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Old World March 5th Updated Test Build

[h2]Test Branch 1.0.76691 Test 2025-03-05[/h2]

[h3]Design[/h3]

Launch Offensive changes:
  • Offensive effects do not apply to the leader unit
  • Cannot launch offensive when on cooldown
  • Leader unit goes on new launched offensive cooldown
  • For team games, bonus orders from the offensive go to the unit owners


Other design changes
  • Critical hits on cities are no longer possible
  • Stun is now possible when attacking a unit in a city without any HP left
  • Commander leaders always grant +10XP per turn to all units (previously units had to be idle)
  • Free improvements are now allowed on resource tiles with a generic improvement ping. Placing a free urban improvement on a resource removes the resource without harvesting it
  • Adjusted ambition threshold calculations so a greater variety of ambitions gets offered
  • Events where the AI offers Truce on breaching a city now trigger when the city is captured instead
  • Can no longer build roads and improvements in territory of an ally
  • Water tiles no longer need to be adjacent to land in order to transfer them from one of your cities to another
  • Units that earn XP past the maximum level convert that XP to training
  • Ezana's Evangelist trait only gives new units Christianity/Adept in city where he is governor (Wrath of Gods)


[h3]Programming[/h3]

  • Rendering API change: Linux / Steam Deck now default to Vulkan. Windows supports Vulkan with a command-line switch
  • Epic Mac build now runs natively when run outside of the Epic launcher, i.e. using alternative launcher such as Heroic
  • Improved UI responsiveness when cycling through workers
  • Performance improvements
  • AI combat improvements
  • Improved AI use of Launch Offensive
  • Improved AI order predictions when planning moves
  • AI is more aggressive in moving towards enemy cities when at war
  • AI more likely to place ranged units in forest when defending its territory with a Tactician leader
  • AI fort building now less common
  • AI tries harder to delay using anchored units so that land units don't get stranded
  • AI now less eager to build some wonders that are not very useful (e.g. Jebel Barkal without world religion)
  • Added ALLOW_CITY_CRITICAL_HITS to globalsInt, for use by modders


[h3] UI[/h3]

Setup screen changes:
  • Removed Options Preset dropdown from Simple setup and added Event Level
  • Added Reset Options button to Advanced and MP setup screens
  • Added difficulty mode to Advanced setup screen
  • Simple setup settings are saved separately from advanced setup settings. Going back and forth between Advanced and Simple screens retains only nation and dynasty settings
  • Entering the setup screens with a premade map that restricts nation choices stored in the options file will no longer keep that map choice, to ensure all nations are shown
  • Enabled DLC no longer gets reset every time


Other UI changes:
  • Selected characters now appear in the upper right side of the screen and Ambitions in the upper left
  • Strategic resource icons for unit production shown on city categories when available
  • Temporary unit effects now show the remaining turn count on their icons
  • Changed all happiness/discontent yield displays to use relevant icon instead of signed text
  • Added worker list to tile tooltip when multiple workers are stacked
  • Selecting a character centers the camera on job-relevant city or unit
  • Research UI is now always shown regardless of selection
  • Added reminder for pillaged tiles
  • Added ability to hide improvement tooltips by holding CTRL
  • Timeline now shows map terrain changes over time
  • Timeline now shows current revealed-not-visible state for borders when it is set to show the current turn
  • With a land unit selected, hovering over a water tile in anchor range will show "Must end move on land tile"
  • Network games are now paused automatically when the game is over
  • Cannot surrender a multiplayer game if you are the last player remaining
  • World tile text now shows over city UI
  • Unworked wonders show Requires Worker text with worker selected
  • Right-click toggles tab panel menus off if already open
  • Improved unit strength tooltip text
  • Updated premade map descriptions
  • Removed some of the yield breakdown from the specialist tooltip and added modified total yield
  • Removed line break from event option tooltips that start goals
  • Removed 'New Event in Wizard' button from Event Browser
  • City links that do not open the city screen now pan the camera to the city when clicked (i.e. tribal raid notifications)
  • Starting a game using a parameter string no longer updates the options file with the game's settings
  • Added custom savegame prefix to standalone scenarios
  • Added more promotion and effectUnit information to encyclopedia
  • Updated Shapur's dynasty description to clarify that Strike applies to melee and ship units (Wonders and Dynasties)
  • Plague flies are only shown on units with the Plagued effect. Plague fog effect is confined to city territory (Wrath of Gods)
  • Wildfire visual effect is less extreme (Wrath of Gods)


[h3]Bugs Fixed[/h3]
  • Fixed workers and ships in cities with no defenses not taking damage from attacks
  • Fixed clicks on parts of the UI selecting map elements behind them
  • Fixed Continents map script bug
  • Fixed Caravans being unable to travel through anarchy territory
  • Fixed improvements being repairable inside hostile territory
  • Fixed unit health bars appearing incorrectly for some attack previews
  • Fixed the Ignore Map Nation Starts option not working on some maps
  • Fixed Family Seat founding bonus not showing in the setup screens and in game before player has founded their capital
  • Fixed Road To overlay not updating when changing mouseover tile
  • Fixed flickering issue when hovering over build recommendations on some parts of the screen
  • Fixed bug where AI could still win in some cases when player achieves victory on the same turn
  • Fixed goal threshold bug incorrectly making ambitions invalid
  • Fixed Barbarian Horde MP achievement not working in hotseat
  • Fixed Greek and Assyrian capitol buildings not being shown when adjacent to rivers
  • Fixed Allow Negative Cognomens option appearing when no characters option selected
  • Fixed Free Court Minister encyclopedia entry with null icon
  • Fixed encyclopedia prompt showing on traits with no encyclopedia page
  • Fixed encyclopedia null references
  • Fixed succession law preview tooltip showing wrong law
  • Fixed Courtiers Added stat not increasing when recruiting an existing foreign courtier
  • Fixed Organized tribes not healing
  • Fixed some AI bugs
  • Fixed research UI not updating immediately when yield rates change
  • Fixed Carthage scenarios giving a lower-tier victory than earned if one of the goals was completed indirectly
  • Fixed Calamities causing city sites to become impassable
  • Fixed Flood not displaying correctly in some cases (Wrath of Gods)
  • Fixed Calamity level showing on in-game difficulty mode and game parameters tooltips, if the content is disabled in the current game (Wrath of Gods)
  • Text and event fixes

Old World March 4th Hotfix

Main Branch 1.0.76679 Release 2025-03-04

Hotfix release that fixes a bug preventing mountains from being removed on the Tumbling Mountain map script. This fix applies to new games only. Apologies for the issue!

Civ like 4X game Old World bombards you with plagues and tsunamis in new DLC

While Manor Lords goes medieval and Terra Invicta takes things to space, Old World is the strategy game in Hooded Horse's excellent lineup that Civilization fans will really gravitate to. One of the first projects to be published by the label, Old World is still going strong, and it's just dropped a new DLC that is full of disasters. Don't fret, I'm not talking about game-breaking bugs or questionable mechanics, I'm talking about the ones cooked up by Mother Nature - or the gods, in this case. So, get ready for your hexes to be battered by tsunamis, wildfires, sandstorms, and more in the Wrath of Gods DLC, which also adds a new faction, dozens of new events, and much more.


Read the rest of the story...


RELATED LINKS:

Historical 4X game Old World demands you appease the gods in new DLC

Manor Lords, Norland, and other top strategy games are now cheaper than ever

Historical 4X game Old World makes ambition victories easier in new update

Old World - Wrath of Gods is Now Available

Old World – Wrath of Gods has arrived, bringing divine fury and untamed forces into the grand strategy battlefield. With a launch discount of 10%, now is the time to test your dynasty against relentless storms, quaking earth, and the gods' ever-changing whims. Navigate their demands, invoke their blessings, or suffer their wrath as you carve your place in history.

With the Steam launch of Wrath of Gods, Korean localization is now available for the base game and all DLC. If you’ve been waiting for full Korean support — or know someone who has — now’s the time to jump in.

A new trailer offers a glimpse at the trials ahead — watch it now.

[previewyoutube][/previewyoutube]
[h2]Wrath of Gods Features[/h2][hr][/hr]
  • Calamities Shape the World – Nine disasters, including wildfires, plagues, tsunamis, and volcanic eruptions, reshape terrain, impact the strategic map, and create military opportunities for those who adapt.
  • 200+ New Events – Experience the fallout of disasters through dynamic events, offering choices that test your leadership, compassion, and opportunism.
  • New Projects & Traits – 26 projects, 8 traits, and new missions let you manage disaster recovery, aid the afflicted, and fortify your kingdom against future hardships.
  • Evolving Map Scripts – Two new world-generation options introduce terrain that changes over time, from receding coastlines to mountain ranges that become passable.
  • Aksum Joins the Fight – Play as one of the four great powers of the era, led by historical figures like Kaleb, Ezana, and Makeda. Unique units, events, and structures, including Aksum’s iconic steles, offer fresh ways to build an empire.
  • The Wrath of Gods Scenario – Set in a remembered past, this scenario tells the story of a nation’s founding under the watchful eyes of four pagan gods. Appease them for blessings or risk their wrath as you navigate divine expectations and shifting allegiances. This is a self-contained story and does not introduce supernatural elements into the base game.

[h3]Master the Game, Join the Community[/h3][hr][/hr]Whether you're managing your dynasty, handling disasters, or making strategic decisions, join the discussion on the subreddit or Discord to share strategies, ask questions, and stay updated.

[h3]Shaped by the Gods — And You[/h3][hr][/hr]As you experience Wrath of Gods, we’d love to hear your thoughts. Share your feedback and insights in Steam reviews or discussions—whether it’s about divine trials, dynasty decisions, or the challenges ahead. We’re always listening!

https://store.steampowered.com/app/3406150/Old_World__Wrath_of_Gods/

Old World February 28th Hotfix

The Old World release branch has been updated and is now version 1.0.76330 Release 2025-02-28

This small update includes bug fixes for Game of the Week as well as for a potential case of the game getting stuck. It also includes content to support the upcoming DLC launch.