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Old World March 13th Updated Test Build

Test Branch: 1.0.71462 Test 2024-03-13

[h2]Design[/h2]
  • Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
  • Rider family seat now gives 1 Order / turn
  • Legitimacy cost for adoption reduced from 4 to 2
  • Miserable trait has a chance per turn of being removed
  • Competitive mode back to giving a flat rate of science, civics, training, and money
  • Improved city site resource placement so that it is less likely that one of them is unreachable
  • Old World premade map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
  • You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
  • When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
  • Khufu's wonder cost reduction lowered from 50% to 25% (Wonders and Dynasties)
  • Marius' enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
  • Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
  • Added preferred families for more dynasty leaders (Wonders and Dynasties)
  • Sulla's Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
  • Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
  • Parsa renamed to Persepolis in Heroes of the Aegean scenario 5


[h2]Programming[/h2]
  • Moved map scripts to their own folder
  • Network code cleanup
  • Adjusted character portrait selection to be more likely to choose same portraits if characters' age difference is large, all else being equal
  • Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
  • AI now purposely builds ships in specific water areas, like humans can
  • Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
  • Hotseat with one human player now behaves like single player for achievements, save files, discord, death with no heir, tutorial, hall of fame, etc


[h2]UI[/h2]
  • Clicking a link within a mission button will activate the mission rather than opening the link
  • Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
  • Adjusted floating text to better accommodate some bonuses
  • HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
  • Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
  • City screen (F7) now applies default founding turn sort when clicking the city name column
  • Added connected icon to cities tab
  • Moved family/religion actions to bottom of selection panel
  • Added per-culture level limits to improvement Encyclopedia entries
  • Ships show a text status while anchoring
  • Raider unit tooltips now show original tribe
  • Unit tooltips now show original unit owner
  • Improvements to unit range tooltips. Fixed range now indicated in the unit's tooltip
  • Improvement yield modifiers are shown even if they sum to zero
  • Trait gain / loss bonus helptext now shows yield change for traits with leader effects
  • Added popup for when connection is restored in network multiplayer
  • Changed Mod Browser resources link to Modding Guide page
  • Added button with link to documentation to Portrait Editor
  • Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
  • Show character subject requirements in red when no valid characters found for a mission
  • Allow deselection on inheritance screen by clicking background
  • Aligned ping popup dropdown/input field
  • Added a hint about customizing opponent player parameters in a single player game
  • Former regents now included in turn summary
  • Improvement helptext displays when max improvement count is 1 for a city
  • Updated National Alliance helptext to include that players can move and attack with allied units
  • Added descriptions to Make Clergy and Pagan Sacrifice missions
  • Add Road button now shown on invalid terrain
  • Wonders now shown on city Improvements tooltip
  • Negative penalty for missing family luxuries shown on send luxury to family button
  • Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
  • Added unsubscribe instructions to multiplayer turn emails
  • Mod browser speed improvements
  • Display the build's date in unambiguous international format instead of American


[h2]Bugs Fixed[/h2]
  • Fixed units incorrectly advancing when rout not possible
  • Fixed event level not being visible in scenario MP screen
  • Fixed missing Resource density, city site density, and city site number options on some map scripts
  • Fixed some mod load/unload issues
  • Fixed DLL mods not shutting down when loading a save in-game
  • Mod assemblies are now reference counted to fix DLL load/unload issues
  • Fixed inconsistent header sizing on tab panel
  • Fixed unit action buttons not appearing for units of allied nations
  • Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
  • Fixed assert error in Heroes of the Aegean scenario 5
  • Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
  • Fixed unit harvest tooltip to display yields gained for allied units
  • Fixed initialization of mod browser scrollbar on manage mod list.
  • Fixed clicking some input fields (text ping, bug report screen) selecting all text
  • Fixed settlement religion icon update on undo
  • Fixed bug where raiders could raid the wrong player
  • Fixed fortification bar for AI units showing even when they are moving
  • Fixed leader background not being updated when switching due to premade map
  • Fixed heir naming popup title
  • Fixed overlap on dynasty portraits in SP setup
  • Fixed free ships spawning on smaller bodies of water when a larger one is available
  • Fixed missing options menu tooltips
  • Fixed city luxury list tooltip not appearing
  • Fixed an AI-related UI assert
  • Fixed an assert for automated human units
  • Fixed leader tooltip overlap with actions menu
  • Fixed dynasty dropdowns not populating correctly on scenario setup screen
  • Fixed decision update bug for MP games
  • Fixed assign general audio level
  • Text and event fixes

Old World March 12 Hotfix update

Small hotfix update to the main branch which is now 1.0.71427 Release 03/12/2024

[h2]Bugs Fixed[/h2]

  • Fixed crash to desktop from new game screen with random nation selected
  • Fixed scenario loading in MP
  • Fixed worker value AI bug
  • Possible fix for joining network games with mods
  • Fixed Heroes of the Aegean scenario 3 Thessaly goal
  • Added Safe Mode launch option for Steam

New Portrait Interpolation & Editor

Welcome! We've implemented a brand new feature with the latest update to Old World that will help bring the game’s impressive cast of characters to life like never before.



[h2]Portrait Interpolation[/h2]

While the Portrait Editor is a great tool for modders, players will already be able to reap the benefits of the new content we've put in place, as in-game characters not only age gradually, but their facial expressions will change dynamically based on that character's opinion of the player's faction leader. Let's look at these two concepts in a bit more detail!

Aging

In Old World, portraits are organized into sets of five, representing Baby (ages 2-6), Youth (6-15),
Teenager (15-23), Adult (23-60), and Senior (60 and up). Previously, these images would be static, and only change when a character moves from one age bracket to another.

With the new Interpolation features, a combination of crossfading and subtle modification allows a pair of sequential age groups to merge together into a single image, which changes over time as a character progresses from one age group to another. Once a character shifts into the next bracket, the process starts again with the new "current" age-group portrait and one after that, and so on.

Opinion

Portraits now also display a character's expression based on their opinion modifier of the player's faction leader. These portraits are configured with these expressions to show that character's most extreme negative expression (Furious) at -200 opinion, and most extreme positive opinion (Friendly) at +200 opinion.

With these two extremes set, the game then blends between the two (much like how it does with aging), so that you can get a range of expressions based on where within that spectrum a character is sitting at any given time.



We've prepared a more in-depth guide for any modders who want to create custom portraits for their games. The new update is available now and comes with the usual round of bug fixes and tweaks, which you can read here.

https://store.steampowered.com/app/597180/Old_World/

Old World March 6th update - Portrait Interpolation and Editor

Main Branch: 1.0.71309 Release 03/06/2024

[h2]Headline changes [/h2]
  • Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  • New map script, turn scale and game options
  • City production can now be automated


[h2]Design[/h2]
  • New map script 'Lakes and Gulfs'
  • New turn scale 'Seasons'
  • New game option 'Random Improvements', which randomizes the unique improvements (Shrines) for each nation
  • New game option Revealed Map, which reveals the map on game start but regular visibility rules apply
  • Artisans no longer get the Ingenuity promotion for Ship and Siege units, instead get a 25% resource cost reduction on these units
  • Promotion options of a general no longer include invalid effects for their unit
  • The Jerwan Aqueduct gives free Farmers even to new farms after it has been built
  • Added +6 Culture/turn to Necropolis
  • Added Player Start Location map option to Seaside map script
  • Improved multiplayer start location selection, especially for team games
  • Tribal raiders are now willing to take a long path to their target if they cannot do anything else
  • Damaged cities can only be gifted to a teammate or their original owner
  • Regents no longer get a suffix
  • Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
  • When hovering over unit production the tile it will appear in will be highlighted
  • Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
  • Carthage scenario 3 tweaks
  • Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3


[h2]Programming[/h2]
  • Unity upgrade to 2021.3.34
  • Refactor non-event legitimacy for completing wonders so the AI understands it
  • AI now takes better advantage of the Jerwan Aqueduct
  • Added AI for new Rider ability
  • AI expansion improvements
  • Improved AI luxury strategy
  • AI cache memory optimization
  • Sprite repo optimization
  • XML reading optimization
  • Compressed MeshAnimator animations
  • Improved performance of scenario menu when switching scenarios
  • Fall back to using default nation/dynasty if the player options file contains a disabled nation
  • AI economy improvements
  • Infos and validation refactor
  • Enabled parallel loading of Infos
  • Persistent text asset cache for internal mods
  • AI performance optimizations
  • Improved speed of scenario selection


[h2]UI[/h2]
  • Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  • Portrait Editor added to Extras menu
  • City production can now be automated
  • Worker icon replaced with a shovel (to disambiguate it from Axemen)
  • Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements
  • Research popup no longer always appears at the start of the turn and follows the priority set for events
  • Visual improvements for Royal Library, Jerwan Aqueducts, Hanging Gardens, Hovel and Range Improvements
  • Added action menu when right clicking military units in the Units tab
  • F1 will now always open the encyclopedia even if no related tooltip showing
  • Encyclopedia now defaults to a random Hints page instead of a completely random page
  • Hid "F1 to open encyclopedia entry" helptext for hidden projects
  • Added Encyclopedia category for "Traits (Items)"
  • Removed obsolete warnings about losing the game due to having no heirs
  • Improved Riders family helptext
  • Converted bug report screen to use TextTypes (for future localization)
  • Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved


[h2]Bugs Fixed[/h2]
  • Potential fix for Multiplayer disconnect issues
  • Fixed history generator not showing for SP games
  • Fixed game of the week using the premade map in the options file
  • Fixed razed city undo/redo visibility issue
  • Fixed LAN menu being unavailable with no internet connection
  • Fixed non-host cloud game deleting
  • Fixed username field in cloud setup screen not being copyable
  • Fixed cloud load null reference
  • Fixed "Join as any player" multiplayer game option
  • Fixed player team assignments not getting saved
  • Fixed heir name in notable events
  • Fixed case where heir could have the same name as a sibling
  • Fixed AI stun consideration bug
  • Fixed AI passively healing when it would be better to attack
  • Fixed some AI improvement selection bugs
  • Fixed AI specialist value calculation
  • Fixed AI yields values
  • Fixed bug with AI not realizing that adjacent unit bonus applies only for the same type of units
  • Fixed worker AI that resulted in sub-optimal improvement placement decisions
  • Fixed AI wasting orders shuffling their units around
  • Fixed rout indicator issues
  • Fixed an issue with undo/redo in hotseat and cloud games
  • Fixed theology effects help text
  • Fixed regent legitimacy bug where leaders after a regent would pass down too much legitimacy
  • Fixed Regent / Usurper bugs
  • Fixed remote server host controls sometimes not working
  • Fixed misleading Ruthless AI tooltip
  • Fixed lower tier ambitions being offered as crowning ambitions when higher tier ambitions are still valid
  • Fixed null reference on start when default dynasty in saved player options is random
  • Fixed trait helptext not displaying rating change in some cases
  • Fixed character rename undo bug
  • Fixed game restart on premade maps
  • Fixed city right-click menu clipping
  • Heir name popup gets invalidated when the character is no longer the heir
  • Fixed bug with Carthage scenario 3 calculation for ship damage goal
  • Fixed bug that prevented units in their own territory from bumping other units out of the way
  • Fixed Portrait Editor behavior when a selected mod has no portraits
  • Fixed game load exception
  • Fixed for team color slider not working
  • Fixed unit religion not being preserved upon upgrade
  • Tab panel layout fixes
  • Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully
  • Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
  • Fixed Clergy opinion calculation bug
  • Fixed generic ping null reference
  • Fixed null reference from razing a city near the map boundary
  • Fixed city production icon not showing correctly on loading save
  • Fixed division by zero on tile mouseover
  • Fixed divide-by-zero client exception
  • Fixed bug report text appearing on game load
  • Fixed load/save error related to Jerwan Aqueduct
  • Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
  • Fixed empty text sometimes not updating properly in Encyclopedia
  • Fixed clicking on preset character links in Encyclopedia not going to character page
  • Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
  • Fixed Donut mascript sometimes generating maps with a square hole
  • Fixed missing platform DLL on GOG Mac build
  • Fixed rare game freeze when exiting to main men
  • Text and event fixes

Old World March 1st Updated Test Build

Test Branch: 1.0.71221 Test 03/01/2024

This is a small bug-fix only patch in preparation for an upcoming release build.

[h2]Bugs Fixed[/h2]
  • Fixed missing unit production tooltips
  • Fixed resource model animations on Radeon graphics cards
  • Fixed Map Editor null references
  • Fixed Map Editor not using specified size for generating maps
  • Fixed missing platform DLL on GOG Mac build
  • Fixed rare game freeze when exiting to main menu
  • Fixed context buttons sometimes incorrectly showing character portraits
  • Fixed loading with Revealed Map option
  • Potential fix for Multiplayer disconnect issues