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Hunt: Showdown 1896 News

Hunt: Showdown 1896 Begins Now - Consoles & Bug Fixes



This is the third part of the update patch notes for Hunt: Showdown 1896. Part 1 can be located here, Part 2–here, and the Scorched Earth event description–here.



[h2]Controller Improvements [/h2]

Many improvements and additions have been made to the controller experience, with a large focus on enhancing camera control.

[h3]Axial Deadzones [/h3]
Diagonal inputs, which are less than the axial deadzone value, will now be returned to flat. This allows for minor vertical inputs to not interfere with each other, which is especially useful when trying to make a horizontal turn without changing your vertical aim.

[h3]Vertical Aim boost limit [/h3]
When vertical inputs reach a certain angle, Aim Boost strength will gradually reduce to 0.

[h3]Improved curves [/h3]
With the new engine and performance changes, the Exponential and Steady curves have been tweaked to get the best results.

[h3]Deadzones [/h3]
With the new engine, we identified some issues resulting in deadzone values being incorrect. This has been corrected, and the minimum deadzones for stick inputs have been reduced to allow for much more precise input values at the very low end.
Developer note:

Be careful when adjusting these settings, as very low values can be affected by stick drift due to hardware quality or degradation.


[h3]New defaults [/h3]
The default input settings have been revised and now represent a much higher quality gameplay experience than before.
Developer note:

Due to these changes, some settings will have been reset upon logging into the game. We recommend resetting all input settings to default before playing to ensure the best experience.


[h2]UI[/h2]

[h3]Console [/h3]
  • Simplified and minimalist UX/UI to accommodate console constraints.
  • Proven and tested UX/UI patterns that work across platforms.
  • Streamlined navigation and information architecture.
  • Contextual Actions Menu Tray for console players to access shortcuts and actions easily.
  • Enhanced visual impact to showcase Hunters, weapons, gear, and stats.
  • Intuitive mapping of the UX/UI to the d-pad and controller ergonomics.
  • Improved visual updated the Weapon Wheel.




[h2]Gunplay[/h2]
  • Fixed an issue where picking up Throwing Spears was not always possible while moving.
  • Selected Charms will now also be properly displayed in Soul Survivor.
  • Fixed an issue where Spitzer Ammo would only penetrate a single body.
  • Fixed an issue where players were unable to loot decoys from ammo boxes if they had full ammo already.
  • Bullets will no longer be stuck in their animations for the Scottfield Swift when performing a vault while a reload animation was already playing.
  • Fixed an issue where sometimes, the swapping of ammo would mismatch with the displayed amount compared to what the player actually got.
  • Players can no longer shoot the Dolch pistol while sprinting.
  • Fixed small rendering jitters on weapons, especially while looking through scopes.
  • Fixed an issue where the ammo count on the HUD would not immediately update when chaining a single fire action with a rapid-fire action, such as while Fanning.
  • Fixed an issue where sticky items such as Throwing Knives were sometimes duplicated when they hit their target, enabling the player to retrieve two such items instead of one.


[h2]Gameplay[/h2]
  • Fixed an issue where it was not always possible to interact with metal door wheels.
  • Fixed an animation issue where windows would show as closed for a single frame while playing the open animation.


[h2]Traits[/h2]
  • Fixed an issue where the Adrenaline Trait would not always instantly recover Stamina when on low health.


[h2]Meta[/h2]
  • Fixed an issue where placed items were sometimes de-synced between client and server, making it impossible to interact with them.
  • Fixed an issue where weapon sway was incorrect when aiming down sights right after landing from a fall.
  • Fixed some graphical issues where outlines were not always visible enough.
  • Fixed an issue in Soul Survivor where the player could pick up multiple Bear Traps without restrictions.
  • Fixed various issues where players were able to vault onto/into locations where they should not have been able to.
  • Any player movement will immediately stop when becoming disconnected, to prevent desyncs.
  • Fixed an issue where the first spectated player was not always the one who initially killed you.
  • Fixed an issue where unlocking a Blueprint would sometimes show multiple notification messages.
  • Players are no longer revived with very low HP after bleeding out from a Bear Trap.


[h2]AI[/h2]
[h3]General [/h3]
  • Made some minor improvements to avoid AI blocking each other.
  • Fixed various navigation issues with AI that could get them stuck.


[h3]Grunts [/h3]
  • Made some improvements to reduce the chance of Lantern Grunts dropping their Lanterns in unreachable places.


[h3]Meathead [/h3]
  • Fixed some minor animation glitches that would sometimes happen when killed while being staggered.
  • Fixed an issue where players jumping on Meatheads would sometimes launch the player high up in the air.


[h3]Hive [/h3]
  • Hives will not spawn Hive Swarms if they are inside a choke cloud.


[h3]Spider [/h3]
  • Fixed an issue where the Spider’s bite attacks would not land while it was on walls or ceilings.
  • Spider will no longer stop its frenzy when all players leave the arena, bringing it in-line with the behavior of all the other Boss Targets.
  • Small adjustments to Spider’s behavior have been made to make it more consistent in its attacks and be less exploitable.
  • The Spider now has the chance to do a bite attack when not in a frenzy.
  • Fixed an audio issue where players could hear a 'land' sound effect when the Spider was not actually landing yet.


[h3]Assassin [/h3]
  • Fixed an issue where the Assassin would sometimes be invulnerable to the effects of a Poison Bomb.
  • Fixed an issue where the Assassin would sometimes create clones on walls which could get stuck.


[h3]Animation [/h3]
  • Various fixes implemented for small animation issues.


[h2]Other[/h2]
  • Fixed an issue where using the Shadow Leap Trait against a Doctor Grunt would cause the dropped First Aid Kit to be damaged by the explosion.
  • Fixed render distance inconsistencies for lanterns above chicken coops and dog cages.
  • Fixed an issue where a Hunter could activate traps and sound traps (such as cans and glass) from below through thin floors.
  • Fixed an issue where a Hunter’s corpse could start sliding if killed while getting up after being revived.

Hunt: Showdown is going offline for 48 hours to prepare for its biggest update ever




Hunt: Showdown is undergoing a major change next week as it transitions into Hunt: Showdown 1896, featuring an upgraded engine, overhauled UI, big changes to the meta, and an all-new map—the first in three years. That's the good news. The bad news is that a big update means some big downtime, and Hunt: Showdown will be unavailable for two solid days beginning tomorrow...
Read more.

Server Downtime - August 13th, 7 PM CEST


This is it, Hunters.

We are mere days from the launch of Hunt: Showdown 1896, and as noted in July, Hunt: Showdown servers are going dark for 48 hours starting Tuesday, August 13th from 7pm CEST.

This means the game will be unavailable on any platform as we ready Mammon's Gulch for your much anticipated arrival.

Thank you for your understanding, patience and support as we enter into a whole new era of Hunt together on 15th August.

Twitch Drops are Back with Hunt: Showdown 1896



Twitch Drops are back to celebrate Hunt: Showdown 1896—our biggest launch ever! First, we want to thank our amazing community for supporting Hunt throughout the years. We couldn't have done this without you, and we hope you enjoy the new experience.

To get Hunt: Showdown 1896 off to a great start, why not watch your favorite streamers and get some new gear to help you in Mammon's Gulch? This Twitch Drops campaign will run between the August 16th (15:00 UTC) – August 23rd, 2024 (15:00 UTC), and we're bringing some fan favorites back again. If you missed out on any previous Drops, then now is the time to get watching.

Already own some of the gear? No problem—we've got another pool of rewards available for you!

Check out the rewards and schedule below.

August 16th (15:00 UTC) – August 17th, 2024 (15.00 UTC)
Watch any participating Hunt: Showdown 1896 streamer for 240 mins to unlock Roe Stalker (Knife).

If you already own Roe Stalker (Knife), then one of the following rewards are up for grabs and will be given at random:

  • Sideshow Judge (Throwing Knives)
  • First Forge (Throwing Knives)
  • The Claw (Throwing Knives)
  • Reaper's Arm (Knife)
  • Knotted Spine (Knuckle Knife)

If you already have the above items unlocked, then you will be rewarded with 5,000 Hunt Dollars!

August 17th (15:00 UTC) – August 18th, 2024 (15:00 UTC)

Watch any participating Hunt: Showdown 1896 streamer for 240 mins to unlock Hera's Gift (Charm).

If you already own Hera's Gift (Charm), then one of the below rewards will be granted to you, at random:

  • Ferryman's Coin (Charm)
  • Nemean Claw (Charm)
  • Ruby's Favor (Charm)
  • Blood Bullet (Charm)

If you already have the above items unlocked, then you will be rewarded with 5,000 Hunt Dollars!

August 18th (15:00 UTC) – August 19th, 2024 (15:00 UTC)
Watch any participating Hunt: Showdown 1896 streamer for 240 mins to unlock Alley Cat (Bornheim No. 3).

If you already own Alley Cat (Bornheim No. 3), then one of the below rewards will be granted to you, at random:

  • The Pearl (Conversion)
  • Silent Sting (Bornheim No. 3 Silencer)
  • Widower (Conversion Chain Pistol)
  • Intrinsic Sin (Uppercut)
  • Bad Blood (Dolch 96)

If you already have the above items unlocked, then you will be rewarded with 5,000 Hunt Dollars!

August 19th (15:00 UTC) – August 20th, 2024 (15:00 UTC)
Watch any participating Hunt: Showdown 1896 streamer for 240 mins to unlock Moondial (Charm).

If you already own Moondial (Charm), then one of the below rewards will be granted to you, at random:

  • Ferryman's Coin (Charm)
  • Nemean Claw (Charm)
  • Ruby's Favor (Charm)
  • Blood Bullet (Charm)

If you already have the above items unlocked, then you will be rewarded with 5,000 Hunt Dollars!

August 20th (15:00 UTC) – August 21st, 2024 (15:00 UTC)
Watch any participating Hunt: Showdown 1896 streamer for 240 mins to unlock Storied Past (Quad Derringer).

If you already own Storied Past (Quad Derringer), then one of the below rewards will be granted to you, at random:
  • Honor Shredder (Concertina Trip Mines)
  • Revelation (Quad Derringer)
  • Ash Bound (Choke Bombs)
  • Death's Beacon (Flare Pistol)
  • Rising Sun (Flare Pistol)

If you already have the above items unlocked, then you will be rewarded with 5,000 Hunt Dollars!

August 21st (15:00 UTC) – August 22nd, 2024 (15:00 UTC)
Watch any participating Hunt: Showdown 1896 streamer for 240 mins to unlock Swallow's Tail (Centennial).

If you already own Swallow's Tail (Centennial), then one of the below rewards will be granted to you, at random:
  • Pioneer's Blood (Vetterli 71)
  • Calamity Jane (Centennial)
  • The Redmartin (Ranger 73)
  • Augusta (Frontier 73C)
  • Altar Boy (Lebel 1886)

If you already have the above items unlocked, then you will be rewarded with 5,000 Hunt Dollars!

August 22nd (15:00 UTC) – August 23rd, 2024 (15:00 UTC)
Watch any participating Hunt: Showdown 1896 streamer for 240 mins to permanently unlock a Random Hunter. The following previous Twitch Drops Hunters will have priority:

  • Lulu
  • Kill Buyer
  • Billy Story
  • Steel Eyed
  • The Infected
  • Umpire's Bane

If you already own all previous Twitch Drops Hunters, then you will unlock a Random Hunter from the list of Blood Bond Hunters. There is also a very small chance you will unlock Bad Hand.

If you already own all the Blood Bond Hunters, then you will be rewarded with 10,000 Hunt Dollars!

Supply Crates

Supply Crates are bundles of rewards that players can earn every day during Twitch Drops. They contain in-game item instances such as Weapons, Tools, Consumables, and a random amount of Hunt Dollars.

Watch any participating Hunt: Showdown 1896 streamer for 60 mins to unlock one Supply Crate. A maximum of 3 crates can be earned per day. Like the other rewards, the reward day will change over at 15:00 UTC.

For details about how to set up your account as well as other frequently asked questions, check out our FAQ page here.

Thanks again for being a part of this incredible journey, we hope you enjoy the brand-new Hunt: Showdown 1896 experience!

Hellborn Reveal Trailer



Mammon's Gulch was torn asunder as men did what men do in order to fill their pockets. Due to rampant greed, we cut and took from a wound left to fester.

From the infection, something began to rise, a fever so rampant it set the ground itself alight with hatred. Bestial screams filled the horizon as the Hellborn burst forth in anger. Nature's revenge? Or something far darker...

[previewyoutube][/previewyoutube]