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Old World News

Old World is on Sale!

[h2]The Hooded Horse Publisher Sale Has Arrived![/h2]Now through October 10, build your dynasty and lead your empire through generations in Old World at a 50% discount.

Old World DLC is on sale, too, with 90% off Heroes of the Aegean and 30% off Behind the Throne, Wonders and Dynasties, and The Sacred and the Profane.

In Old World, you’re juggling wars, heirs, court politics, and the occasional barbarian raid while trying to leave a legacy that isn’t “wow, they messed that up.” Forget about managing resources like “industry” or “food.” No, you’re dealing with wood, stone, and making sure your kids don’t stab you in the back while they’re being tutored by famous philosophers.

Each of the seven kingdoms in Old World has families with personalities as fiery as their grudges. Manage their egos (or don't) while trying to survive both court intrigue and actual warfare. One minute you’re hosting a wedding for political gain, the next you’re fending off marauding tribes because someone didn’t secure the borders. There’s always something.

[h3]Explore amazing deals on all Hooded Horse titles![/h3]


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Old World is a revolutionary historical strategy game where you lead your dynasty over generations, manage your court, wage wars, and build a legacy. Check out the latest free content update!
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[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/597180/Old_World/

Old World October 2nd Updated Test Build

Test Branch 1.0.74282 Test 2024-10-02

[h2]Design[/h2]
  • Drunk trait now gives -20 opinion to religious and family heads, down from -40
  • Water shrines now give 2 money per water tile in the city instead of 10 per nets improvement (from previous test branch update)
  • Added turn delay to most event options with random traits or relationships


[h2]Programming[/h2]
  • Loading and exiting a team cloud game without changing the game state no longer locks the turn
  • Reimplemented Rally Defense to be more robust for mods
  • Suppressed Modio errors (i.e. Invalid Token) on game start


[h2]UI[/h2]
  • Shrine improvement pings can now be placed even if shrine already exists
  • Characters in mission target lists now sorted by importance
  • Made contact event truce flags more consistent in event options
  • Religion icon now shown on unit production buttons when applicable
  • Simplified religion tooltips


[h2]Bugs Fixed[/h2]
  • Fixed religious improvements being affected by other religions theologies
  • Fixed yield preview overlays getting stuck
  • Fixed ally declared war event trigger
  • Fixed monitor option setting
  • Timeline screen map now only shows city borders that player currently has visibility of. This fixes a bug where unrevealed borders could be shown.
  • Text and event fixes

Hooded Horse Publisher Sale 2024

[h2]The Hooded Horse Publisher Sale Has Arrived![/h2]Now through October 10, build your dynasty and lead your empire through generations in Old World at a 50% discount.

Old World DLC is on sale, too, with 90% off Heroes of the Aegean and 30% off Behind the Throne, Wonders and Dynasties, and The Sacred and the Profane.

[h3]Explore amazing deals on all Hooded Horse titles![/h3]


[hr][/hr]

Old World is a revolutionary historical strategy game where you lead your dynasty over generations, manage your court, wage wars, and build a legacy. Check out the latest free content update!
[hr][/hr]
[previewyoutube][/previewyoutube][h3]From Today Until October 10th[/h3]
Enjoy the enhanced Old World experience and all Hooded Horse games at discounted rates through October 10th — a perfect opportunity to enhance your Fall gaming experience.

We can’t wait to see the empires and legacies you forge.

Happy gaming!

Old World September 25th Updated Test Build

Test Branch 1.0.74203 Test 2024-09-25

[h2]Design[/h2]
  • Improvements now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP)
  • Undo re-enabled for strict(teams) turnstyle cloud games. Once the game is loaded, a turn must now be completed before other players on the team can take their turn
  • Shrine of Water now gives 10 money per nets improvement in the city in addition to previous effects
  • Shrine of Healing now gives a free Healer promotion to units built in the city instead of the previous healing ability
  • Revised law switch costs. First switch costs 200 civics and each subsequent change costs 100 extra
  • Power comparison is now solely calculated on military unit strength, with ships counting for less based on how much water is on the map
  • Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile
  • Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options)
  • Rally Defense now only activates on killing promotable military units (i.e. not Militia)
  • Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc) try first to spawn them on the tile of the improvement
  • Balance pass on Punic Duel premade map


[h2]Programming[/h2]
  • Event processing performance optimization
  • Raider AI improvements
  • AI code cleanup
  • Added event triggers EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR
  • Added STAT_CHILDREN_COUNT
  • Added InfoGoal.miCityLuxuries
  • Old World no longer supports runtime compiled scripts. Standalone compiler removed
  • Ctrl-Shift-X (toggle replay) has no effect when it's not your turn in cloud games


[h2]UI[/h2]
  • Removed recently added yield name and sign from helptext, now just shows yield icon as previously
  • Added legitimacy graph to Records screen
  • Family unit banner shape now shown on family tab panel
  • Existing specialists now shown on pillaged tiles
  • Improved replay for team games
  • Added resource removal warning for Add Urban action
  • Project help text now includes information about other projects that add the project (i.e. Inquiry shows the different levels)
  • Reordered trait display order
  • Moved opinion yield rate help text from potential to main effects
  • Mod folders that begin with "." are no longer displayed


[h2]Bugs Fixed[/h2]
  • Fixed workers stopping rout of African and Turreted Elephants
  • Fixed occasional doubled religion indicators on tribe widgets
  • Fixed some raycasting issues on tribe widget, character list religion icons
  • Fixed former regents affecting succession in some cases
  • Fixed yield rates not updating when units move to/from improvements
  • Fixed minimized decision UI not working for diplomacy decisions
  • Fixed effectCity improvement yield help text
  • Fixed unit yield consumption estimate for effectPlayer to correctly show yields saved instead of new yields consumed
  • Fixed AI unit protection calculation and possible divide by zero errors when attackers can't do any damage (affects mods)
  • Text and event fixes

Historical 4X game Old World adds new events, items, and maps for free

If the news of Civilization 7 has your 4X muscles twitching, a new update for fellow historical strategy game Old World might be just what we need. Created by Civ 4 lead designer Soren Johnson, built by his team at Mohawk Games, and published by indie strategy experts Hooded Horse, Old World is rippling with pedigree. Its blend of classic 4X design and more intimate character-driven storytelling in the style of games like Crusader Kings 3 ensures it's well worth a look, and a free update has just made it bigger and better than ever before.


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