
Crytek have no plans to make a sequel to sweaty monster-culling FPS Hunt: Showdown, and will thus hopefully avoid the publicity problems currently faced by Activision-Blizzard's Overwatch 2 and Valve's Counter-Strike 2 - both presented as sequels with fancier technology, but in practice, more like service-game content seasons arbitrarily upgraded into replacements, with the 'previous' games, Overwatch and Counter-Strike: Global Offensive, being taken offline to avoid splitting the playerbase.
Speaking to me in an interview about Hunt's evolution since its launch out of early access in 2019, the game's general manager David Fifield observed that while Crytek may yet make another Hunt game it won't be a straight Showdown follow-up - and it certainly won't come at the expense of your ability to play the original game.

Crytek's Hunt: Showdown may yet receive a single-player campaign, if the stars align, as the developers dig ever deeper into the asymmetrical multiplayer shooter's wonderfully plague-ridden narrative backdrop. Originally released out of Steam and Xbox early access in 2019, the game introduced single player PvE trials back in June 2020, much to Alice0's enthusiasm. It also now sports a scripted, voiced tutorial in which you stalk around farmhouses, learning the ropes and murdering wooden dummies at the behest of a leathery dude in the bushes. Could some kind of proper story component follow? Crytek have certainly thought about it.