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Old World News

June 29th Updated Test Build

The test branch has been updated!

Notable changes:
  • Dynasties now have their own starting tiles on premade maps
  • AI can have a leader from any available dynasty of that nation
  • Added support for changing players or letting the AI take over midway through network games

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.29

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




June 21st Updated Test Build

The test branch has been updated!

Notable changes:
  • Tribes now raze captured cities, if the game option to allow cities to be razed is on. AI nations may also choose to raze captured cities.
  • Heroes of the Aegean scenario 5 has been rebalanced. Hard difficulty is now harder.
  • ]Traders now get +6 Money per Specialists (up from +5)
  • Mod.io version upgrade

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.21


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




June 14th Updated Test Build

The test branch has been updated!

Notable changes:
  • Heroes of the Aegean scenario 3 has been rebalanced, it is now easier particularly on lower difficulties
  • Marshes no longer interrupt rivers
  • Added option to only show Map Tacks when a unit that can build them is selected. The AI now favors building tacked improvements with automated workers.
  • Added audio option to disable environmental sounds

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.14


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




May 31st update - enabled Alliance victories

The main branch has been updated!

Headline changes:
  • Alliance Victory is now possible in single player
  • Minor cities are now easier to create
  • The turn summary popup has been improved


Full notes can be reviewed here:
https://mohawkgames.com/2023/05/31/old-world-update-109/


May 24th Updated Test Build

The test branch has been updated!

Notable changes:
  • Free ship tech cards will no longer appear until the player owns a coast tile
  • Distant raids on coastal cities can now contain ships of the same type the city is able to build
  • AI and UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%202023.24.05


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.