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Clone Drone in the Danger Zone News

The Zombie Adventure Level Competition is almost over!

Hello Humans!

We are excited to play your adventure levels! This post is a reminder that the competition is ending soon and what will happen next.



If you have not submitted your level yet, please do it using this link:
https://inj5jehpdl0.typeform.com/to/w06fEpwd

[h2]The submissions will close at 23:00 Thursday 25th November, Coordinated Universal Time (UTC)![/h2]
Check how long you have at this link: https://notime.zone/MpHwtava9Hq1p

Once the Submissions have closed, you can see all accepted levels in this Steam List here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2663001530

Vote for your favourite by clicking Like on the Adventure Levels that you enjoy and the level with the most Thumbs Up will win the Community Vote award!

If you want to see the Levels being played. I'm going to be streaming them on Twitch.tv/gamingftl on Friday 26th at 2pm UK time. Check the time in your timezone here https://notime.zone/MpHx3ku8vHGDJ

Any questions you have, feel free to post them in the Steam Forums or the Doborog Discord https://discord.gg/doborog

Happy Level Editing!
Josh

November 3 bugfixes!

Hello humans!

We just deployed a small update (1.1.0.56) fixing a few bugs:
  • The Emperor and zombies no longer die instantly when you separate the torso from hips!
  • Fixed issue where legs would stay attached when you damaged the connection between torso and hips from above.
  • Fixed the workshop browser crashing when updated quickly on a slower connection
  • Imperial Armor Bots can now appear in Workshop Levels!
  • Fire traps shooting fire no longer alert enemies in stealth game mode.
  • Emperor Shockwave and grenades no longer crash the game if they happen next to enemies hidden by sections
  • Added a few missing translations in Korean and Traditional Chinese

No major changes other than that.

As always, if you find bugs or experience crashes, feel free to email us at [email protected], make a forum thread, or post about it in our discord

Cheers,
Erik

Zombie Adventure Level Competition!

There is a lot to celebrate this November! We have added the Adventure Mode level type to our Level Editor! You can also download and play new levels right from our new Level Browser to see what they look like.

[h2]The theme is...[/h2]
Zombie Adventure!

[h2]Rules:[/h2]
  • Make an Adventure mode level. Endless mode and Challenges won't be entered for the competition.
  • Make your level fit the theme of Zombie Adventure.
  • Only Enter one (1) level per person.
  • You are allowed to work with other people to make a level.
  • You can submit levels you've made before the start of the competition. They must meet the rest of the rules.
  • You can edit the game as much as you want until the deadline. We will judge the level on the deadline.
  • We reserve the right to disqualify any entries that we think are inappropriate.
  • Feel free to share your levels with friends and other community members to play! As long as posting doesn't spam or break the Discord guidelines!


[h2]How do I make an Adventure Level?[/h2]
Community Manager Josh has made a guide on how to make a level in Adventure Mode!
https://steamcommunity.com/sharedfiles/filedetails/?id=2643213579
If you have any other questions there are lots of experienced Level builders in our discord https://discord.gg/doborog

[h2]Awards[/h2]
[h3]Community Vote Award[/h3]
- The map with the most thumbs up (from the start of the competition) on the Steam Workshop will win!
- Please post your levels to the Doborog Discord and other Clone Drone Discords to get people to play and vote for your level! If you're not sure about self promotion, ask Josh or Carissa!
[h3]Best Animation[/h3]
- Use the animation system to make the robots do or say something cool!
[h3]Best Decorated[/h3]
- To win this award, build something that looks awesome! A level that's more than cubes and enemies.
[h3]Most Epic Fight[/h3]
- Win this by creating the most fun combat experience!
[h3]Scariest[/h3]
- Spook us! Zombies can be scary so if you want to make a scary level!
[h3]Best use of Stealth[/h3]
- We have a new Stealth mechanics where the robots will listen and look for the player. Make a level with stealth and the new patrol routes to have a chance to win this level!

[h2]What do I get if I win?[/h2]
[h3]Your level gets featured on the front of our new Level Browser![/h3]
[h3]Emote![/h3]

[h3]Voxel Art Course![/h3]
Our artist Zach Soares is the genius behind our new Zombies and he can teach you how to make 3D models in the same style as Clone Drone!

[h2]Where do I enter my level?[/h2]
Once you are done, put the link to your level in this form!
https://inj5jehpdl0.typeform.com/to/w06fEpwd

The end of this competition is the 25th November 2021. We will announce the winners after that date, as soon as we have played all the levels!

If you want to share what you're making or ask for help, our Community Discord is full of amazing Level Editors who can assist you! Join at this link https://discord.gg/doborog

Happy Level Editing!
Josh

The Halloween update is here with a 30% Discount!



Happy Halloween Humans!

To Celebrate this new update, Clone Drone in the Danger Zone is in the Halloween Sale!

30% OFF in the Steam Halloween Sale!


This new update is big and comes with a new enemy type, a new Level Editor mode and a new Official Adventure to play!

We have added Zombie Enemies!


These robots are rusting and dangerous! Their big claws can tear a robot into scrap metal very quick.

There are four Zombies, from the small Level 1 Zombie to the Level 4 Fire Zombie!

You can use these enemies in the Level editor or try the Trouble at Zombie Tower Adventure to see how scary they can be!

Adventure Levels - A new Level Editor mode!


Do you want to make and play levels outside of the arena? The Adventure Mode is a free space to create any shaped level you want!

Here is a quick list of all the additions to the Level Editor:
  • Adventure Levels let you build outside of the arena.
  • New Stealth Mechanics so robots can only attack if they see the player.
  • Make your robots walk around a patrol route so the player can hide from them.
  • Customise the Win and Lose conditions of your levels.
  • Checkpoints so you can spawn the player wherever you want.
  • Upgrade Bot is here! You can put him anywhere and give the player more upgrade points.


We are working on a tutorial to cover all of these new features and help more people make Adventure Levels!

You can create Adventure levels in the Level Editor and post them to the Steam Workshop for everyone on PC to play.

Play the new Zombie Adventure!


We have made a new level so you can see all the new features. In Trouble in Zombie Tower, you will have to sneak past all the Zombies guarding the tower so you don't have to fight them all at once!

[h3]Download it from the Steam Workshop![/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2638435264

Please send us anything you make with Adventure Mode or Zombies in our discord! https://discord.gg/doborog

Have a happy Halloween!

Josh - Community Manager

Multiplayer Hotfix - 1.0.0.29

We just pushed a fix for multiplayer not connecting which began occurring about 18 hours ago. Let us know if you are still unable to connect to multiplayer for any reason, making sure to confirm your game version is updated to 1.0.0.29.

[h2]What needed fixing?[/h2]

Around 10pm EST Tuesday we noticed a majority of player connections began failing. After investigating we learned from our multiplayer networking service provider that a service they relied on went down and would require a client-side patch to hotfix their library. So we had to update the game client to fix it!

[h2]What about consoles?[/h2]

We are submitting the same fix to Switch and PS4 shortly and asking for emergency patch review, but it may depend on how long their reviews take, fingers crossed!

Xbox should be uninterrupted, let us know if you do see any issues connecting to games. Cross-play should also still be intact!

[h2]Why did resolving it take the whole day?[/h2]

We were waiting for our partner to completely fix the problem with a patch fix, which just came in 45 mins ago - so we got it implemented, re-tested and pushed it live just now!

Thanks to everyone who let us know about this issue early, and for everyone’s patience while we got this sorted out!