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Old World News

Dec 7th Updated Test Build

The test branch has been updated!

Notable changes:
  • Significant AI Improvements
  • New map script 'Donut' added (this is a work in progress)
  • Events which give traits are no longer blocked when a character already has the trait. They will now give improvements to character ratings instead.
  • Added look-ahead terrain texture renderer. This should reduce the instances of terrain briefly appearing at lower quality when moving to the next unit/city.
  • Spanish text fixes
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2012.07.2022

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




Dec 2nd Hotfix update and new demo build

A hotfix update, 1.0.64244 release (12/02/2022), has been released today on the main and test branches.

This fixes a bug in hotseat mode that prevented some players from carrying out actions such as chopping and pillaging.

The demo build has also been updated and now includes the Learn To Play scenarios

Nov 30th update

The main branch has been updated!

Notable changes:
  • New story and tutorial events
  • Centralization allows building farms on marsh, no longer gives +10 civics. Farms on marsh produce +2 Wood/Turn (in addition to food)
  • Added options to change team color intensity and to reduce framerate when application is not in focus
  • Competitive mode now disables off-map tribal raids and prevents cognomens with negative legitimacy
  • Many AI improvements
  • Many bug fixes and UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2011-30-22

Nominate Old World for Best Soundtrack!

The Steam Award nominations have started, and we'd absolutely love it if you'd consider nominating Old World for "Best Soundtrack" -- we're enormously proud of the amazing work done by the composer and all the artists!

We also have some exciting news to share -- Old World's soundtrack has been nominated for a Grammy® Award! The soundtrack is composed by Christopher Tin, who previously won a Grammy for his song Baba Yetu in the Civilization IV soundtrack.

You can click the image above if you'd like to nominate the game. Thank you to everyone for all the support this past year!

Nov 23rd Updated Test Build

The testing branch has been updated!

Notable changes:
  • Can now build Farms on Marsh with Centralization. Farms on Marsh produce +2 Wood/Turn
  • More marsh tiles will be generated near lakes
  • New events!
  • Added graphics option to reduce game framerate when application is not in focus
  • Localisation text fixes
  • AI Improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2011.23.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.