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Old World September 25th Updated Test Build

Test Branch 1.0.74203 Test 2024-09-25

[h2]Design[/h2]
  • Improvements now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP)
  • Undo re-enabled for strict(teams) turnstyle cloud games. Once the game is loaded, a turn must now be completed before other players on the team can take their turn
  • Shrine of Water now gives 10 money per nets improvement in the city in addition to previous effects
  • Shrine of Healing now gives a free Healer promotion to units built in the city instead of the previous healing ability
  • Revised law switch costs. First switch costs 200 civics and each subsequent change costs 100 extra
  • Power comparison is now solely calculated on military unit strength, with ships counting for less based on how much water is on the map
  • Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile
  • Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options)
  • Rally Defense now only activates on killing promotable military units (i.e. not Militia)
  • Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc) try first to spawn them on the tile of the improvement
  • Balance pass on Punic Duel premade map


[h2]Programming[/h2]
  • Event processing performance optimization
  • Raider AI improvements
  • AI code cleanup
  • Added event triggers EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR
  • Added STAT_CHILDREN_COUNT
  • Added InfoGoal.miCityLuxuries
  • Old World no longer supports runtime compiled scripts. Standalone compiler removed
  • Ctrl-Shift-X (toggle replay) has no effect when it's not your turn in cloud games


[h2]UI[/h2]
  • Removed recently added yield name and sign from helptext, now just shows yield icon as previously
  • Added legitimacy graph to Records screen
  • Family unit banner shape now shown on family tab panel
  • Existing specialists now shown on pillaged tiles
  • Improved replay for team games
  • Added resource removal warning for Add Urban action
  • Project help text now includes information about other projects that add the project (i.e. Inquiry shows the different levels)
  • Reordered trait display order
  • Moved opinion yield rate help text from potential to main effects
  • Mod folders that begin with "." are no longer displayed


[h2]Bugs Fixed[/h2]
  • Fixed workers stopping rout of African and Turreted Elephants
  • Fixed occasional doubled religion indicators on tribe widgets
  • Fixed some raycasting issues on tribe widget, character list religion icons
  • Fixed former regents affecting succession in some cases
  • Fixed yield rates not updating when units move to/from improvements
  • Fixed minimized decision UI not working for diplomacy decisions
  • Fixed effectCity improvement yield help text
  • Fixed unit yield consumption estimate for effectPlayer to correctly show yields saved instead of new yields consumed
  • Fixed AI unit protection calculation and possible divide by zero errors when attackers can't do any damage (affects mods)
  • Text and event fixes