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Old World News

Sep 28th Updated Test Build

The testing branch has been updated!

Notable changes:
  • AI turn time performance improvements, particularly affecting the late game
  • Theology tiers now require specific techs to become available
  • National alliances allow units to benefit from being in allied territory, and move allied units
  • Balance adjustments to the Heroes of the Aegean scenarios 3 and 4
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2009.28.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.




Sep 21st Updated Test Build

The testing branch has been updated! This update is mainly focused on bug fixes.

Notable changes:
  • Allied nations can use each others anchored ships for movement
  • Balance adjustments to Carthage 4 Scenario
  • Some UI interface tweaks
  • Lots of bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2009.21.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.




Sep 19th Hotfix update

Another small hotfix update, 1.0.62874 release (09/19/2022), has been released today on the main branch.

This fixes issues with goals not completing in the 4th Rise of Carthage and 3rd and 4th Heroes of the Aegean scenarios.

Sep 16th Hotfix update

A small hotfix update, 1.0.62837 release (09/16/2022), has been released today on the main branch.

This fixes issues with the cursor disappearing when playing on Steam Deck and traded luxuries disappearing on load.

Sep 14th update

The main branch has been updated!

Notable changes:
  • Improvements to AI and performance
  • Ships can now enter their team's coastal cities
  • Fully fortified units will do melee counterattack, each fortify step costs 1 order
  • The highest level urban improvements (Fairs, Palaces, etc) now allow skipping Apprentice and Master Specialists. The middle level urban improvements allow skipping Apprentices.
  • Adjusted MP map dimensions so SP and MP maps have identical city site capacity, so the size is more consistent across gameplay modes
  • The Hill MP Duel Scenario has been added
  • Text updates for Chinese, Japanese and Russian


Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Main%20Update%2009.14.2022