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Old World January 24th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70578 Test 01/24/2024


Design
  • No longer possible to lose when dying without an heir, another character will take over
  • Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
  • Infantry Square tech cost reverted, still follows Battle Line but is no longer a requirement for Cohorts
  • Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
  • Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
  • Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
  • Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
  • Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
  • Leaders can no longer be Exploring
  • New inland sea map script now has more tiles to compensate for more of it being ocean
  • Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
  • Meritities is now Righteous instead of Revered (Wonders and Dynasties)

New Events

89 new base game events:

  • A Brush With Death
  • A Child No More (x4)
  • A Famous Hill
  • A Gracious Welcome
  • A Greater Calling Just Called
  • A Little More Time
  • A Narrow Escape
  • A Matter of Faith
  • A Royal Suspect
  • A Shift in Thought
  • Age Of Unrest
  • Alien Traditions
  • An Ignominious Wound
  • Arrow To The Eye
  • Bonds of Faith
  • Celebration of Our Many Blessings
  • Champions of the Guard
  • Complications
  • Cultural Similarities (x10)
  • Elephants of City
  • Entwined Beliefs
  • Familial Ties
  • Family Needs
  • Family Power Play
  • Family Traditions (x10)
  • Fangs Of Our Foes
  • Felled By Arrows
  • Hard Rain
  • Heaven Help Us
  • Hero Of The Realm
  • In The Hands Of God
  • Influence Of Weakness
  • Keepsake
  • Laches
  • Last Of His Line
  • Lucky Break
  • Naming and Necessity
  • National Tour
  • National Treasure
  • No Time Wasted
  • Not Without Risk
  • Poisoned Tips
  • Prime Surplus
  • Rain Of Arrows
  • Rebel Phase
  • Select Timber
  • Shattered Shield
  • Stalwart Spouse (x2)
  • Stronger For It
  • Test Of Metal
  • The Captured Agent
  • The End of an Era (x2)
  • The Freedom Of Divorce (x2)
  • The Goal Of Life
  • The Hunt Continues
  • The Pále
  • The Peoples Shield
  • The Third Man
  • Too Young To Rule
  • Tribe Eliminated Nickname
  • Two Birds
  • Untimely
  • Ward No Longer
  • Welcome Return
  • Wondrous Nation


6 new Sacred and Profane events:

  • Fugitive From God
  • General Devotion
  • Joined in Mystery
  • The Eyes of God
  • Turning Mani (x2)



Programming
  • AI chooses Navigation with higher priority
  • AI yield value corrections
  • Can now set a religion to be not Pagan or World


UI
  • Localization text update for all languages including all missing Wonders and Dynasties text
  • Changed Remind Turn to Turns until Reminder in Improvement and Text pings
  • Added Free Luxury bonus tech art
  • Smoke particles on mines are now hidden when the smokestack is hidden
  • New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomised
  • Made Religion/Family/Nation/Tribe sections on tab panels collapsible
  • Added concepts/linkable helptext about the tech card system
  • Added intermediate Scripted/Freeform menu to Learn to Play
  • Proscription mission is now hidden unless enabled (Wonders and Dynasties)


Bugs Fixed
  • Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
  • Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
  • Removed double spaces betwixt icons and yield names in some cases
  • Fixed Stun from Push not working, and other unit stacking issues
  • Fixed default improvements/units shown as unique when no nation/dynasty is specified
  • Fixed landmark names sometimes displaying incorrectly in MP games
  • Random nation on premade maps now correctly remain random on new game
  • Premade map selection now remembered for next game
  • Fixed top section of tab headers getting cut off
  • Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
  • Fixed queued actions triggering unit selection before decision selection
  • Fixed Heroes of the Aegean scenario 5 save/load bug
  • Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
  • Fixed Carthage scenario 1 goal (Markets and Money)
  • Fixed Jebel Barkal bonus description (Wonders and Dynasties)
  • Text and event fixes

Old World January 17th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70456 Test 01/17/2024

Design
  • Tech tree changes:


    • Infantry Square is now cheaper, requires Battleline and leads to Cohorts.
    • Bodkin Arrow leads directly to Military Prestige
    • Windlass requires Architecture instead of Scholarship
    • Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
  • Baths class improvements give one extra Happiness per turn
  • New map script Player islands. Each nation gets their own island, with optional empty islands.
  • New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
  • Inland Sea map script reworked. Now has more variation and should be more Mediterranean-like.
  • Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
  • Free-for-all multiplayer game player start improvements:


    • All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
    • Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
  • More resources between city sites, especially at low city site density
  • New game option Random Tech Tree. Shuffles the position of each tech within its column.
  • AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
  • Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
  • Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer


Programming
  • Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
  • AI technology value adjustments
  • AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
  • AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
  • When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
  • Quick Infos XML validation optimization. Eliminates most memory allocations
  • Added support for having the same character in multiple dynasties


UI
  • Temporary traits now display time remaining in parentheses
  • Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
  • Added Tribal Strength game setup option help text for empty city sites
  • Added missing icons for some Wonders & Dynasty missions and effects
  • Added new icon for Zealot's Enlist Next effect
  • Added new icon for Explorer unit (Wonders and Dynasties)
  • Added Greek dynasty leader bios
  • Updated character suffix localization code and added support for Chinese numerals
  • Tech selection UI is now updated immediately when available techs change
  • Disabled history generator for multiplayer games
  • Custom Leader Archetype shown on Choose Leader screen when selected
  • In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect


Bugs Fixed
  • Fixed units on cooldown getting moved when units try to move into their tile
  • Heir births are entered into the game log only after they have a name
  • Fixed bug where cut trees could be cleared on Lumbermill tiles
  • Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
  • Fixed cycle military button tooltip text
  • Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
  • Fix for Event Browser UI
  • Likely fix for map element names sometimes not matching between client and server
  • Fixed some scenario load/save inconsistencies
  • Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
  • Fixed Caesar's dynasty description (Wonders and Dynasties)
  • Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
  • Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
  • Fixed AI exploration bug
  • Fixed AI AdjacentSameModifier value
  • Fixed AI research selection actually following the AI evaluation instead of being random
  • Corrected some inconsistent use of the AI in-city yield evaluation
  • Fix for mod dependency bug
  • Text and event fixes

30% Off Old World

From now until January 22 you can save 30% on Old World. We also just released the latest DLC Wonders & Dynasties. Come check the game out!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/597180/Old_World/

Old World - Wonders & Dynasties is a content-filled DLC out now

Old World is easily one of the best 4X games to be released in recent years, that is still quite largely overlooked compared to others in the genre and it only keeps getting better. A big new content DLC Wonders & Dynasties has just been released.

Read the full article here: https://www.gamingonlinux.com/2024/01/old-world-wonders-dynasties-is-a-content-filled-dlc-out-now

Old World Wonders & Dynasties DLC released

We are pleased to announce that the fourth DLC for Old World, entitled Wonders and Dynasties, is now available.

Old World - Wonders and Dynasties introduces 30 brand new ways of starting your game with the addition of new Dynastic leaders – each empire has received new leaders and starting conditions. Play as the dictator Sulla to leverage your unique dictator trait, as Khufu to construct endless wonders with the help of his wonder cost reduction, or as Nebuchadnezzar to quickly control large amounts of territory and forge a massive empire in the early game.

Meanwhile, eight new wonders of the ancient world will add new and unique modifiers to your empire. Generate free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.

Read all about it and get "Wonders and Dynasties" now!

https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/