Future Plans + Patch released!
Hello Humans!
We just released a little Patch that fixes a wide variety of bugs and add a few improvements to the game. Read more about the details in the second half of this blog post!
Since many of you are curious, let's talk about what are plans are for the future!
[h2]Adventure Levels[/h2]
In the immediate future, we're going to be focusing on expanding the capabilities of the Level Editor, creating a new type of level that takes place completely outside of the Arena!
Levels that quickly leave the arena to have a fantastic adventure elsewhere is a pretty common scenario among the more elaborate levels created by the community!

We're really excited to see what everyone makes when this constraint is removed. We'll also be looking into things like checkpoints, saving progress etc. to let you make things that are similar in structure to our own Story Mode levels.
If this makes you at all excited, join us on Twitch where we'll be streaming the building of this feature! :)
[h2]Workshop Curation / Competitions![/h2]
The other side of our Level Editor focus is that we'll be looking into ways of supporting more official Level Editing Competitions, and find cool ways to highlight high quality workshop content that stands out from the crowd.
We really enjoy the energy of people coming together to make cool stuff, and want to set up systems that facilitate that happening on a regular basis.
Next competition coming up will be for Halloween, but don't start making your levels yet. We'll likely make this one lean on our new format taking place outside of the Arena. :)
[h2]Server Stability / Performance[/h2]
In parallel to new feature development we are investigating ways to make our servers more performant and more reliable. This is a huge undertaking that involves overhauling how pretty much everything works in terms of hosting and matchmaking, so it might take a while, and comes with a healthy does of uncertainty in terms of specific outcomes.
Nevertheless this is something we feel could be better in the game right now, and we have some promising investigations in the works. More info about that when we have it!
[h2]Next game!??!?[/h2]
At some point in the next few months we'll start exploring what games we're making next! We'll still be working on some Clone Drone things at the same time, but if you see us start to work on weird things that have no robots or laser swords, this might be what's happening. ;)
[h2]New Multiplayer Game Modes[/h2]
It's maybe a bit early to talk about the specifics of this, but let's just say we are addicted to game modes and have plans to explore more of them!
What kind of game modes??? We'll likely experiment with more than one type to see what ends up being fun. Let us know what you'd be excited about in the comments!
ok, so that was a lot of info about the future. What did we do in the last few weeks?
We made this patch that just went out! (1.0.0.24)
[h2]Emperor Combat Tweaks![/h2]
So right after launch you had a lot of feedback on the Emperor, especially on Insane difficulty!
For our immediate hotfix we didn't change the Emperor at all, but with this one we took the time to improve the fight in the following ways:
In addition to these changes, we also changed the amount of energy you have when mind transferred into robots! Both spear1 and sword1 now have 2 energy bars instead of 1, which makes confronting difficult enemies slightly less impossible with them. It also increases the tempo for both Chapter 4 and 5, so overall we think it's a pretty fun change!

[h2]Performance improvements![/h2]
A focus for this release was to increase performance across the board. While many of these changes might be primarily felt in our console patches that also went out today, you might feel the improvements in the Steam version as well.
[h2]PlayStation / Switch: Full gyro support![/h2]
Do you enjoy having Gyro on all the time? We've added a setting to allow you to always turn your controller to turn the camera, as opposed to it only being active when using the bow.
[h2]Bug fixes![/h2]
And there you have it! The next few months are going to be a lot of fun.
As always, let us know your thoughts in the comments!
Cheers,
Erik + team
We just released a little Patch that fixes a wide variety of bugs and add a few improvements to the game. Read more about the details in the second half of this blog post!
What's next for Clone Drone??
Since many of you are curious, let's talk about what are plans are for the future!
[h2]Adventure Levels[/h2]
In the immediate future, we're going to be focusing on expanding the capabilities of the Level Editor, creating a new type of level that takes place completely outside of the Arena!
Levels that quickly leave the arena to have a fantastic adventure elsewhere is a pretty common scenario among the more elaborate levels created by the community!

We're really excited to see what everyone makes when this constraint is removed. We'll also be looking into things like checkpoints, saving progress etc. to let you make things that are similar in structure to our own Story Mode levels.
If this makes you at all excited, join us on Twitch where we'll be streaming the building of this feature! :)
[h2]Workshop Curation / Competitions![/h2]
The other side of our Level Editor focus is that we'll be looking into ways of supporting more official Level Editing Competitions, and find cool ways to highlight high quality workshop content that stands out from the crowd.
We really enjoy the energy of people coming together to make cool stuff, and want to set up systems that facilitate that happening on a regular basis.
Next competition coming up will be for Halloween, but don't start making your levels yet. We'll likely make this one lean on our new format taking place outside of the Arena. :)
[h2]Server Stability / Performance[/h2]
In parallel to new feature development we are investigating ways to make our servers more performant and more reliable. This is a huge undertaking that involves overhauling how pretty much everything works in terms of hosting and matchmaking, so it might take a while, and comes with a healthy does of uncertainty in terms of specific outcomes.
Nevertheless this is something we feel could be better in the game right now, and we have some promising investigations in the works. More info about that when we have it!
[h2]Next game!??!?[/h2]
At some point in the next few months we'll start exploring what games we're making next! We'll still be working on some Clone Drone things at the same time, but if you see us start to work on weird things that have no robots or laser swords, this might be what's happening. ;)
[h2]New Multiplayer Game Modes[/h2]
It's maybe a bit early to talk about the specifics of this, but let's just say we are addicted to game modes and have plans to explore more of them!
What kind of game modes??? We'll likely experiment with more than one type to see what ends up being fun. Let us know what you'd be excited about in the comments!
Patch Notes!
ok, so that was a lot of info about the future. What did we do in the last few weeks?
We made this patch that just went out! (1.0.0.24)
[h2]Emperor Combat Tweaks![/h2]
So right after launch you had a lot of feedback on the Emperor, especially on Insane difficulty!
For our immediate hotfix we didn't change the Emperor at all, but with this one we took the time to improve the fight in the following ways:
- Jump damage: No longer active at the start of the jump! No longer active directly after he lands.
- Shockwave attack: Decreased the radius slightly, and increased the cooldown before next use.
- Imperial Armor Bots: No longer give armor or shoot down arrows while they're being constructed!
In addition to these changes, we also changed the amount of energy you have when mind transferred into robots! Both spear1 and sword1 now have 2 energy bars instead of 1, which makes confronting difficult enemies slightly less impossible with them. It also increases the tempo for both Chapter 4 and 5, so overall we think it's a pretty fun change!

[h2]Performance improvements![/h2]
A focus for this release was to increase performance across the board. While many of these changes might be primarily felt in our console patches that also went out today, you might feel the improvements in the Steam version as well.
[h2]PlayStation / Switch: Full gyro support![/h2]
Do you enjoy having Gyro on all the time? We've added a setting to allow you to always turn your controller to turn the camera, as opposed to it only being active when using the bow.
[h2]Bug fixes![/h2]
- Music cutting out! We fixed the music sometimes cutting out when a lot of sounds were playing at once.
- Fixed a crash from your laser raptor friend lasering things in the central corridor of Chapter 5.
- The Emperor can now jump on jump pads without getting stuck
- Removed energy bar from end of chapter 3 cutscene.
- First Emperor confrontation in Chapter 5 now correctly resets your mind transfers.
- Chapter 5 Insane achievement: We had some reports of it not unlocking for people, and made the way we do that a bit more reliable.
- Fixed spectator mode not allowing you to switch character when using controller!
- Emperor skin had a bug where the legs would not fall off when cut in multiplayer. Fixed that!
And there you have it! The next few months are going to be a lot of fun.
As always, let us know your thoughts in the comments!
Cheers,
Erik + team