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Old World - Behind the Throne is OUT NOW!


The royal court is now in session, and the game of power has never been more compelling. Today marks the arrival of Old World - Behind the Throne, our latest DLC that introduces you to the unseen layers of strategy and manipulation that simmer beneath the surface of regal authority.

Get "Behind the Throne" at a launch discount! Plus, enjoy discounts on Old World and all its DLCs!

https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne/

Unravel New Dynamics in the Royal Court:

[h3]'Behind the Throne' introduces you to the delicate balance of power among new historical figures —advisors, viziers, aristocrats, and courtiers.[/h3]Each bringing their unique ambitions and motivations to your empire. Will you navigate these treacherous waters to maintain control over your throne, or will the political undercurrents prove too volatile?

[h2]Key Features to Explore:[/h2]
  • 350+ New Events: Engage in scenarios brimming with court politics, intrigue, and the personal ambitions of those closest to you.
  • Notable Historical Figures: From Alcibiades, the cunning Athenian statesman, to Avicenna, the revered Persian philosopher, each character will challenge your governance in unique ways.
[h2]Innovative Projects and Improvements:[/h2]
  • Estates and Opulence: Establish estates that showcase your kingdom’s splendor and undertake the Opulence project to increase your influence and victory points.
  • Slums: These new areas accelerate population growth but come with the increased risk of rebellion.
[h2]New Gameplay Mechanics:[/h2]
  • Rising Stars: Watch as non-leader characters become either your most valued assets or your fiercest adversaries as they gain influence within your realm.
  • The Grand Vizier: Outsource city management to Viziers. But be cautious, as their growing power might inspire them to look towards your throne.
  • Political Eras: Adapt your strategy through times of civil war, grand reforms, and decadence, each bringing significant challenges to your leadership.
  • Stress & Revelry: Manage the ruler’s stress through various activities. The choices you make here can strengthen or weaken your grip on power.

[h2]To the Community[/h2]
History is filled with incredible figures and the stories they've lived. Thanks to your continued support of Old World and your passion for history, we can continue combining our love for history with our passion for making games.

As you explore the new challenges in 'Old World: Behind the Throne,' please take a moment to leave us a review on Steam. Your insights are invaluable and guide our continuous improvement.

Now, enjoy your plotting!
~Mohawk Studios

Old World May 27th update

Main Branch: 1.0.72483 Release 2024-05-27

This is a bug fix only update in the lead up to the Behind the Throne DLC release on the 28th May. More design changes to come post DLC!

[h2]Bugs Fixed[/h2]

  • Fixed missing Game of the Week menu tooltip
  • Fixed units sometimes not deselecting
  • Fixed bug with resource placement from improvement pings
  • Fixed Pharaohs of the Nile scenario 5 goal help
  • Fixed Pharaohs of the Nile scenario 5 crash
  • Fixed Rise of Carthage scenario 1 Bireme goal becoming impossible
  • Fixed missing syntax in Rise of Carthage scenario 1 Spanish translation
  • Fixed errors viewing Rise of Carthage scenario events in event browser
  • Fixed Mod Browser missing tooltips
  • Fixed flickering on tribe widget
  • Fixed dynasty dropdown with random nation selected
  • Fixed options toggles not showing tooltips on setup screens
  • Text and event fixes

Old World May 22nd Updated Test Build

Test Branch 1.0.72435 Test 2024-05-22

[h2]Bugs Fixed[/h2]

  • Fixed missing Game of the Week menu tooltip
  • Fixed units sometimes not deselecting
  • Fixed bug with resource placement from improvement pings
  • Fixed Pharaohs of the Nile scenario 5 goal help
  • Fixed Pharaohs of the Nile scenario 5 crash
  • Fixed Rise of Carthage scenario 1 Bireme goal becoming impossible
  • Fixed missing syntax in Rise of Carthage scenario 1 Spanish translation
  • Fixed errors viewing Rise of Carthage scenario events in event browser
  • Fixed Mod Browser missing tooltips
  • Fixed flickering on tribe widget
  • Fixed dynasty dropdown with random nation selected
  • Fixed options toggles not showing tooltips on setup screens
  • Text and event fixes

Old World May 15th update

Main Branch: 1.0.72357 Release 2024-05-15

[h2]Headline Changes[/h2]
  • Allowed buying water tiles adjacent to land
  • Improvement adjacency restrictions removed
  • Added Resource improvement ping
  • AI improvements


[h2]Design[/h2]
  • You can now buy water tiles that are adjacent to land in the same way as land tiles (with Colonies / Landowners seat)
  • Removed restriction on Shrines not being adjacent and the adjacency requirements for Cathedrals and the Courthouse line of improvements
  • Temples now give +1 happiness per adjacent Cathedral
  • Unit vision is now consistently equal to their movement plus 2
  • Removed VP cap. Large and Huge maps with few players can now have a victory point requirement of more than 100 VPs on Normal Points to Win setting
  • The AI now builds fewer units at the lower aggression settings


[h2]Programming[/h2]
  • AI now takes into account improvements and specialists already being built when evaluating border expansions
  • AI now saves kills for units that can gain XP, all else being equal
  • AI now less eager to replace improvements
  • AI no longer swaps unit positions
  • AI no longer treats vacant city sites as available to settle unless it has visibility, or unless they are reserved sites
  • Fixed AI valuation of Divine Rule
  • Fixed AI effectCity valuation for units that require resources
  • Better recovery from network games being unlisted from Unity's relay servers


[h2]UI[/h2]
  • Added a new improvement ping 'Resource' for specifying the location of new resources (i.e. from Riders Import Horses project)
  • Moved Scenario button from single player to main menu
  • Added button to start multiplayer scenario games to the scenario screen
  • World map scenarios now have all game options available
  • Multiplayer specific game options are now always available for MP scenarios
  • Moved map options up so that they are next to the scenario dropdown in the MP setup screen
  • MP scenario setup screen defaults to having the maximum number of teams and players for the scenario, with players assigned to random nations.
  • Connected foreign cities at Peace now show an icon, its tooltip lists connection yields
  • Clicking on a gift unit/city notification now pans the camera to the location of the gift
  • Tooltip behavior when hovering over links now more consistent
  • Tooltip now warns if a character who's about to leave a job is currently running a mission
  • Added suitor opinion to marriage tooltip
  • Moved land unit vision bonuses to effectUnits, so that they are more visible on the UI
  • VP breakdown now combines endgame techs as one line
  • Disabled word wrapping for city production button cost line for potential mods with additional costs
  • History values for military power and yield rates are now set to zero on the turn a player is eliminated so they display correctly on the Records screen after the game has finished
  • Expanded river clutter splats to improve river visibility in vegetation


[h2]Bugs Fixed[/h2]
  • Units from eliminated players that are inside another player's borders are bumped before turning into Rebels
  • Fixed improvement pings producing log entries and sound effects for teammates
  • Fixed turn style and turn timer dropdowns bug
  • Fixed hotseat selection cycling
  • Fixed Fortify and Testudo actions not immediately triggering the relevant unit animation
  • Fixed default teams on MP Scenario setup screen
  • Fixed Opulence VPs showing in the VP tooltip if Behind the Throne isn't active
  • Fixed council conversion ambitions counting council slots from unavailable DLCs
  • Fixed language mods not displaying some icons on first load
  • Fixed encyclopedia vision value
  • Fixed missing links in turn summary and notifications
  • Fixed portrait editor failing to load portraits on second load
  • Fixed culture reduction bug in game editor
  • Fixed Destroy Fleet goal not completing in Heroes of the Aegean scenario 2
  • Fixed Carthage 2 resource goal not completing
  • Fixed Carthage 3 scenario Epic victory not being granted if Messana is not owned
  • Fixed multiple influence icons showing in events and goals in Learn to Play 3
  • Fixed unset player language causing Unity text asset unload from worker thread
  • Fixed a nested link issue with council characters
  • Fixed load save inconsistency
  • Fixed characters getting dynasty specific traits in Pharaohs of the Nile scenario 4
  • Fixed some Occurrence bugs
  • Fixed tile issue in Dead Sea Duel map
  • Text and event fixes

Old World May 14th Updated Test Build

Test Branch: 1.0.72342 Test 2024-05-14

[h2]Bugs Fixed[/h2]
  • Fixed a nested link issue with council characters
  • Fixed load save inconsistency
  • Fixed characters getting dynasty specific traits in Pharaohs of the Nile scenario 4
  • Fixed some Occurrence bugs
  • Fixed tile issue in Dead Sea Duel map
  • Text and event fixes