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Hunt: Showdown 1896 News

Developer Insight - Voice Chat Improvements


As promised last week, we wanted to share some changes coming to our in-game voice chat. Communication is key when it comes to coordinated gameplay, and with these improvements we aim to streamline the VOIP experience, enhance clarity, and resolve some reported issues expressed within the community.


Team Communication Options

Team communication has been enhanced in Update 2.2 alongside Post Malone’s Murder Circus, with the inclusion of team chat in All/Proximity Chat. This change ensures that your voice will reach your teammates, wherever they are, providing seamless coordination during tense moments.

 
What will be improved in the upcoming 2.2.1 update?


Improved Mute and Toggle State Mechanics


We have improved the muted mic icon by no longer auto-hiding it. The icon now remains visible, giving you consistent feedback about your muted status at all times. 
The system now respects your mute settings from the options menu when you join a game or switch voice channels. This will ensure your settings in the menu match what happens in the game. 
A new 'Toggle' state has also been introduced, making it easier to differentiate between continuous voice activation and toggle modes. This functionality is accessible both in-game and in the menu. 
Your last toggle state will also now be stored as an attribute, which means your prior preference will be reinstated when joining a new Mission. 

 
Bug Fixes for a Smoother Experience


We have also introduced several VOIP bug fixes that will contribute to an overall smoother and more responsive chat system, including:

  • Fixed an issue where the muted team voice input option wasn’t being respected in the menu, which could lead to logic problems inside the new communication system.
  • Resolved a bug where the Vivox push-to-talk state was incorrectly set to active upon game launch on PC.
  • Addressed a stalling issue caused by the Mute All option state being saved to a file during gameplay input.



These updates are designed to improve your communication options and make it easier to stay connected with your teammates during every Mission. We hope these changes will make the VOIP system a more reliable and easier to use experience, ensuring your voice is heard (or silenced) exactly how and when you intend.

Stay tuned for more updates, and as always, thank you for your feedback! It’s your input that drives these improvements and helps us make Hunt: Showdown 1896 the best experience possible.

A New Year of Hunt: QoL in Early 2025



Happy new year, Hunters!

To kick off 2025, we wanted to share a little more insight into what we have planned for the start of the year. We will be beginning by focusing on quality-of-life improvements and bug fixing as we look to improve the overall gameplay experience of Hunt. New events will be coming, but the core of these updates will center around performance improvements rather than tons of new content.

We have looked at some of the most severe bugs that currently exist, along with some of the most frequently reported, and more. While this is far from an exhaustive list of everything coming, here’s a brief list of just some of key fixes that you can expect for early 2025:

[h3]Gameplay Bugs [/h3]

  • Fixed various crashes and freezes that occasionally occurred during gameplay, as well as when loading in and out of a mission.
  • Fixed an issue where Player A could appear to be killed by Player B even after Player B was already visually dead.
  • Fixed an issue where players could potentially leave map boundaries, possibly by using vaulting.
  • Fixed an issue where the Poison effect could remain stuck on the player.
  • Fixed a problem where compounds occasionally seemed to be dominated by a single special AI type.
  • Fixed locations where players could become soft-locked or access unintended locations.
  • Fixed an issue where the Spider could fall through the floor or terrain upon death.
  • Fixed an issue where Assassin clones were sometimes not visible.
  • Fixed an issue where fire or bleed effects would continue when switching from healing with a first aid kit or syringe to stopping the effect with the 'F' key.


[h3]Weapons and Equipment [/h3]
  • Fixed an issue where bullets were not visible during the reload animation of the 1865 Carbine when using default ammunition.
  • Fixed an issue with ammo switching on dual pistols that caused mixed ammo, firing issues, or broken reloads.
  • Fixed an issue with the Avtomat where the fire rate was incorrect, third-person audio was broken, and bullets were loading at the wrong time.
  • Fixed various issues with hunters and equipment skipping.
  • Fixed an exploit where the hand crossbow with a revive bolt, combined with precise timing, allowed players to self-revive.
  • Fixed an issue where throwing a lantern during the extinguishing animation caused the player to get stuck, preventing sprinting, vaulting, and item usage.
  • Fixed an issue where some traps, consumables, and tools didn't count toward the "deal damage with traps/consumables" progress.


[h3]Hunter and Prestige Systems [/h3]
  • Fixed an issue where hunters could not be equipped or changed after prestiging following a server crash.
  • Fixed an issue where clicking the 'YES' button multiple times quickly in the confirmation popup could dismiss two hunters at once.
  • Fixed an issue where forcefully disconnected users could no longer change their hunter or equipment.
  • Fixed an issue where some prestige levels only mentioned a 'random skin', where users could actually choose from multiple rewards.


[h3]User Interface [/h3]
  • Fixed an issue where all scopes were misaligned during the first ADS with a centered crosshair position.
  • Fixed an issue where slots in the Free Hunter Recruits screen and Loadouts screen displayed static names.
  • Fixed an issue where weapons and hunters would remain on the screen and overlap when switching between menu tabs.


(Please note that this is only an insight as to what we will be fixing in early 2025, we may not have exact timelines for every fix just yet)

We are also aware of growing concerns around voice chat bugs, and with this mind we have a range of fixes coming in 2.2.1 due for release in the next few weeks. We will be sharing a blog early next week with more details on these changes.

We want to extend our heartfelt thanks to you all for the support through our biggest events, updates and launches that came throughout 2024. Your feedback, patience and support have been invaluable as we continue to improve and grow the world of Hunt.

Looking forward, 2025 will be another exciting year. The team have been hard at work on updates, quality of life improvements and some exciting new features that we’re looking forward to sharing more on over the coming weeks and months!

Double Events Points This Weekend!



Surprise! Double Event Points Weekend has arrived!

For one weekend only, the travelling circus ups the ante with Double EP across all game modes so you can grab our most popular ever Battle Pass rewards.

Available from December 20th 7:00 UTC to 22nd 22:59 UTC.

Happy hunting!

Update 2.2.0.1 Now Live!



Hunters,

Update 2.2.0.1 is live! Check out the full list of changes below.



  • Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate
  • Fixed an issue when the party host extracts, other members get disconnected prematurely before the timer runs out
  • Fixed an issue where the "Hex Breaker" hands did not glow when using the dark sight boost
  • Fixed an issue where the ear ringing effect remained indefinitely after extraction, only resetting when entering the next mission and firing a weapon
  • Fixed an issue where using Shadow Leap and dying causes Hunter health to continue draining after being revived
  • Fixed an issue where disconnecting and reconnecting during a game caused Vivox to stop working on consoles. On Xbox, players were unable to speak or hear others. On PS5, players could hear but not speak
  • Fixed an issue preventing the Auto-4 Shorty from unlocking
  • Fixed wrong damage stat for Vetterli Silencer to display 125 instead of 130
  • Clarified how the buy pop-up functions
  • Balance adjustments
    • Shredder changes:
      • Pledge Mark cost increased from 5 to 9
      • Saw Blade Extra Ammo reduced from 12 to 6
      • Frag Blade proximity radius has been halved
      • Frag Blade explosion radius has been halved
    • Fast Fingers: Cost increased from 4UP to 6UP
    • Levering: Cost increased from 4UP to 7UP

Server Downtime - December 19, 09:00 CET


Hunters, 
 
The Live Servers will be taken offline Tomorrow, December 19 at 09:00 CET to deploy Update 2.2.0.1. This update includes fixes for bugs that appeared after Update 2.2, as well as balancing changes to the Shredder. You can find the full list of patch notes below.

Thanks for your patience.

Est. Downtime ~3 hours.



  • Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate
  • Fixed an issue when the party host extracts, other members get disconnected prematurely before the timer runs out
  • Fixed an issue where the "Hex Breaker" hands did not glow when using the dark sight boost
  • Fixed an issue where the ear ringing effect remained indefinitely after extraction, only resetting when entering the next mission and firing a weapon
  • Fixed an issue where using Shadow Leap and dying causes Hunter health to continue draining after being revived
  • Fixed an issue where disconnecting and reconnecting during a game caused Vivox to stop working on consoles. On Xbox, players were unable to speak or hear others. On PS5, players could hear but not speak
  • Fixed an issue preventing the Auto-4 Shorty from unlocking
  • Fixed wrong damage stat for Vetterli Silencer to display 125 instead of 130
  • Clarified how the buy pop-up functions
  • Balance adjustments
    • Shredder changes:
      • Pledge Mark cost increased from 5 to 9
      • Saw Blade Extra Ammo reduced from 12 to 6
      • Frag Blade proximity radius has been halved
      • Frag Blade explosion radius has been halved
    • Fast Fingers: Cost increased from 4UP to 6UP
    • Levering: Cost increased from 4UP to 7UP