Old World January 28th Updated Test Build
[h3]Old World test branch update 1.0.81799 Test 2026-01-28[/h3][p][/p][p]Most known issues from last week's Unity/URP upgrade are now resolved and work continues to fix the remaining problems. We would appreciate everyone's help in checking for any configuration specific issues. Please do give the test branch a try and report any problems you find.[/p][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Known Issues[/h3]
- [p]Portrait Age Interpolation is not working and has been disabled regardless of the player setting[/p]
- [p]Timeline screen does not always render fog of war correctly[/p]
- [p]Volcano display issues[/p]
- [p]Improvement recommendation and unit icons can be hidden behind city widgets[/p]
- [p]When randomly assigning archetypes, characters with governor effect traits are much more likely to be assigned a governor archetype, and similarly general archetypes for characters with general traits[/p]
- [p]Killing Raiders now contributes towards goals to kill units of their original tribe[/p]
- [p]Raiders are less stubborn about raiding, if the shortest path is blocked, and will hit opportunity targets instead[/p]
- [p]Doubled Master/Elder Scribe money per Citizen, to +2/+4[/p]
- [p]Anchoring and Unlimbering states are not interrupted by attacks that apply new cooldowns (i.e. Immobilize, Stun)[/p]
- [p]Killed civilian units now count for Assyrian orders, Hero Leader Training, Epics Culture, etc[/p]
- [p]Units can pass through hostile civilian units, as long as they don't end their movement on their tile[/p]
- [p]Families and Religions get upset when their civilian units get killed and suffer -20 opinion for 40 turns per unit killed[/p]
- [p]Programming[/p]
- [p]Added Latin supplemental characters U+100 to U+17F to Avalon, Trajan and Judson assets, to assist Polish translation mods[/p]
- [p]End Turn button now always eligible to be clicked with 0 orders, will cycle to required items when clicked[/p]
- [p]Added Reset option when editing hotkeys[/p]
- [p]Fixed map generation sometimes placing trees under water[/p]
- [p]Fixed some popup scaling aspect ratio issues[/p]
- [p]Fixed incorrect material on cataphract archer combat portrait[/p]
- [p]Fixed blur vignette rendering incorrectly in Pharaohs of the Nile scenarios[/p]
- [p]Fixed changing graphics preset in game causing a crash[/p]
- [p]Fixed Assyria urban tiles displaying incorrectly[/p]
- [p]Fixed rivers drawing over and display of city widget idle production icon[/p]
- [p]Fixed barbarian widget being partially occluded by unit models[/p]
- [p]Fixed exception during loading of incompatible asset bundles[/p]
- [p]Fixed Coastal Rain Basin boundary mountain range[/p]
- [p]Fixed Hardwood Forest player start position issues[/p]
- [p]Fixed missing clutter materials on Honey groves[/p]
- [p]Fixed opinion graph hover exception[/p]
- [p]Fixed hotkey assignments sometimes incorrectly being labeled as conflicts[/p]
- [p]Fixed inaccurate opinion sometimes showing in city governor tooltip for Grand Viziers[/p]
- [p]Fixed timeline FOW rendering incorrectly[/p]
- [p]Fixed some Chinese text localization issues[/p]
- [p]Fixed Drought and Earthquake display issues (Wrath of Gods)[/p]