DevBlog #4
A lot of things happen when you make a game and we are excited to show you the progress we made and what changes happened during the making of the game to the visual.

Inspiration is the key
For creating a room we needed inspiration. So our journey started with looking for reference pictures from different origins for our first location we want to present, the hotel lobby. We got these pictures from movies like the Grand Budapest Hotel and existing, mostly abandoned places so the end result could be as realistic as possible.
Sources: https://www.proj3ctm4yh3m.com/urbex/2014/08/30/urbex-terrys-chocolate-york-north-yorkshire-may-2014-revisit-2/
Movie: Grand Budapest Hotel, 2014
Hotel Lobby

From these inspirational pictures we built a white lobby with nearly no textures… shading was also not included in that status of constructing. Over time we added more and more details, structures, highlights and shades to get the realistic look we are going for in the game in general.
This part took probably the longest overall in the game. 3 people worked on it for a long… long… long time, we can’t even tell how long it really took to finish up this complex setting.

Inspiration is the key
For creating a room we needed inspiration. So our journey started with looking for reference pictures from different origins for our first location we want to present, the hotel lobby. We got these pictures from movies like the Grand Budapest Hotel and existing, mostly abandoned places so the end result could be as realistic as possible.
Sources: https://www.proj3ctm4yh3m.com/urbex/2014/08/30/urbex-terrys-chocolate-york-north-yorkshire-may-2014-revisit-2/
Movie: Grand Budapest Hotel, 2014
Hotel Lobby

From these inspirational pictures we built a white lobby with nearly no textures… shading was also not included in that status of constructing. Over time we added more and more details, structures, highlights and shades to get the realistic look we are going for in the game in general.
This part took probably the longest overall in the game. 3 people worked on it for a long… long… long time, we can’t even tell how long it really took to finish up this complex setting.