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Old World October 16th Updated Test Build

Test Branch 1.0.74469 Test 2024-10-16


[h2]Design[/h2]
  • City damage is now affected by critical hits
  • Slander, High Synod, and Trade missions cost Money instead of Civics
  • Grand Vizier position disabled in Competitive mode (Behind the Throne)
  • Beja Archers no longer have the Pierce effect (Pharaohs of the Nile)
  • Reduced the chance of an event from the "Scheme Against a Rival" mission (Behind the Throne)


[h2]Programming[/h2]
  • AI prioritizes building roads, connecting cities, and exploring more
  • In Simultaneous MP games, the AI now waits for all human players to end their turn, or the turn timer to almost expire, before taking its turn
  • Removed unneeded terrain rebuild on application focus for Macs
  • minRating/maxRating subjects can now check for a value of 0
  • Relaxed version checking requirements on modded MP games. A warning only popup is displayed when joining games where mod versions do not match
  • MP players without identical mods will have a warning "Version Mismatch" in their player tooltip
  • Added mod support for adding new diplomacy types
  • Added mod support for dynamic improvement names
  • Yield price calculation values now moddable via XML
  • Map Editor max map size increased to 180x180. This is now moddable via XML
  • XML changes to units and event links. See the 'Notes for modders' section


[h2]UI[/h2]
  • Shift-Clicking on recommended improvements now adds them to the worker's queue
  • Any non-leader character can now be pinned (e.g. foreign leaders) and pins are no longer cleared on character death
  • Unit tooltip is now scrollable and unit effects are alphabetically ordered
  • Cloud game tooltips now show elapsed time since the last upload
  • Scenario screen category toggle arrows no longer select scenario class
  • Removed total yields display from most effectPlayer and effectCity help text, to simplify tooltips
  • Re-aligned game log graphics
  • Player luxury management context menu now scrollable
  • Clicking on the nation name in a foreign city widget now selects the nation
  • Improved accuracy of yields on out of territory improvement pings


[h2]Bugs Fixed[/h2]
  • Fixed missing damage preview for civilian units/ships if they are the only unit in a city
  • Fixed Passive AI attacking cities when it shouldn't
  • Fixed EffectCity terrain yields being counted twice
  • Fixed fog reveal animation not clearing tiles it has already animated
  • Fixed unit animations sometimes freezing
  • Fixed some bad player start placement asserts
  • Fixed hidden units not getting bounced when hostile borders expand to include their location
  • Fixed clicks not behaving as expected on city screen
  • Fixed replay for games where multiple players can take their turns simultaneously
  • Fixed toggling off "Use Mods" in the MP setup screen not unloading mods
  • Fixed mission results not appearing in target player's turn summary e.g. city damage from treachery
  • Fixed bug which sometimes allowed tribute while at war
  • Fixed issues with starting a multiplayer game from the mods screen
  • Fixed null check for notification helptext
  • Fixed exception if right-clicking the empty head of a not-yet-founded religion
  • Fixed missing trait in Hanno II's dynasty tooltip (Wonders and Dynasties)
  • Text and event fixes


[h2]Notes for modders:[/h2]

If your mod adds units in unit.xml:
  • Add a bRegular flag (after bGeneral in the order) to denote a "regular military" unit.
  • The flag makes the unit count as "regular military" in the stats, and the AI also assumes that non-regular units are worth less.


If your mod adds event links in eventLink.xml:
  • aeSubjectClasses is no longer needed
  • The link will save all subjects in the triggering event, it will figure out the classes by itself
  • If you only want some subjects saved, put iNumSubjects on the link (in eventLink.xml) to save that many subjects
  • Put iNumSubjects = 0 if you don't care about any subjects and are only using the link as a shortcut to trigger something else
  • For any event links that are meant to be immediate, and are used with EventLinkStart:
  • Tag the link with bImmediate = 1 in eventLink.xml
  • Use EventLinkAdd in eventOption.xml, as with regular links. EventLinkStart will be removed in the future

Old World is on Sale!

[h2]The Hooded Horse Publisher Sale Has Arrived![/h2]Now through October 10, build your dynasty and lead your empire through generations in Old World at a 50% discount.

Old World DLC is on sale, too, with 90% off Heroes of the Aegean and 30% off Behind the Throne, Wonders and Dynasties, and The Sacred and the Profane.

In Old World, you’re juggling wars, heirs, court politics, and the occasional barbarian raid while trying to leave a legacy that isn’t “wow, they messed that up.” Forget about managing resources like “industry” or “food.” No, you’re dealing with wood, stone, and making sure your kids don’t stab you in the back while they’re being tutored by famous philosophers.

Each of the seven kingdoms in Old World has families with personalities as fiery as their grudges. Manage their egos (or don't) while trying to survive both court intrigue and actual warfare. One minute you’re hosting a wedding for political gain, the next you’re fending off marauding tribes because someone didn’t secure the borders. There’s always something.

[h3]Explore amazing deals on all Hooded Horse titles![/h3]


[hr][/hr]

Old World is a revolutionary historical strategy game where you lead your dynasty over generations, manage your court, wage wars, and build a legacy. Check out the latest free content update!
[hr][/hr]
[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/597180/Old_World/

Old World October 2nd Updated Test Build

Test Branch 1.0.74282 Test 2024-10-02

[h2]Design[/h2]
  • Drunk trait now gives -20 opinion to religious and family heads, down from -40
  • Water shrines now give 2 money per water tile in the city instead of 10 per nets improvement (from previous test branch update)
  • Added turn delay to most event options with random traits or relationships


[h2]Programming[/h2]
  • Loading and exiting a team cloud game without changing the game state no longer locks the turn
  • Reimplemented Rally Defense to be more robust for mods
  • Suppressed Modio errors (i.e. Invalid Token) on game start


[h2]UI[/h2]
  • Shrine improvement pings can now be placed even if shrine already exists
  • Characters in mission target lists now sorted by importance
  • Made contact event truce flags more consistent in event options
  • Religion icon now shown on unit production buttons when applicable
  • Simplified religion tooltips


[h2]Bugs Fixed[/h2]
  • Fixed religious improvements being affected by other religions theologies
  • Fixed yield preview overlays getting stuck
  • Fixed ally declared war event trigger
  • Fixed monitor option setting
  • Timeline screen map now only shows city borders that player currently has visibility of. This fixes a bug where unrevealed borders could be shown.
  • Text and event fixes

Hooded Horse Publisher Sale 2024

[h2]The Hooded Horse Publisher Sale Has Arrived![/h2]Now through October 10, build your dynasty and lead your empire through generations in Old World at a 50% discount.

Old World DLC is on sale, too, with 90% off Heroes of the Aegean and 30% off Behind the Throne, Wonders and Dynasties, and The Sacred and the Profane.

[h3]Explore amazing deals on all Hooded Horse titles![/h3]


[hr][/hr]

Old World is a revolutionary historical strategy game where you lead your dynasty over generations, manage your court, wage wars, and build a legacy. Check out the latest free content update!
[hr][/hr]
[previewyoutube][/previewyoutube][h3]From Today Until October 10th[/h3]
Enjoy the enhanced Old World experience and all Hooded Horse games at discounted rates through October 10th — a perfect opportunity to enhance your Fall gaming experience.

We can’t wait to see the empires and legacies you forge.

Happy gaming!

Old World September 25th Updated Test Build

Test Branch 1.0.74203 Test 2024-09-25

[h2]Design[/h2]
  • Improvements now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP)
  • Undo re-enabled for strict(teams) turnstyle cloud games. Once the game is loaded, a turn must now be completed before other players on the team can take their turn
  • Shrine of Water now gives 10 money per nets improvement in the city in addition to previous effects
  • Shrine of Healing now gives a free Healer promotion to units built in the city instead of the previous healing ability
  • Revised law switch costs. First switch costs 200 civics and each subsequent change costs 100 extra
  • Power comparison is now solely calculated on military unit strength, with ships counting for less based on how much water is on the map
  • Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile
  • Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options)
  • Rally Defense now only activates on killing promotable military units (i.e. not Militia)
  • Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc) try first to spawn them on the tile of the improvement
  • Balance pass on Punic Duel premade map


[h2]Programming[/h2]
  • Event processing performance optimization
  • Raider AI improvements
  • AI code cleanup
  • Added event triggers EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR
  • Added STAT_CHILDREN_COUNT
  • Added InfoGoal.miCityLuxuries
  • Old World no longer supports runtime compiled scripts. Standalone compiler removed
  • Ctrl-Shift-X (toggle replay) has no effect when it's not your turn in cloud games


[h2]UI[/h2]
  • Removed recently added yield name and sign from helptext, now just shows yield icon as previously
  • Added legitimacy graph to Records screen
  • Family unit banner shape now shown on family tab panel
  • Existing specialists now shown on pillaged tiles
  • Improved replay for team games
  • Added resource removal warning for Add Urban action
  • Project help text now includes information about other projects that add the project (i.e. Inquiry shows the different levels)
  • Reordered trait display order
  • Moved opinion yield rate help text from potential to main effects
  • Mod folders that begin with "." are no longer displayed


[h2]Bugs Fixed[/h2]
  • Fixed workers stopping rout of African and Turreted Elephants
  • Fixed occasional doubled religion indicators on tribe widgets
  • Fixed some raycasting issues on tribe widget, character list religion icons
  • Fixed former regents affecting succession in some cases
  • Fixed yield rates not updating when units move to/from improvements
  • Fixed minimized decision UI not working for diplomacy decisions
  • Fixed effectCity improvement yield help text
  • Fixed unit yield consumption estimate for effectPlayer to correctly show yields saved instead of new yields consumed
  • Fixed AI unit protection calculation and possible divide by zero errors when attackers can't do any damage (affects mods)
  • Text and event fixes