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Clone Drone in the Danger Zone News

30% OFF during the Fighting Sale Live Stream!

Hello!

Clone Drone is being featured in the Steam Fighting Sale. We are celebrating this by live streaming the game for 3 hours starting at 5pm GMT / 12pm EST on Saturday 14th!



Josh will be playing the Battle Royale, Duels and some single player so if you'd like to battle against one of the team, make sure you join us!

- Josh, Community Manager at Doborog

Fighting Sale Live Stream!

Hello!

Clone Drone is being featured in the Steam Fighting Sale. We are celebrating this by live streaming the game for 3 hours starting at 5pm GMT / 12pm EST.



Josh will be playing the Battle Royale, Duels and some single player so if you'd like to battle against one of the team, make sure you join us!

- Josh, Community Manager

Update 19 - Spear & Shield Refresh, Japanese & Korean, Updated Next Chapter Date

Happy October! Doborog has been heads down hard at work on the epic final Story Mode chapter—see update on timing of that below—but we're taking a pit-stop to put out an update of some improvements we wanted to get out ASAP!

🛡 Spear and Shield Overhaul!


In response to feedback, we've decided to refresh the Spear and Shield mechanics! Many didn't like combat with the spear—to the point it was banned from fan tournaments due to flicking. We hope this update helps these weapons become a fun part of competitive play once again.

  • The Spear damage area (the part that destroys voxels) has been changed to wide instead of long, making the spear more effective when it travels forward, and worse when it travels sideways.





  • Spear flicking was still possible in multiplayer, so we have restricted it even more. Let us know how it feels!
  • The Shield is now breakable! That's right. The shield no longer protects you forever, but takes damage whenever a weapon hits it. This makes combat more interesting, and opens up for strategies that are less about going around the shield, and more about whittling it down to get past it.





🌏 Japanese (日本語) and Korean (한국어)!


Yes! More human languages for the communication bank. The robots now support Japanese and Korean subtitles.

Beautiful!



Like with the other languages, we would love to hear your feedback to improve the quality of the translations. Let us know if something doesn't feel quite qilsnib enough.

Quality of Life Improvements


[h2]Better Crosshair for Spear and Bow[/h2]

The crosshair on the bow and spear could previously be hard to see depending on the situation. The bow and spear now have a new crosshair that's bigger and inverts the colors behind it for maximum contrast. Let us know how it feels!



[h2]Arrow Rotation now SNAPS[/h2]
Arrow rotation now snaps instantly between vertical and horizontal mode, giving you unprecedented tactical control for how you deal damage. Hotshot Arrow-Shooting Tip: Spidertrons mainly bob up and down.



[h2]Head Damage: Not always fatal![/h2]

Has THIS ever happened to YOU: 3 decorative voxels get taken off the beautiful horn attachment of your robot head, and you fall down on the ground, dead as the day you were harvested?

Now head damage is only fatal if it damages the important cubes sitting near where your central processing unit resides (a 2x2 cube 3 voxels above the neck).

[h2]Helping Stationary Bow1s Un-stick in Twitch Mode[/h2]

In Twitch Mode bow1s now walk towards you if they're the last type of enemy in the level, which should cause fewer issues with them landing on pillars and taunting your inability to destroy them.

[h2]Fix for Armor Exploit in Last Bot Standing[/h2]

It used to be possible to acquire armor in LBS, leave and re-join the match, and continue to have that armor for zero upgrade points. No longer!

Chapter 5 - New Release Date


We are still hard at work on Chapter 5, and we're now aiming to release it early next year.

Why the delay? A few reasons combined made it a choice we hope you can appreciate:

  • Scope/Quality/Time balance - As some say, pick two 😅. While we could have rushed the final chapter update out sooner, we felt that adding a bit of time lets us get closer to the updates the game deserves for its exit out of Early Access. This includes the quality of life changes in this update, and epic-ness of Chapter 5 :)
  • Making a big splash with full release - We are planning a big push to share the game more widely with the full release, and (you might have noticed) the end of this year is packed with the releases of new games and consoles. We want to harvest and upload the minds of as many humans as possible into the arena at release, and we've learned choosing the date wisely is part of that. We will announce more about the release here at a later time, too!
  • Console requirements - We are planning to launch on (at least) 3 different consoles! Parallel to Chapter 5, our porting team has been working tirelessly towards making sure the game has the features required by consoles.


As always, for those of you who live on the bleeding edge, you can follow our development live on Twitch, and even try out the current (very buggy!) build in the experimental branch. While we know how it can be disappointing to have release dates slip, we hope you all can appreciate where we’re landing!

Thank you all for being amazing OG Clone Drone community members! We are so glad to have those of you who have stuck with us throughout the long development process with us during launch and beyond. 💙

Update: Level Editor Character Animations! + Bug fixes!

Hello humans!

We've been building a lot of cool tools for Chapter 5!
While we work on the chapter, we thought it would be fun to share them with you in a little update.


Manual Character Animations: Animate limbs!
While you could already play existing animations on characters, now you can go a step further and make granular adjustments to a character's pose directly inside the Level Editor!



This is great for cinematic moments (we're using it for Chapter 5) as well as creating new and interesting attack / movement patterns for the enemies of the game, specific to your level.




Animation Tutorial!
So how do you make crazy new animations? We made a tutorial! :D
https://www.youtube.com/watch?v=Az-vqwRkY_0


Other cool Level Editor Features

[h2]Animation Folders[/h2]Now you can organize all your animation tracks in handy folders! This is great for big and complex animations.

[h2]Use Key Triggers[/h2]Ever wanted to make the players of your level press a button? Now you can.

[h2]AITriggerArea now lives in the Triggers folder![/h2]This might seem like a minor change to highlight, but this confused a lot of people!
If you want to triggers things when the player walks into an area, use the AITriggerArea.

Bug Fixes

We fixed a number of bugs with this release:
  • Exploit in LBS: You can no longer get both Armor and Sword.
  • Twitch Notifications in the game are back! You can now see when both developers and other streamers are live.
  • Fixed a terrible crash bug happening to people in Story Mode.
  • ...and many other small things.



That's it for this update. Let us know if you make a super cool animation with the new tools! :D

Chapter 5 preview!

In progress: The epic conclusion to story mode!
Chapter 5 will bring us to the final showdown of the Clone Drone storyline.

We've been working hard on laying down the foundations, exploring new game mechanics and expanding our level editor technology to raise the quality of our content even higher.

One of the key questions we asked ourselves at the end of Chapter 4, was how to proceed from its cliffhanger of an ending. We could move the plot along using cutscenes, but I'm happy to announce that instead you'll be able to have full control of your new battlecruiser in glorious 3D space combat!!!



Launching out of Early Access!
With the release of the final chapter of the story mode we're also going to be launching the game out of Early Access!

We'll likely put out an update or two after launch, but after four awesome years of development we're starting to look ahead towards what other cool games we can build. We hope you'll join us on that journey when the time comes! :)

Clone Drone comes to consoles!
We're super excited to tell you that Clone Drone will be coming to Xbox One, Playstation 4 and Nintendo Switch!

While the main team finishes up Chapter 5, the talented people at The Knights of Unity are hard at work making sure the game integrates smoothly with all the major consoles.

When??
We're aiming to launch both Chapter 5 and the console releases in in one glorious update sometime around October.

Note: This date is not confirmed and might change, but that's what we're aiming for right now.

Follow the development!
The experimental branch has a preview of space combat here:
http://clonedroneinthedangerzone.com/experimental
We'd love to know what you think of it so far. :)

As always, you can follow the progress of Chapter 5 live on Twitch right here: https://www.twitch.tv/doborog

Let us know if you have any questions!