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Old World News

Old World May 14th Updated Test Build

Test Branch: 1.0.72342 Test 2024-05-14

[h2]Bugs Fixed[/h2]
  • Fixed a nested link issue with council characters
  • Fixed load save inconsistency
  • Fixed characters getting dynasty specific traits in Pharaohs of the Nile scenario 4
  • Fixed some Occurrence bugs
  • Fixed tile issue in Dead Sea Duel map
  • Text and event fixes

Old World May 8th Updated Test Build

Test Branch: 1.0.72276 Test 2024-05-08

[h2]Design[/h2]
  • You can now buy water tiles that are adjacent to land in the same way as land tiles (with Colonies / Landowners seat)
  • Removed restriction on Shrines not being adjacent and the adjacency requirements for Cathedrals and the Courthouse line of improvements
  • Temples now give +1 happiness per adjacent Cathedral
  • Unit vision is now consistently equal to their movement plus 2
  • Removed VP cap. Large and Huge maps with few players can now have a victory point requirement of more than 100 VPs on Normal Points to Win setting
  • The AI now builds fewer units at the lower aggression settings


[h2]Programming[/h2]
  • AI now takes into account improvements and specialists already being built when evaluating border expansions
  • AI now saves kills for units that can gain XP, all else being equal
  • AI now less eager to replace improvements
  • AI no longer swaps unit positions
  • AI no longer treats vacant city sites as available to settle unless it has visibility, or unless they are reserved sites
  • Fixed AI valuation of Divine Rule
  • Fixed AI effectCity valuation for units that require resources
  • Better recovery from network games being unlisted from Unity's relay servers


[h2]UI[/h2]
  • Added a new improvement ping 'Resource' for specifying the location of new resources (i.e. from Riders Import Horses project)
  • Moved Scenario button from single player to main menu
  • Added button to start multiplayer scenario games to the scenario screen
  • World map scenarios now have all game options available
  • Multiplayer specific game options are now always available for MP scenarios
  • Moved map options up so that they are next to the scenario dropdown in the MP setup screen
  • MP scenario setup screen defaults to having the maximum number of teams and players for the scenario, with players assigned to random nations.
  • Connected foreign cities at Peace now show an icon, its tooltip lists connection yields
  • Clicking on a gift unit/city notification now pans the camera to the location of the gift
  • Tooltip behavior when hovering over links now more consistent
  • Tooltip now warns if a character who's about to leave a job is currently running a mission
  • Added suitor opinion to marriage tooltip
  • Moved land unit vision bonuses to effectUnits, so that they are more visible on the UI
  • VP breakdown now combines endgame techs as one line
  • Disabled word wrapping for city production button cost line for potential mods with additional costs
  • History values for military power and yield rates are now set to zero on the turn a player is eliminated so they display correctly on the Records screen after the game has finished
  • Expanded river clutter splats to improve river visibility in vegetation


[h2]Bugs Fixed[/h2]
  • Units from eliminated players that are inside another player's borders are bumped before turning into Rebels
  • Fixed improvement pings producing log entries and sound effects for teammates
  • Fixed turn style and turn timer dropdowns bug
  • Fixed hotseat selection cycling
  • Fixed Fortify and Testudo actions not immediately triggering the relevant unit animation
  • Fixed default teams on MP Scenario setup screen
  • Fixed Opulence VPs showing in the VP tooltip if Behind the Throne isn't active
  • Fixed council conversion ambitions counting council slots from unavailable DLCs
  • Fixed language mods not displaying some icons on first load
  • Fixed encyclopedia vision value
  • Fixed missing links in turn summary and notifications
  • Fixed portrait editor failing to load portraits on second load
  • Fixed culture reduction bug in game editor
  • Fixed Destroy Fleet goal not completing in Heroes of the Aegean scenario 2
  • Fixed Carthage 2 resource goal not completing
  • Fixed Carthage 3 scenario Epic victory not being granted if Messana is not owned
  • Fixed multiple influence icons showing in events and goals in Learn to Play 3
  • Fixed unset player language causing Unity text asset unload from worker thread
  • Text and event fixes

Old World May 1st update

Main Branch: 1.0.72162 Release 2024-05-01

[h2]Headline Changes[/h2]
  • Archipelago map script improvements
  • Event tweaks and improvements
  • Changes to how players starting reserved city sites are calculated and displayed


[h2]Design[/h2]
  • Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%), large islands are bigger and added Water Size map option
  • The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
  • The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
  • Empty reserved sites are revealed on founding your capital
  • Many events restructured and tweaked
  • Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
  • Most missions that can result in an event no longer do so on Minimal event level
  • Launch Offensive now costs 800 training, up from 600
  • Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
  • Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
  • Minor Cities now give +10% defense and no longer give Discontent
  • Removed Cult events from Competitive mode (Sacred and Profane)
  • Removed Kush's nation opinion modifier with Egypt
  • Added difficulty restriction (minimum the Just) for some events that might contain only war options
  • Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)


[h2]Programming[/h2]
  • Increased AI value for walls
  • Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
  • Game editor can now decrease city culture by right-clicking
  • City starting culture now properly defined through InfoGlobals (for modders use)
  • Added bAbandonCity bonus (for modders use)
  • Better network match check logging
  • Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders
  • Recommended builds performance optimization


[h2]UI[/h2]
  • Turn summary now always shows birth of royal children
  • Events are now included in cloud game turn summary emails
  • Changed attack preview UI to be a tooltip so it can be locked
  • Removed redundant job line in character tooltip
  • Character tooltip no longer shows agent status for characters on other teams
  • Added new construction states for the Great Cothon and the Colosseum
  • Player turn text now shown in cooperative MP games
  • Cloud game descriptions now stored in the correct language for each player
  • Increased text ping character limit from 40 to 255
  • Removed heir-naming popup when the leader is not the parent
  • Notification header text can no longer wrap to a new line
  • Technology display is now right justified
  • Tooltip verbosity and formatting improvements
  • Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
  • Improvement ping dropdown improvements
  • In-game options popup shows the email address for that game, can be different per save
  • UI now updates after you kick a player from a cloud game through host settings
  • Added Occurrence log category for notifications and PBC emails
  • Tribal cities (not camps) now show player diplomacy status icon on the city banner
  • The power/knowledge display is now unambiguous in who it refers to
  • Help text for the spread religion option now shows yields that will be gained (from the Oracle, Tolerance etc)
  • Improved display of dropdowns on setup screen when scrolling


[h2]Bugs Fixed[/h2]
  • Fixed issue with animated resource display on AMD GPUs
  • Fixed some family icon issues
  • Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
  • Fixed automate button being shown in non-player cities
  • Fixed some UI interactions with canceling missions
  • Fixed null reference on religious council goal helptext
  • Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
  • Fixed enter/return not interacting with save browser prompts
  • Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
  • Fixed duplicated tech prereq indicators
  • Fixed newly arrived characters past the fertility age being fertile
  • Fixed some asserts and null references when converting a cloud game to network
  • Fixed city links not spawning tooltips in some cases
  • Player and game names can no longer include multiple lines
  • Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
  • Fixed difficulty level tooltip
  • Fixed issues preventing missions from being canceled
  • Fixed mini tech display button not respecting tech tree settings
  • Fixed build recommendation stars not appearing
  • Fixed map script boundary tiles sometimes blocking out important sections of the map
  • Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
  • No longer possible to rewind a cloud game to a surrendered player
  • Fixed Alt key sometimes getting stuck down, preventing keyboard shortcuts from working correctly
  • Fixed city screen recommendation assert errors
  • Fixed Arid Plateau random map settings
  • Fixed councilors not being selectable if slot is disabled (i.e. Spymasters after Agrippina dies)
  • Fixed city sort issues
  • Fixed city build recommendations and improvement ping icons not always updating immediately
  • Fixed lateral and dynastic succession when the founder is not related to the current leader
  • Fixed leader tooltip not locking on timeline screen
  • Text and event fixes

Old World April 24th Updated Test Build

Test Branch: 1.0.72075 Test 2024-04-24

[h2]Design[/h2]
  • More Archipelago map script changes, large islands are bigger and added Water Size map option
  • Most missions that can result in an event no longer do so on Minimal event level


[h2]Programming[/h2]
  • Recommended builds performance optimization


[h2]UI[/h2]
  • The power/knowledge display is now unambiguous in who it refers to
  • Help text for the spread religion option now shows yields that will be gained (from the Oracle, Tolerance etc)
  • Improved display of dropdowns on setup screen when scrolling


[h2]Bugs Fixed[/h2]
  • Fixed Alt key sometimes getting stuck down, preventing keyboard shortcuts from working correctly
  • Fixed city screen recommendation assert errors
  • Fixed Arid Plateau random map settings
  • Fixed councilors not being selectable if slot is disabled (i.e. Spymasters after Agrippina dies)
  • Fixed city sort issues
  • Fixed city build recommendations and improvement ping icons not always updating immediately
  • Fixed lateral and dynastic succession when the founder is not related to the current leader
  • Fixed leader tooltip not locking on timeline screen
  • Text and event fixes

Old World April 17th Updated Test Build

Test Branch: 1.0.71978 Test 2024-04-17

[h2]Design[/h2]
  • Added difficulty restriction (minimum the Just) for some events that might contain only war options
  • Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
  • Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%)


[h2]Programming[/h2]
  • Increased AI value for walls
  • Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
  • Game editor can now decrease city culture by right-clicking


[h2]UI[/h2]
  • Technology display is now right justified
  • Tooltip verbosity and formatting improvements
  • Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
  • Improvement ping dropdown improvements
  • In-game options popup shows the email address for that game, can be different per save
  • UI now updates after you kick a player from a cloud game through host settings
  • Added Occurrence log category for notifications and PBC emails
  • Tribal cities (not camps) now show player diplomacy status icon on the city banner


[h2]Bugs Fixed[/h2]
  • Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
  • Fixed difficulty level tooltip
  • Fixed issues preventing missions from being canceled
  • Fixed mini tech display button not respecting tech tree settings
  • Fixed build recommendation stars not appearing
  • Fixed map script boundary tiles sometimes blocking out important sections of the map
  • Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
  • No longer possible to rewind a cloud game to a surrendered player
  • Text and event fixes


[h2]Known Issues[/h2]
  • Assert error messages can occur on the city screen with action suggestions enabled