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DevBlog #3



A Nightmare in White

Our game is build with a certain style in mind. You are afraid of the dark? No worries, we went a different way. The Shattering is mainly focused on the color white. The idea was to build a game which can freak you out without scare jumps and without the typical dark color schemes.



The Teddy

In other psychological games, puppets and dolls are normally part of the dark side, the bad guys. In our game this is not the case. The teddy is rather your friend and helper than your enemy.



A Maze

We try to play with the players mind a lot, create confusing moments where solutions will lead to even more confusing moments.