DevBlog #2
Shattered World

To bring you our game a little closer we want to share some of the key features of the game. First we have the “shattering”. In certain points of the game your surroundings will shatter for different reasons. Some will show you a new way, others are to give you hints on how to solve a problem.
Changing Environment

The Shattering is not a traditional adventure game, but it contains certain elements of the genre, such as small puzzles. In some cases you have to look around and maybe something will reveal itself.
Changing Objects

Objects you find can change depending on “how close” you look at them (Since it is a game, this obviously means zooming in and out). We use this to present the lore of the game and sometimes progress is based on certain items and its details.

To bring you our game a little closer we want to share some of the key features of the game. First we have the “shattering”. In certain points of the game your surroundings will shatter for different reasons. Some will show you a new way, others are to give you hints on how to solve a problem.
Changing Environment

The Shattering is not a traditional adventure game, but it contains certain elements of the genre, such as small puzzles. In some cases you have to look around and maybe something will reveal itself.
Changing Objects

Objects you find can change depending on “how close” you look at them (Since it is a game, this obviously means zooming in and out). We use this to present the lore of the game and sometimes progress is based on certain items and its details.