastface trait from 5 to 3 Upgrade Points.
    • Reduce the cost of the Gator Leg trait to 2 Upgrade Points.


New Legendary Weapons
  • Added First Aid Kit "LeMonnier's Kit" for 200 Blood Bonds
  • Added Spyglass "Steel Eye" for 200 Blood Bonds
  • Added Flare Pistol "Rising Sun" for 200 Blood Bonds
  • Added Hand Crossbow "Steel Sprung" for 400 Blood Bonds


Exclusive Legendary Rewards:
  • Added Lebel 1886 Talon "The Auger" at 70 stars




[h3]General[/h3]
  • Fixed an issue where Hunters equipped with dual wield weapons had the wrong pose in the menu and weapons were not attached to the model's hands.
  • Fixed an issue where some Hunters could not be burned.
  • Fixed an issue where the Dauntless trait would works through walls.
  • Fixed a bug where the statistics for 'Wellspring bounty' did not display the correct number (includes Rifts).
  • Fixed a bug where if the user searched for a partner and canceled it instantly lead to an error message after some time.
  • Fixed a bug where the "Allow teams of three" checkbox did not get automatically checked when creating a steam invite group of 3 players.
  • Fixed an issue where no lightning strike was triggered when the wellspring was activated for the first time.
  • Fixed an issue where players could use the First Aid Kit while being poisoned and on fire.
  • Fixed an issue where the 'being poisoned' screen effect would persist after being revived in Bounty Hunt or respawning in tutorials and trials.
  • Fixed an issue that prevented dead players from being burned again after burning was stopped once.
  • Fixed some issues where dead players might not receive fire damage when they died in uneven terrain.
  • Fixed multiple animation issues.
  • Fixed an issue where the Matchmaking System could not find players for a team even though they were the same prestige level.
  • Fixed a bug that caused the Lebel Marksman and Springfield Marksman variants to have no movement slowdown when aiming down sight.
  • Fixed a bug where players could shoot 2 bullets at the same time.
  • Fixed a bug where not everything of an extracted player got removed after completing the extraction.
  • Fixed some localisation issues.
  • Fixed various crashes.



[h3]Audio[/h3]
  • Fixed an issue where the outdoor ambience was audible inside a building in Lawson Delta, Lawson Station.
  • Fixed an issue where the beacon audio stops playing in the exploration mode after returning from a trial.
  • Fixed an issue where trial audio stingers overlapped each others.
  • Fixed an issue where trial audio stingers were triggered at the wrong time.
  • Dolch dual wielding reload audio is now in sync with its visuals.
  • Fixed an issue where player could start empty handed when loading into a Trial challenge that does not have weapons.


[h3]AI[/h3]
  • Fixed most instances where concertina Armoureds could damage players through walls.
  • Fixed an issue where the Butcher could take no damage from Sticky Bombs.
  • Fixed an issue where the Assassin could take no damage from Sticky Bomb explosions.
  • Fixed an issue where a meatheads attack could deal irresponsibly high damage.
  • Fixed an issue where AI attacks would instantly detonate ignited red barrels which caused problems in some trials.
  • Fixed an issue where the player who ignited an Immolator was not awarded the kill after the Immolator burnt out and died.
  • Fixed an issue where AI could spawn in the same spot multiple times during a session.
  • Fixed an issue where AI wouldn't spawn during Trials.
  • Fixed an issue where AI density could vary during trials.


[h2]Trials[/h2]
  • Fixed an issue where some traits would not be applied when playing a Trial.
  • Fixed an issue where the generator audio would persist on Trial restart.


[h3]UI [/h3]
  • Updated the Values for the Light Melee attack with the Ammo box from 13 to 31. The damage hasn't changed, the numbers in the store has been wrong.
  • Updated the Values for the Heavy Melee attack with the Ammo box from 27 to 67. The damage hasn't changed, the numbers in the store has been wrong.
  • Fixed issues where the Leaderboards were missing entries or displaying wrong statistics.
  • Fixed an issue where sorting in the Leaderboard did not work as intended.
  • Fixed multiple issues with overlapping texts and buttons.
  • Fixed an issue in Trial Mode where only the first reward got displayed in pop up when claiming more then one.
  • Fixed an issue where equipment bar did not always update after trial start/end/restart.
  • Fixed a HUD issue where Crosshair size doesn't adjust when changing the fire mode on the Lemat mark II.
  • Fixed an issue where the Unequip button doesn't unequip dual wield weapons at once.
  • Fixed an issue in Wave Trials Mode where the banner for banishing won't show up if target AI doesn't die through player.
  • Fixed an issue in Quickplay Mode where there was no lightning present for the player that activates the wellspring.
  • Fixed a HUD issue where the upper line of ammo counter from dual-wield weapons was also visible for single weapons.
  • Fixed an issue where the dual wield icon could be displayed on large weapon slots.
  • Fixed an HUD issue where, when one bullet was missing in one weapon of a pair, not both ammo counters were displayed.
  • Fixed an issue preventing the swap of certain weapons with a legendary or dirty versions of itself.
  • Fixed an issue where the controller could freeze in certain condition.
  • Fixed an issue where a wrong calculation of weapons in roster would happen when having dual-wield equipped.
  • Fixed an issue where the dual-wield icon would still be active when user has only one and a "locked" weapon.
  • Fixed a missing shortcut on the Summary screen when playing with a controller.
  • Fixed the Dual Wield weapon icons in the weapon wheel.
  • Fixed an issue where used consumables are shown in the hunters inventory after the mission.
  • Fixed a bug where trying to exchange a dual wielded weapon for a large weapon only displayed a pick up message.
  • Fixed an issue where an incorrect image was used when picking up ammo for the Crossbow Shotbolt and Explosive variants, as well as the Poison Hand Crossbow.
  • Fixed an issue where the new host in a team of three would not have an invite button after specific steps.




  • Choke Bomb may appear weird through fog.
  • Player may still be burning/poisoned after respawning in Trials or the Tutorial.
  • Hide statistics' can change to a broken status after an update.
  • The client can become fully stuck after vaulting (packet loss related).
  • Info pop ups are missing when starting as a new user except for QP and Trainee Mode.
  • The game may Crash.
  • Some AI is able to block headshots with their bodies.
  • We are investigating reported hit registration issues.
  • We are investigating reported stutter and freeze issues.
  • We are investigating issues with reported higher ping values than usual.
  • Textures may stream slower than intended.
  • Crashed players may end up walking towards their last input direction.
  • Player may get stuck on server side but can still move client side.
  • Some minor animation issues.
  • Sometimes people randomly un-ADS from their weapons.
  • Bornheim Extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • Clean button is still visible when filters aren't matching an item.
  • Replay training button starts a more difficult mission.
  • No pop-up for overnight claimed challenges.
  • Teammates don't have shadows.
  • Having toggle for aim and sprint in gunslinger scheme delays the start of sprinting.
  • Meatheads with anchors don't spawn outside of the Tutorial.
  • Second equipped dual wield weapon cannot be cleaned.
  • Meatheads behavior breaks in Wave challenges.
  • It can happen that player won't start with fully HP into a replayed trial.
  • Kills made by a fully dead hunter ( but still in game ) are not awarded to the player.
  • Leaderboard might take very long to update when switching from 'World' to 'Friends'.
  • Butcher can sometimes be observed walking sideways or backwards.
  • Player leaves crouch unintentionally on certain key combinations.
  • Player may lose control over character tabbing out and in again.
  • Player can sometimes still get revived if teammate dies during revive process.
  • Weapon is wrongfully re-selected when using a consumable and switching to another consumable.
  • The hard Trial in Blanchet Graves cannot be completed, as Armoreds stop spawning after 8 has been killed.



~The Hunt Team

Update 1.4.1






Dual Wielding – Double the gun, double the fun. This Update brings the long-awaited Dual Wielding feature, available when using two identical handguns.

Trials Mode – You have asked, and we listened! We are happy to introduce the first iteration of our PVE mode – Trials! Explore the maps, complete difficult challenges, and collect Trial Stars for exclusive rewards.

New Legendaries – The update brings three shiny new Legendaries as well as two other exclusively unlockable with the Trials Mode!


Dual Wielding


Dual Wielding Handguns is a new and exciting feature in Hunt:Showdown, allowing players to equip and use two handguns at the same time.


All available handguns that can be used for dual-wielding:
  • Pair of Nagant M1895
  • Pair of Nagant M1895 Silencer
  • Pair of Caldwell Conversion Pistol
  • Pair of Caldwell Conversion Chain Pistol
  • Pair of Caldwell Conversion Uppercut
  • Pair of Caldwell Pax
  • Pair of Caldwell Pax Claw
  • Pair of Bornheim No.3
  • Pair of Bornheim No.3 Extended
  • Pair of Nagant M1895 Officer
  • Pair of Nagant M1895 Officer Brawler
  • Pair of Lemat Mark II
  • Pair of Dolch 96


[h3]Equipping[/h3]
  • Every Handgun can be equipped for dual-wield as a "matched pair".
    • A second handgun of the same type can now be added to the same weapon slot.
    • The slot will convert to medium size when the second pistol is equipped.
    • It is possible to mix normal and Legendary versions of the same type as matched pairs.
  • Dual Wielding is available from Rank 1 and does not require any unlocks via Traits.
  • Equipped weapon pairs can not be broken up while playing; you are committed to use them as pairs until extraction.
  • When looting a dead Hunter, you can pick up their dual-wield sets just like you would any other medium-sized weapons.


[h3]Shooting[/h3]
  • Weapons have to be fired in sequence one after the other.
    • The rhythm is dictated by the shooter, allowing players to experiment.
    • Hunters can either go for a steady, constant fire-rate or try faster two-taps with longer breaks in-between shots.
  • Recoil is increased over single-handed handguns, making it harder to stay on target (esp. with more powerful handguns).
  • Effective rate of fire is increased, but still lower than the rapid burst from a single-action revolver using fanning.


[h3]Aiming[/h3]
  • Aiming Down Sights (ADS) will only apply a slight zoom, with the guns moving a bit closer to the center of the screen.
    • Weapon Sights are not used at all, reducing range drastically over other weapons.
  • Dual-wielding accuracy only benefits minimally from crouching (just like with Fanning and Levering Traits).


[h3]Reloading[/h3]
  • Weapons are reloaded at the same time in sequence, one bullet at a time.
  • Extra ammo pools are added up.


[h3]New Trait added: Ambidextrous[/h3]
  • Available for 3 Upgrade points
  • Available at Bloodline Rank 44
  • "Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets."

 

Developer Note: With this update, we are finally releasing a feature that we had on our roadmap for quite some time! Dual-Wielding aka Akimbo. It's a major upgrade for all handguns, allowing them to be used in a completely new way. So far, players could choose to fire them conventionally - or by unlocking the Fanning trait - as rapid fire single-action revolvers from the hip. A third option now becomes available by choosing to equip not one, but two into one slot. Where shooting a handgun normally is best for precision, and using fanning or rapid-firing a semi-automatic pistol gives a short burst of impressive firepower up-close, dual-wielding sits somewhere in the middle between them: Not as precise and not as fast, but with double the ammo capacity, perfect for suppressing fire or taking on hordes.

Now, why would players want to equip a matched dual pair of handguns? We think there are a number of different appealing scenarios here. Firstly, the option is available from Rank 1 on and doesn't require any traits. You just have to combine it with another medium slot weapon, like a sawn-off shotgun or rifle. This makes a pair of dual-wield Nagant M1895 the strongest rapid fire option for new players right out of the box. Secondly, it gives players impressive firepower to deal with mobs and to take part in prolonged fire-fights. Having double the extra ammo capacity means you can keep on firing for a longer time while keeping the enemy away from that window or that corner, allowing your team to take the initiative and move around more freely. While accuracy is much reduced, even only hitting the 3rd or 4th shot still hurt, and those lucky headshots are still a very real possibility. Lastly, when assaulting a strongpoint, such as a boss arena, dual-wielded handguns are much more flexible compared to Fanning as they reach out to more than double the average effective combat range, allowing you fight along corridors or inside larger rooms where Fanning shots would prove less effective.

Dual-wielding brings a new component to Hunt's gameplay. Some will love it for its coolness factor, others will find it 'disgusting' as it goes against the long bullet meta of the "perfect shot". We hope that there is something in it for everybody, and that it opens up room for new battle tactics, easier combat against monsters as a backup (those Hellhound's won't be laughing when you bring 12 instead of 6 shots of your favorite revolver), as well as more intense shootouts with medium-sized inventory kits. There are a lot of options to explore and we are eager to hear your opinions on it!



Trials Mode (PvE)


Trials is a new singleplayer game mode aimed at new Hunters and veterans alike, allowing to explore the world of Hunt:Showdown and complete different types of special assignments. 


[h3]What can I do in Trials?[/h3]
  • Explore the world freely without any enemies and get a feeling for Lawson Delta and Stillwater Bayou.
    • Move around at will or teleport directly to any compound.
    • Ever wanted to try out that risky jump? Now you can without the fear of losing your Hunter!
  • Complete Trial challenges along the way to learn about interesting weapons, enemies and locations.


    • There are a total of 15 trials players can discover and master.
    • Parkour Trials challenge your movement skills and take you along interesting paths.
    • Sniper Trials let you practice your aim in ranged combat.
    • Wave Trials require you to deal with groups of enemies with a variety of equipment.
    • All Trials can also be teleported to directly without the need of walking around the world.


  • Unlock exclusive rewards by collecting stars for completing Trials.
    • There are a total of 45 stars to be earned (3 per Trial).
    • Reaching a certain amount of stars unlock interesting rewards such as Hunt Dollars, Blood Bonds and advanced gear.
    • Dedicated Hunters can also try to unlock two Exclusive Legendary weapons.


[h3]Parkour Trials[/h3]
  • "Flat-Out for Flatboats" - Lockbay Docks - Try not to get shredded by Concertina Armoreds, while racing from checkpoint to checkpoint before time runs out.
  • "Riding the Line" - Devant Ranch - Race against the clock while taking down Hives with your crossbow. Don't get poisoned!
  • "A Cursory Investigation" - Pitching Crematorium - Navigate the underground maze and beat the clock, avoiding bear traps and Immolators on your way!
  • "Nightly Apparation" - Port Reeker - Charge through tight corridors and wooden walkways, be wary of the sharp teeth lurking in the dark corners!


[h3]Sniper Trials[/h3]
  • "Fool's Honor" - Cyprus Hut's - Kill monsters of various types with your Lebel 1886 Marksman rifle, but don't let anyone die to fire!
  • "For Whoom the Bell Tolls" - Healing-Waters Church - Chalk up enough headshots with your trusty Mosin-Nagant M1891 Sniper before the time runs out!
  • "Cut Firwoord" - Reynard Mill & Lumber - Make use of your Mosin-Nagant M1891 Sniper and keep those Immolators from burning it all down!

 
[h3]Wave Trials[/h3]
  • "A Corpse for a Corpse" - Slaughterhouse - Hunt down Meatheads with your rapid-fire lever-action Winfield, while fending off hordes of Grunts!
  • "Fall Where They May" - Catfish Grove - Always keeping stock of your ammunition, mow down hordes of Hives and Grunts with your Avtomat machinegun!
  • "A Futile Undertaking" - Stillwater Bend - Avoiding packs of Hellhounds, bring down the scattered Immolators with your carbine and pistol!
  • "Can't Rob Empty Graves" - Blanchett Graves - Eliminate Concertina Armoreds with your rifle and bayonet. Every shot counts!
  • "Big Game Connoisseur" - Darrow Livestock - Nitro Express Rifles were designed for hunting big game like elephants, but they also do the trick with Meatheads!
  • "Hive Brood" - Alice Farm - Make every shot count and retrieve your bolts to make them count again, as you battle against Grunts and Hives!
  • "Fisherman's Tale" - Scupper Lake - Isolate and kill Concertina Armoreds while fighting off packs of Hellhounds. Don't get bitten!
  • "Fire in the Bones" - The Chapel of Madonna Noire - Hunt down Immolators in the ruins of the burned out chapel, keep clear from the flames!


[h3]Exclusive Rewards:[/h3]
  • Unlock Legendary Specter 1882 Bayonet "Tartufai" when reaching 20 Trial Stars
  • Unlock Lengedary Nagant M1895 Officer Carbine "The Cordwainer" when reaching 45 Trial Stars



Developer Note: It can be hard for new players to learn the lay of the land and all the little secrets of the Bayou with the constant pressure of encountering other players. Trials aim to give them a chance to practice before venturing on into the Bayou and competing with other Hunters. Without this pressure, players can now spend more time preparing for real encounters, making it easier to move on to Bounty Hunt when they feel ready, equipped with map knowledge, basic combat skills and a good understanding of the horrors that await them.

In addition, veterans can hone their skills and show that they really mastered the game with a perfect score of earned Stars and access to the exclusive Legendary weapons to brag with.
With Trials, we are finally adding a PvE component to the game that has been missing for a long time. It's a new pillar of Hunt:Showdown that can attract new players, who are less focused on fighting others, but rather enjoy the game and its setting in different ways offline. We plan on expanding the Trials experience with future updates, adding more challenges and additional exclusive rewards for players to unlock. The first batch of Trials have been around Stillwater Bayou. The next batch will be focused on the second map, Lawson Delta.

Please tell us what you like, what you are missing, and in what direction you would like to see the new game-mode Trials grow!






Gunplay

[h3]Extra Ammo Capacity[/h3]
  • Reduced the extra ammo for the Nagant M1895  from 35 to 21
  • Reduced the extra ammo for the Nagant M1895 Silencer from 35 to 21
  • Reduced the extra ammo for the Nagant M1895 Precision from 35 to 21
  • Reduced the extra ammo for the Nagant M1895 Deadeye from 35 to 21
  • Reduced the extra ammo for the Caldwell Conversion Pistol from 30 to 18
  • Reduced the extra ammo for the Caldwell Conversion Chain Pistol from 30 to 18
  • Reduced the extra ammo for the Bornheim No. 3 from 15 to 10
  • Reduced the extra ammo for the Bornheim No. 3  Extended from 15 to 10
  • Reduced the extra ammo for the Bornheim No. 3 Match from 15 to 10
  • Reduced the extra ammo for the Nagant M1895 Officer from 21 to 14
  • Reduced the extra ammo for the Nagant M1895 Officer Brawler from 21 to 14
  • Reduced the extra ammo for the Nagant M1895 Officer Carbine from 21 to 14


Tutorial
  • Added more hints to the Training mode in order to give new players a better idea how to survive their first matches
  • Added a new pop-up after the player finishes the Training to better highlight the available options.
    • Play Trials
    • Quickplay
    • Play Bounty Hunt


Store

[h3]New Legendary Weapons[/h3]
  • Added Mosin-Nagant Avtomat: "Wolf's Mouth" for 500 Blood Bonds
  • Added Lebel 1886: "Spring Chicken" for 500 Blood Bonds
  • Added Caldwell Conversion Uppercut: "Lord's Prayer" for 500 Blood Bonds


Matchmaking
  • In addition to our previous matchmaking rules, the system now will attempt to match you with a player matching your Prestige rank when searching for a Random Partner.


UI
  • Writing in Chat now gives audio feedback.
  • Weapons now display the amount of ammo they hold before picking them up from the ground.




[h3]General[/h3]
  • Fixed an issue which caused the spread of the Romero 77 Handcannon to be too tight.
  • Fixed an issue where Hellfire Bombs or other fire explosives wouldn't show hit feedback.
  • Fixed missing blur around the scope of the Martini-Henry Marksman.
  • Fixed several smaller animation glitches related to weapon handling.
  • Fixed an issue that caused the Crossbow to deal less damage than it should have.
  • Fixed a bug where the small weapon was unequipped after unloading from Bounty Hunt or after restarting the game.
  • Fixed a bug where player got kicked from group with a 0x20007 crylcoud error.


[h3]Audio[/h3]
  • Fixed an issue where gramophones & pianos could stop the currently playing song before it was finished.
  • Fixed a rare issue where burning caused a high pitched sound effect for other players.


[h3]AI[/h3]
  • Fixed an issue that caused Doctor Grunts to not spawn during any contracts.
  • Fixed an issue where Grunts would not die by triggering Poison Trip Mines.
  • Fixed an issue that caused Sticky Bombs to instantly explode when detached from the assassin while he changes forms.
  • Fixed an issue that caused Sticky Bombs to get stuck in the air when detached from the assassin while he changes forms.


[h3]UI[/h3]
  • Fixed an issue which caused looted weapons to be marked as non-contraband.
  • Fixed an issue which caused the 'Hide Statistics' checkbox to not fully revert to the previous status if a player cancels and confirms to lose unsaved changes.
  • Fixed an issue that caused the "Wellspring Bounty" statistic to always be 0.
  • Fixed several localization issues.
  • Fixed an issue where the extraction banner had a way too small font size in German.


[h3]World[/h3]
  • Fixed an issue where ammo box spawns were missing in some cases.




[h3]UI[/h3]
  • After finishing a challenge (Trial Mode) it might happen that you have -1/-1 displayed in the weapon slot.
  • Trials: Wave challenges might not award you the correct amount of stars.
  • Trials: Wave challenges may continue to run after the timer has expired.
  • Trials: The challenge win condition texts are cut off in several languages.
  • Trials: Rewards text is cut off for trials and doesn't fit into the pop-up window.
  • Trials: Parts of challenge texts aren't translated in all languages.
  • Trials: Failed trial text in Russian is too long for the screen.
  • Dual Wield icon might show up in other places on the equipment screen by accident.
  • Trials: The map background does not update correctly if you have loaded into another map before.
  • Dual Wield: Second equipped dual wield weapon cannot be cleaned while part of a matched pair.
  • Missing String: @ui_hint_interact_swap_4_1 gets displayed when a player has to drop two dual-wielded weapons for a large one.
  • Double-clicking on two contraband weapons equips one contraband and buys and equips a regular one.
  • Dual Wield: Wrong ammo amount gets displayed for dual wield weapons when looting them.
  • Dual Wield: Tooltip for the dual wield icon can be wrong when one Legendary is equipped.
  • Missing String: @ui string when exchanging Caldwell Pax pair with other weapons.
  • Some users might receive high package loss message (You are experiencing high package loss issues).
  • Trials: Text gets cut off in all languages in timed challenges.
  • No proper error/message in case the player doesn't get a backend connection due to Steam authentication problem.
  • No shortcuts for "Back" and "Show mission details" in Mission Summary screen.
  • Minimal orange highlighting on the health bar in some scenarios.
  • Interact and Dark Sight can be assigned to the same button .
  • Leaderboard is missing Bounty Hunt entries .
  • 'Back' button in Trials screen is overlapping with some items .
  • Dual Wield: When one bullet is missing in one weapon of a pair, not both ammo counters are displayed.
  • Sometimes not all UI elements can stream in when loading into a match.
  • Leaderboard might take very long to update when switching from 'World' to 'Friends' .
  • Leaderboard column for kills and assist shows only kills .
  • After assigning the "F" key to another function, it can't be reassigned to its two original functions.
  • After leaving a group and queuing for QP the button "Please wait" gets active/red again .
  • Filters in Roster or Store don't work properly.
  • Buy button triggers buy+equip after equipping an item with double click .
  • Fire control in 3D viewer isn't working anymore when fast entering, leaving and entering again .
  • Daily Challenge might show the wrong reward .
  • A lot of weapons in the death screen are not centered (collection).
  • Unequip button doesn't unequip dual wield weapons at once.
  • Dual wield equipped weapons are getting unequipped when buying the 3rd of the same weapon.
  • The clean button is still visible when filters aren't matching an item.
  • An equipped weapon isn't always displayed on top of the list in the equipment screen.
  • Shadow for weapons and hunter missing on the death screen.
  • Death screen displays different ELO from PvP rating and Summary Screen.
  • No pop up for overnight claimed challenges.
  • The "recruit hunter" button in legendary hunters news screen doesn't lead the player to legendary hunter recruit screen.
  • No discard prompt when unequipping a contraband legendary while already having one of the kind.
  • No shortcuts for Back and Show mission details in Mission Summary screen.
  • Not unlocked item doesn't get equipped when the player has to dismiss the currently equipped item.
  • Statistic for 'Wellspring bounty' doesn't display the correct number (includes Rifts).
  • Replacing a consumable with another one won't jump to next free slot.
  • 'Report Player' button doesn't get removed after a report was submitted (profile window needs to be closed to get it removed).
  • Report and open profile button are overlapping in player profile screen in Russian.
  • Text is overlapping assigned space in report player screen in Russian.
  • Slot selection doesn't jump to next slot when replacing a contraband with a new item when the dismiss pop-up appears.
  • Dying to the poison cloud of a poison trip mine displays an empty death screen.
  • Challenge text is overlapping the transparent text box.
  • Unloading from training leads to continuously displayed training lobby behind other tabs.
  • When queuing for QP, the other tabs can still be selected.
  • When queuing in a team the Training and Contract tab can still be selected.
  • Wrong calculation of weapons in the roster when having dual wield equipped.
  • When prestiging for the first time with a new user folder the game asks again for the control scheme.
  • Sometimes weapon can drop on top of each other and it is hard to loot the correct one.
  • News: Images are displayed darker than the original.
  • Sorting in the leaderboard by a different rating doesn't work.
  • Bloodline message display on new bloodline when going from Trials to trial rewards.
  • Reward text is cut off for trials and doesn't fit into the window.
  • Russian: Big dynamite bundle text is cut off in reward page.
  • Trials: Only the first reward gets displayed in a pop-up when claiming more than one.
  • Replay training button starts a more difficult mission.
  • HUD - Always visible equipment bar doesn't update after trial start/end/restart.
  • Ammo counter for the LeMat doesn't update correctly after specific steps .
  • Picking up a small weapon during a weapon switch animation (from large to small) ends in swapping the wrong weapon.
  • When picking up dual-wields in exchange for a large weapon only a pickup message is displayed.
  • Ammo indicator on looting a hand crossbow poison has two counters.
  • Ammo indicator for looting doesn't update when the ammo pool gets updated.


[h3]AI[/h3]
  • In some cases, the Butcher can get no damage from a sticky bomb.
  • Trials: AI is able to spawn multiple times at the same spot in trials mode.
  • Trials: Banishing an Immolator after waiting a bit doesn't play audio and visual effects.
  • Trials: "No enemy dies through fire" condition sometimes fails to trigger.
  • Trials: Blue shimmer from AI in dark sight might sometimes be broken.
  • Some AI spawns very close to a player spawn and might attack them during 'Waiting for players'.
  • Hellhounds might glitch over obstacles on the ground.
  • AI can attack a closer hiding player instead of the sound source that triggers the AI.
  • AI might be able to block headshots with their body.
  • Butcher can sometimes be observed walking sideways or backwards.
  • Hive swarm can disappear as soon as their target is dead.
  • Sticky Bomb might not deal damage on the explosion when it hits the Assassin.
  • Grunt AI might get stuck in animation loop on a slope.
  • Grunts with two torches can ignite a player on the second swing if they got blown out by a choke bomb.
  • Hive might be able to spawn two swarms.
  • Immolator interacts with already dead AI.
  • Immolator that opens a door doesn't walk through it and gives the player enough time to close it again.
  • Meathead can sometimes get stuck at corners.
  • Meathead death animation is inconsistent across clients.
  • Meathead is sometimes missing leeches and may not react to the player.
  • Concertina armored can damage and kill a player from a distance in some cases.
  • Meathead attack can deal too much damage in some scenarios.
  • The spider can get stuck in death animation in boss lair at Port Reeker.
  • A single grunt can get totally distracted by something and doesn't react to the player at all.
  • The Spider might attack a player more than three times in frenzy if no other player is in the arena.
  • Hellhounds ignited with a fusee in deep water visually burn forever.
  • Any attack of AI which instantly explodes a barrel that is set on fire, doesn't damage the AI.
  • Concertina armored can damage player through walls.
  • It can happen that some AI don't spawn in Trials.
  • Meatheads behavior might break in wave challenge.
  • The Assassin sometimes has issues to differentiate between players above or below him.


[h3]PLAYER[/h3]
  • Dual-Wield: Interrupting the reload of dual-wielded LeMat shotgun shells breaks the logic.
  • Dual-Wield: LeMat Mark II has a varying bullet insertion.
  • Dual-Wield: Wrong logic being used when the Bornheim gets reloaded with one bullet in the chamber.
  • LoD for dual pistols disappears too early in some cases.
  • Dual-Wield: Cylinder for the Lemat has no rotation animation in a dual wield setup.
  • Dual-Wield: Last held Dual Wield weapons don't get removed on extraction and can be looted.
  • It can happen that the player model is stuck on spawn but the player can still move around (using a ladder fixes this).
  • The camera might get stuck in some cases related to the Flare Pistol/reloading guns above an area with underground.
  • Dual-Wield: Bornheim Extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • In rare cases, the player is unable to loot weapons, 'Ammo Full' displayed on pressing F.
  • Sometimes the crosshair for the throwing knife can disappear during a mission.
  • Changing to spectate while the burning audio is on the corpse makes the burning audio get stuck.
  • Trials: The player keeps shooting if a challenge fails during the shot.
  • Trials: It can happen that player won't start with full HP into a replayed trial.
  • Poison effect from a hive or spider can be stuck on player.
  • Sometimes a hand (or both) cannot stream in and be invisible.
  • The camera is stuck while aiming with a gun after specific steps in underground areas.
  • Vetterli (Deadeye) can get jammed (when there's no bullet in the chamber).
  • Having toggle for aim and sprint in gunslinger scheme delays the start of sprinting.
  • No lightning for the player that activates the wellspring in Quickplay.
  • Crosshair size doesn't adjust when changing the fire mode on the LeMat mark II.
  • Quickplay: It can happen that weapons don't get attached properly to the player.
  • Bornheim extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • Dual Wield: Wrong logic being used when the Bornheim gets reloaded with one bullet in the chamber.
  • It can happen that player model is stuck on spawn but the player can still move.
  • Hive Bomb throw cannot be canceled anymore by holding the item in the hands.
  • Downed enemy gives hitmarkers for bomb lance bolt hits.
  • Pressing 'x' while aiming down sight transitions into hip fire.
  • Player can burn to death while being in the salvation animation in Quickplay.
  • Sometimes a downed hunter doesn't get set on fire even tho it looks like he is complete in the flames.
  • Electric lamp has a light source shining to the right.
  • Player is able to lose control over character tabbing out and in again in some cases.
  • Sometimes people randomly un-ADS from their weapons.
  • Weapon might be wrongfully re-selected when using a consumable and switching to another consumable.
  • Kills made by a fully dead hunter (but still in-game) might not be awarded to the player.
  • Bornheim can have the wrong ammo amount in the weapon when reloading an uneven amount of ammo while 1/2 are in the weapon.
  • Player can create reload issues in specific scenarios when picking up ammo on an empty extra pool during a reload.
  • Fire keeps on burning off chunks when switching from healing with a first aid kit over to stopping fire with 'F'.
  • Gunslinger has different sensitivities for melee weapons and normal guns.
  • Looting a Hunter in QP can sometimes give no loot at all.
  • Sometimes when vaulting the player can get synced inside the objects and be stuck.
  • Sometimes not everything of an extracted player gets removed on the extract .
  • Wrong sensitivity gets used when a player is on a ladder .
  • Player keeps shooting if a challenge fails mid-shot .
  • Player leaves crouch unintentionally on certain key combinations .
  • Sometimes a player is unable to loot weapons, 'Ammo Full' displayed on pressing F.
  • Used up tools get replaced when the player picks up a new tool in Quickplay.
  • Standing close in front of a window and light meleeing doesn't break the window.
  • The last selected Tool or Consumable shadow is stuck to the player's hand in 1p .
  • When only one bullet gets reloaded in the Bornheim (extended) the weapon might dryfire.
  • Nagant officer brawler cannot chain melee attacks properly.
  • Sometimes after picking up a gun or changing fire mode the player can't aim down sight.
  • Sometimes when shooting the player starts meleeing instead.
  • It can happen when exchanging dual-wielded weapons often on a loot create that the interaction point. is inside the proxy and the player needs to shoot the weapon to be able to loot it.


[h3]ANIMATION[/h3]
  • Dual-Wield: Various animation issues with dual wield weapons.
  • Hive Bomb light and heavy melee have a weird arm animation in first person.
  • Animation breaks when player opens the 'esc' menu while picking a clue.
  • Player can't shoot during an ADS transition.
  • Player might be unable to fire when fast switching from an iron sight shot to fanning.
  • Player might punch when trying to shoot an empty Quad Derringer.
  • Stopping sprint while executing a melee attack doesn't transition to hip fire aim.
  • The Nagant M1895 only seems to fire 6 times when the gun is fired rapidly but all 7 shots count.
  • Winfield can empty itself server-side after the player gets revived or swapping weapons.
  • In a specific ammo scenario, the left Bornheim plays an animation without hand.
  • Bomblance switches and stays in ADS mode after reloading without player input.
  • Running while the map is open bends the player model after some way.
  • Arm briefly twists around when executing a light melee with the Romero Handcanon in third person.
  • Romero talon spins briefly around when executing a heavy melee in third person.
  • Player animation isn't reset properly on replay while holding a world item.


[h3]WORLD[/h3]
  • One of the 3 caged dogs might survive shot lantern for a while longer than the others.
  • Items can be clients side still on a loot box after someone else picked it up before in Quickplay.
  • 'No enemy dies through fire' condition sometimes fails to trigger in Trials mode.


[h3]OTHER[/h3]
  • In some cases, clients might freeze during gameplay.
  • Kill view for teamkills can be broken (when a kill-view is available).
  • In some cases, weapons can be client-side on the wrong position and therefore not be looted.
  • Frozen/crashed/disconnected players keep walking into the last known input direction and never stop.
  • The players can experience desync between client and server (walking on edges/slopes).
  • Choke Bomb might look different through the fog.
  • It can happen that the game crashes when returning from Trials with stars earned during some missions.
  • In rare cases, Hunters can sometimes not stream in completely .
  • Sheriff Hardin skin has no texture beneath his coat.
  • Sometimes a hand (or both) cannot stream in and be invisible.
  • Players might sometimes experience desyncs/rubberbanding during gameplay.
  • Sometimes with a Taiwanese keyboard layout, the input gets blocked and the player can't move or only execute some specific keys.
  • There can be situations with not getting the beacon audio after playing a Trials mission.
  • Depth of field can be enabled despite having it disabled in the settings.




~The Hunt Team

Update 1.4 Client Side Hotfix


Hunters,

We have released a client side hotfix in order to fix some of the reported crashes when opening UI elements such as the Leaderboards, Menus, Option Menu, etc.

This update will mainly affect Chinese players.

We are investigating all other reported issues, including crashes and Packet Loss message. We hope to fix these ASAP!

Happy Hunting!

Update 1.4






Different Intensities for Damage Effects – Update 1.4 rewrites everything you know about burning, bleeding or poison, with new rules and intensities for each damage type.

New Equipment – The update brings some new toys to play with. Now you can poison your careless foes using the brand new Poison Trip Mine tool and as for the careful Hunters, the Serpent trait has been added, allowing the interaction with clues, rifts and abandoned bounties from afar when using dark sight.

New Legendaries – We have introduced many new Legendary weapons including the runners up in our 2nd anniversary weapon skin contest as well as a Hunter! Make sure to check them out.


[h2]Different Intensities for Damage Effects[/h2]
[h3]Fire Damage[/h3]
  • Fire damage can now cause different effects related to burning.
  • Light Fire Damage
    • Scorches health chunks lightly.
    • Does not cause burning on hunters automatically.
    • Can cause or increase burning on hunters when dealt repeatedly over a short amount of time.
  • Medium Fire Damage
    • Medium Burning is equal to what players are used to from before this update.
    • Scorches health chunks.
    • Causes Medium Burning on Hunters.
      • Deals fire damage over time.
      • Takes 4 seconds to stop.
      • Will escalate into Intense Burning when not stopped in time.
      • Indicated by a small flame on the health bar.
  • Intense Fire Damage
    • Intense Burning is 50% stronger than Medium Burning.
    • Scorches health chunks severely.
    • Can destroy a small health chunk instantly.
      • Causes Intense Burning on Hunters.
      • Deals severe fire damage over time.
      • Takes 6 seconds to stop.
      • Indicated by a large flame on the health bar.
  • Scorched health chunks now regenerate twice as fast than before.
  • Scorching over time from burning stacks with scorching from received fire damage attacks.
  • AI does not feature different intensities when burning.
  • Dead hunters are in the Medium Burning state which burns as fast as before this update.


Developer Note:
By introducing different intensities of fire damage we now have new options for balancing game mechanics and equipment. The most noticeable balance change is that hunters don't automatically start burning anymore when they come in contact with fire but on the flip side can also burn faster than before. On one hand, this will reduce frustration for new players that are still learning the mechanics and also give careful players the opportunity to resolve certain situations more effectively. On the other hand fire now also has the potential to damage players even more severely when not taken seriously. The Hellfire Bomb explosion for example does no longer deal physical damage but will scorch a small chunk worth of health instantly and at the same time cause hunters to burn intensively.


This new mechanic will also help us to introduce and balance custom ammunition like incendiary bullets in the future.


[h2]Rending Damage[/h2]
  • Rending damage can now cause three different intensities of bleeding on hunters
  • Light Bleeding
    • Light Bleeding is 50% weaker than Medium Bleeding.
    • Caused by light rending damage directly.
    • Deals minor damage over time.
    • Takes 2 seconds to stop.
    • Indicated by one blood drop on the health bar .
  • Medium Bleeding
    • Medium Bleeding is equal to what players are used to from before this Update.
    • Caused by medium rending damage directly.
    • Can escalate from light bleeding by consecutive rending attacks.
    • Deals moderate damage over time.
    • Takes 4 seconds to stop.
    • Indicated by two blood drops on the health bar.
  • Intense Bleeding
    • Intense Bleeding is 50% stronger than Medium Bleeding.
    • Caused by intense rending damage directly.
    • Can escalate from medium bleeding by consecutive rending attacks.
    • Deals severe damage over time.
    • Takes 6 seconds to stop.
    • Indicated by three blood drops on the health bar.
  • Bleeding intensity will not increase on its own .
  • Bleeding will last until stopped by the player.


Developer Note: Since quite a few of the AI enemies and equipment in Hunt can cause a hunter to bleed it makes sense to introduce intensities and with that a certain scalability to the effect. This will allow players to slip up once in a while but punish them even more than before when they let a situation get out of hand.

This new mechanic will also help us to introduce and balance custom ammunition in the future.


[h2]Poison Damage[/h2]
  • The poison effect no longer has a fixed duration.
  • Instead it can range from 0 to 20 seconds, depending on ...
    • ...how long the hunter had been exposed to a poison cloud.
    • ...the poison intensity of the damage received.
  • Poison intensity will decrease over time when no poison damage is received.
  • The screen and audio effects that obstruct the player's vision and hearing now have three intensities, that indicate the duration of the remaining effect.
    • Light - when remaining effect duration is between 0 and 5 seconds.
    • Medium - when remaining effect duration is between 5 and 15 seconds.
    • Intense - when remaining effect duration is between 15 and 20 seconds.


Developer Note: The duration of the poison effect on hunters was fixed in the past and therefore did not necessarily match with the cause of the poisoning. With introducing an intensity that can scale up and down it's now a valid option for careful players to sit out short exposures and not having to rely on traits or equipment like the antidote shot.

This new mechanic will also help us to introduce and balance custom ammunition like poison bullets in the future.


[h2]New Equipment[/h2]
[h3]New Tool Added: Poison Trip Mine[/h3]
  • Comes in packs of 2.
  • The Poison Trip Mine is part of the "Poison" unlock tree and has been added as the last item in that category.

[h3]New Trait Added: Serpent[/h3]
  • Available for 4 Upgrade points.
  • Available at Bloodline Rank 28.
  • "Using Dark Sight, interact with nearby Clues, Rifts, and abandoned Bounty from a safe distance."
  • Allows players to look at Clues, Rifts and Bounty in Dark Sight to start an interaction over distance.
  • The interaction range is 25 meters.
  • The duration is 10 seconds.


[h2]New Legendary Content[/h2]
"Black Mamba"
  • Nitro Express Rifle
  • Description: "The deadliest rifle, named for the deadliest snake. This Nitro Express has a vicious bite and can take down the largest foes with ease."  
"Kamacite Moon"
  • Caldwell Uppercut
  • Description: "Forged by a scrappy fighter using what he had to hand, this Caldwell Conversion Uppercut is forged from Kamacite, an alloy of iron and nickel, found in a meteor that caused an ancient and unspeakable calamity."
"Tooth and Claw"
  • Martini Henry IC1 Riposte
  • Description: "The law of the jungle dictates that only the fittest survive. This Martini Henry ICI Riposte gives its owner an edge. Beloved by a hunter who loves to take a risk – and still come out on top."
"Death's Breath"
  • Winfield M1873 Talon
  • Description: "One shot from this Winfield M1873 Talon will take your breath away – permanently. Designed by Corwin Stedman, a runner up in our 2nd anniversary weapon skin contest."
"Gator"
  • Caldwell Rival 78 Handcannon
  • Description: "With hide tough as armor and gruesome, rusty teeth, this Caldwell Rival 78 Handcannon’s bite is as fearsome as that of its namesake. Designed by Seven-D, a runner up in our 2nd anniversary weapon skin contest."
"Felis"
  • Legendary Hunter
  • Description: "Accomplices to the devil, stealers of souls, and an ill omen – cats have long been associated with dark magic, and Nika Felis bears the skull of one feline adversary on her head as a warning to others that she has capabilities as powerful – and as dangerous. Rumored to be a shapeshifter, and a colleague of Doctor John."




[h3]Audio[/h3]
  • Time of day "Sunset" now uses daylight ambience instead of night.
  • AI footstep intensity is now driven by aggro level instead of movement speed.


Developer Note: This change will make AI footsteps more reliably escalate and therefore easier to read.

  • Added fly swarm audio to poison barrels and the Doctor Grunt.
  • Audio Mix Improvements for elevation and azimuth, making sounds below, above and around the listener easier to pinpoint.

[h3]Gunplay[/h3]
Melee Attachments
  • Updated light attacks on the Martini Henry Riposte and the Springfield Compact Striker variants to have their hit-boxes better fit their animations.
  • Increased Melee damage for all heavy Attack with "Talon" variants from 135 to 150
  • Increased Melee damage for the heavy Attack with the Romero Hatchet from 135 to 150
  • Increased Melee damage for the Light Attack with the Obrez Mace from 32 to 54
  • Increased Melee damage for the Heavy Attack with the Obrez Mace from 72 to 90


Shotguns
  • Removed rending damage and with that Bleeding from Shotguns.
  • Romero Handcannon's accuracy has been increased slightly (effective range stat increased to 10m).
  • Romero Hatchet's accuracy has been increased slightly (effective range stat increased to 10m).
  • Romero Hatchet's recoil punch has been increased erraticly after shooting (reduced handling stat to 80).


Equipment
  • Fire Bomb
    • No longer deals damage
    • Scorches health chunks lightly and causes hunters to start burning
  • Hellfire Bomb
    • no longer deals damage
    • Scorches health chunks and causes hunters to start burning intensely
    • Can destroy a small health chunk on impact
  • Frag Bomb
    • Reduced damage from 200 to 150.
    • Now deals Intense Rending Damage (Causes Intense Bleeding).


    Developer Note: This change will slightly increase the chance for players to survive with severe injuries at the edge of the frag bombs explosion radius.

  • Flare Pistol
    • No longer deals damage
    • Scorches health chunks and causes hunters to start burning intensely
  • Increased Weak Antidote Shot duration from 360 to 1800 seconds (6 minutes to 30 minutes)
  • Increased Choke Bomb duration from 60 to 120 seconds
  • Choke Bombs can now remove Poison clouds
    • Hunters may still receive initial Poison Damage while in a Choke Bomb Cloud

[h3]Hunter[/h3]

Traits Salveskin
  • Reduces fire damage and burn speed by 25%, even when downed.
  • Increased cost from 2 to 5 Upgrade Points

 
Bloodless
  • Bleeding will not escalate from light to medium or intense bleeding.


Mithridatist
  • Drastically reduces the time needed to recover from poisoning.

[h3]Bounty Hunt[/h3]
  • Looting a dead hunter while carrying any Bounty now restores one second of Dark Sight Boost
    • Will restore even if Dark Sight Boost had been used up already
    • Dark Sight Boost can not exceed 5 seconds

[h3]AI[/h3]
  • Torch Grunts deal Light Fire Damage
  • Cleaver Grunts deal Light Rending Damage
  • Doctor Grunts deal Intense Poison Damage
  • Hellhounds deal Light Rending Damage
  • Waterdevils deal Intense Rending Damage
  • Hives swarm attack deals Light Poison Damage
  • Immolators explosion deals Intense Fire Damage
  • Immolators now die to a single Poison Bolt
  • Concertina Armoreds deals Light Rending Damage
  • Concertina Armoreds now die to a single Poison Bolt
  • Armoreds now die to a single Poison Bolt
  • Leeches deal Light Poison Damage
  • Boss: Spider deals up to Medium Poison Damage
  • Boss: Butcher deals up to Medium Fire Damage
  • Boss: Assassin deals Intense Rending Damage


[h3]Localisation[/h3]
  • Improvements made to Russian translation.

[h2]Store[/h2]
  • Adjusted the Values in the Store for the Bornheim family to reflect the actual Damage and Effective Range.
  • Bornheim Family: Damage decreased to 74 from 84.

[h3]World[/h3]
  • Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.
  • Closed lots of small gaps in walls all around Stillwater Bayou and Lawson Delta which were used to exploit people.
  • Oil Barrel Explosion deals Intense Fire Damage

[h3]Store[/h3]
New Tool Added: Poison Trip Mine
  • Added for $60
Antidote Shot
  • Increased price from 25 to 55 Hunt Dollars
Weak Antidote Shot
  • Increased Weak Antidote Shot price from 5 to 25 Hunt Dollars.
New Legendary Weapons
  • Added Nitro Express Rifle: "Black Mamba" for 500 Blood Bonds
  • Added Caldwell Uppercut : "Kamacite Moon" for 500 Blood Bonds
  • Added Martini Henry IC1 Riposte: "Tooth and Claw" for 500 Blood Bonds
  • Added Winfield M1873 Talon: "Death's Breath" for 300 Blood Bonds
  • Added Caldwell Rival 78 Handcannon: "Gator" for 300 Blood Bonds
New Legendary Hunter
  • Added "Felis" for 700 Blood Bonds

[h3]Options[/h3]
  • Opt out of statistic sharing ; other players won't see the player's statistic anymore, and he will not see them.

[h3]Matchmaking[/h3]
  • Leaving a random teammate will now trigger a delay before searching for a new one.
    • Delay gets longer from 15 seconds to 1 minute after several leaves.

[h3]Performance[/h3]
  • Precache skeletons for characters built with skin bundles.

[h3]UI[/h3]
  • More information is displayed when picking up a weapon during a game (Number and type of ammo).

[h3]Miscellaneous[/h3]
  • The KD Ratio now includes the assists in it's formula.
  • The number of Kills, Death and Assists is now displayed as a tooltip, over the KDA Ratio.
  • Added Loading Screen for the Dark sight replenishment.


General
  • Fixed a bug where empty hands would shown after dropping a world item despite having weapons.
  • Fixed some Discord rich presence issues and re-enabled the Discord rich presence integration.
  • Fixed a bug where under certain conditions, players could loot the invisible corpse of extracted players.
  • Fixed a bug where player couldn't interact with a clue for the first few seconds if a dead armored would have fallen directly on it.
  • Fixed a bug where player needed to renew their input when pressing '^' on a german keyboard layout.
  • Fixed some client crashes.
  • Fixed some minor localization issues.
  • Fixed an issue where looting a hunter with the Vulture trait did not yield any loot.


AI
  • Fixed a bug where the Butcher could teleport to the lower floor in Davant Ranch under specific conditions.


Audio
  • Fixed an issue where the sound of some animals could stop too early.
  • Fixed an issue that could lead to world animals not emitting sounds (horses, crows,...).
  • Fixed an issue where a hunters "out of breath" sound continued to play for too long after sprinting.


Gunplay
  • Fixed a bug where the aim down sights toggle did not work correctly
  • Fixed issues with the spread of the Romero Handcannon and the Romero Hatchet while Aiming down Sights: Spread was too tight.
  • Fixed an issue where players could survive their own frag bomb explosions.


UI
  • Fixed a bug where new Soul Survivor would appears only after hitting 'Free Reshuffle' when it would have been won without any recruits or Soul Survivors left.
  • Fixed a bug where the previous death damage still got displayed in damage history.
  • Fixed a bug where under certain conditions the weapon was displaced and wouldn't rotate centered.
  • Fixed a bug where the crosshair would change size based on resolution.
  • Fixed a bug where the damage history often accumulated damage when ping / packet loss is high.
  • Fixed a bug where the Hunter and all their information disappeared from the death screen when player that killed the person left the mission.
  • Fixed an issue where player could receive a not fitting 'Kill view' in rare occasions where the killer shot him from behind a wall.
  • Fixed a bug where Player couldn't open weapon wheel while waiting for other players.
  • Fixed a bug with the Legendary Bomb lance skin 'Shellback' where it had no 'shoot weapon' button in 3d viewer.




General
  • Player unable to loot weapons, 'Ammo Full' displayed on pressing F.
  • Poison trip mine is not affected by Vigilant
  • Not everything of an extracted player gets removed on extract (floating equipment)
  • Wellspring bounty is not displayed correctly in the statistics screen.
  • The Leaderboards for Bounty Hunt may take some time to populate correctly due to the new KDA feature.


Stability
  • Client can occasionally crash during gameplay.
  • Clients can crash on resolution change.
  • Players may sometimes experience desyncs / rubberbanding issues during gameplay.


Visuals & Audio
  • Sometimes a hand (or both) cannot stream in and be invisible.
  • Slower texture streaming than in PC 1.3.1
  • Lantern Oil puddle does not have burning audio.
  • In rare cases, players might see a permanent ghosting effect on the skybox.
  • Fog partially not rendered if observed through gaps .
  • Running while the map is open bends the player model after some way.
  • Hunters can sometimes not stream in completely (might be 1st person character being rendered)
  • After specific steps the reload mechanism for the winfield swift can be visible while executing the levering mechanism.
  • Depth of field can be enabled despite having it disabled in the settings.
  • Electric lamp has a light source shining to the right.
  • Underground impacts or the beginning of a sound cannot be correctly occluded when being above ground.
  • Teammates don't have shadows
  • Ambient audio from outside is audible inside of boss room.
  • Volumetric Fog inside boss room flickers.
  • Dogs and chicken audio is inaudible after a few moments on aware state
  • Some songs cut off when played on gramophone
  • Ravens, ducks and horse deescalate from suspicious very quickly
  • Some pistols have a different running and idling animation in third person
  • Some weapon don't have audio in the 3D viewer



Gameplay & AI
  • Hornskin trait doesn't give the player a blunt melee damage reduction of 25%
  • Crouching steps and walking/running steps have the same volume
  • Poison trip mine doesn't deal damage to AI
  • Weapons can be client side on the wrong position and therefore not be looted
  • Spawned grunts can be observed sliding until they change states for the first time
  • Player can sometimes still get revived if teammate dies during revive process.
  • AI finishing off a hunter counts as kill of the Player that damaged the hunter before (for some challenges)
  • Concertina armored can damage and kill a player from a distance
  • Concertina trip mines cannot destroy poison/hive barrels
  • The Nagant M1895 only seems to fire 6 times when the gun is fired rapidly but all 7 shots count.
  • Poison trip mine is not affected by Vigilant
  • Sometimes when canceling a reload the player melees instead of shoot (while RMB is held down)
  • With Gunslinger control scheme, holding RMB is ignored if pressed right after pressing SHIFT while a lever animation is played with a Winfield
  • AI can attack a closer hiding player instead of the sound source that triggers the AI
  • Hellhounds might jump over obstacles on the ground
  • Players can reach some positions they are not supposed to have access to.
  • Player can get on boss building roof
  • Sometimes bullets that should penetrate don't penetrate the object
  • Nagant officer brawler cannot chain melee attacks properly
  • Having toggle for aim and sprint in gunslinger scheme delays the start of sprinting
  • Picking up a small weapon during a weapon switch animation (from large to small) ends in swapping the wrong weapon.
  • Sometimes a downed hunter doesn't get set on fire even tho it looks like he is complete in the flames
  • Player leaves crouch unintentionally on certain key combinations
  • Sometimes after picking up a gun or changing fire mode the player can't aim down sight
  • Stamina gets not reduced for two heavy melee hits with the Sparks after each other
  • Player melees when right and left clicking during the revolver spin animation
  • Butcher can sometimes be observed walking sideways or backwards
  • Player can get stuck while picking up clue and climbing ladder at the same time
  • Player unable to loot weapons, 'Ammo Full' displayed on pressing
  • Not everything of an extracted player gets removed on extract
  • The Assassin stabs 2 times in a row for an attack
  • The Assassin does not attack if a player is marked by its clone
  • Damage to assassin with explosives ( sticky bomb ) is inconsistent
  • Meathead is sometimes missing leeches and may not react to the player
  • Hive Barrels Bees don't attack the Player after the use of an antidote shot
  • Meathead attack can deal too much damage
  • Immolator interacts with already dead AI
  • Assassin and Spider can get stuck sometimes.
  • Items can be client side still on a loot box after someone else picked it up before
  • Looting a Hunter in QP can sometimes give no loot at all
  • Quad derringer ammunition goes directly into the chamber when interacting with an item box
  • Ammo replenishment of quad derringer doesn't work correctly in quickplay
  • Winfield can empty itself server side after player gets revived or swapping weapons
  • Meathead can sometimes get stuck at corners
  • Player can keep and win soul survivor even though he died in Quickplay (trading kills with wellspring carrier)
  • Gunslinger has different sensitivities for melee weapons and normal guns
  • Player has a hard time vaulting through a window with a bear trap inside it
  • Weapon is wrongfully re-selected when using a consumable and switching to another consumable
  • Concertina wire can prevent a choke bomb from extinguishing fire
  • Sometimes when vaulting the player can get synced inside the objects and be stuck
  • Used up tools get replaced when the player picks up a new tool
  • Standing close in front of a window and light meleeing doesn't break the window
  • Player can't open window shutters while cooking a throwable item (e.g. Frag grenade)
  • One of the 3 caged dogs might survive shot lantern for a while
  • Sometimes weapon can drop on top of each other and it is hard to loot the correct one
  • Razor wire can damage a player through walls
  • The assassin has issues discerning between players above or below him
  • Sticky bomb doesn't fall off if the player stops bleeding
  • Martini-Henry Marksman has no scope blur
  • Crosshair size changes depending on aspect ratio
  • Player can't shoot during an ads transition



UI
  • HUD elements for swapping weapons or looting items are increasing if players receives bleeding while looking at them.
  • News screen displays an empty screen when selecting the recruit button in legendary hunters news
  • Leaderboard column for kills and assist shows only kills
  • 'Hide Statistics' checkbox doesn't fully revert to previous status if a player cancels and confirms to loose unsaved changes
  • Wrong hunter will be shown when killer is back in lobby ( with his hunter been dead )
  • After leaving group and queuing for QP the button "Please wait" gets active/red again
  • Name of killer is still visible on 'Profile' view when 'show name of killer' is disabled
  • Every shotgun pellet has its own entry in the damage history
  • All filter in roster or store don't work properly
  • Slot selection doesn't jump to next slot when replacing a contraband with a new item when the dismiss pop-up appears
  • Not unlocked item doesn't get equipped when player has to dismiss the current equipped item
  • Damage history for the Explosive crossbow shows melee damage on direct hit
  • After assigning the "F" key to another function, it can't be reassigned to its two original functions
  • Death screen displays different elo from PvP rating and Summary Screen
  • Weapon tool tip is displayed on roster overview when changing from 'equipment' to 'overview'
  • Player can change hunter in between matchmaking counter and matchmaking timer
  • Images are displayed darker than the original
  • Equipment: Clean button is still visible when filters aren't matching an item
  • Non-host can access the Lobby subtabs after reforming groups after unloading
  • Damage history is missing damage ticks when getting shot while burning
  • UI elements go missing after clicking on the mission UI in the lobby screen
  • Replacing a consumable with another one won't jump to next free slot
  • Outline of team mate changes from blue to red when getting close to revive
  • Equipment bar numbers don't always get updated for the quad derringer after interacting with an item box
  • Two hud indicators for bullets from quad derringer get displayed when replenishing it
  • Boss token icon is flickering and doesn't stay in position when moving camera
  • HUD instantly disappears when switching from/to the LeMat in shotgun mode
  • Missing the "+" icon when unlocking a new weapon in book of weapons
  • Quickplay screen doesn't update on region switch
  • Bounty indicator lines may be wrong after some bounty extracted
  • When killed as last player in quickplay, "You are the only survivor" banner is shown
  • Crossbow (and variants) are displayed empty on the death screen (no bolts)
  • Death screen: Glass from bottles isn't visible
  • Damage history shows any damage that you made to yourself as "killed yourself"
  • Health regen is calculated ( subtracted ) from damage values in damage history.
  • No discard prompt when un-equipping a contraband legendary while already having one of the kind
  • Equipped weapon isn't always displayed on top of the list in the equipment screen.
  • Player can unlock a legendary hunter during matchmaking which will be automatically be picked
  • When queuing for QP, the other tabs can still be selected
  • NEWS - News feed sometimes stucks in an in-between state
  • 'Report Player' button doesn't get removed after a report was submitted (profile window needs to be closed to get it removed)
  • KDA ratio tool tip isn't translated in all languages except English
  • Old/outdated lobby state can be displayed in the background


Other
  • Teamsharing unlock for consumables and tools doesn't work correctly


~The Hunt Team