Hotfix: Minor Performance Optimization!
Hello humans!
Our previous update tweaked some subtle stuff around physics that led to a decrease in character movement speed for some players.
We just updated the "maximum allowed timestep" to strike a better balance between maintaining a consistent framerate while making sure the physics simulation is not too dependent on the visual framerate.
Let us know if you notice anything different!
Cheers,
Erik
Our previous update tweaked some subtle stuff around physics that led to a decrease in character movement speed for some players.
We just updated the "maximum allowed timestep" to strike a better balance between maintaining a consistent framerate while making sure the physics simulation is not too dependent on the visual framerate.
Let us know if you notice anything different!
Cheers,
Erik