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Old World News

Old World April 17th Updated Test Build

Test Branch: 1.0.71978 Test 2024-04-17

[h2]Design[/h2]
  • Added difficulty restriction (minimum the Just) for some events that might contain only war options
  • Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
  • Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%)


[h2]Programming[/h2]
  • Increased AI value for walls
  • Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
  • Game editor can now decrease city culture by right-clicking


[h2]UI[/h2]
  • Technology display is now right justified
  • Tooltip verbosity and formatting improvements
  • Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
  • Improvement ping dropdown improvements
  • In-game options popup shows the email address for that game, can be different per save
  • UI now updates after you kick a player from a cloud game through host settings
  • Added Occurrence log category for notifications and PBC emails
  • Tribal cities (not camps) now show player diplomacy status icon on the city banner


[h2]Bugs Fixed[/h2]
  • Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
  • Fixed difficulty level tooltip
  • Fixed issues preventing missions from being canceled
  • Fixed mini tech display button not respecting tech tree settings
  • Fixed build recommendation stars not appearing
  • Fixed map script boundary tiles sometimes blocking out important sections of the map
  • Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
  • No longer possible to rewind a cloud game to a surrendered player
  • Text and event fixes


[h2]Known Issues[/h2]
  • Assert error messages can occur on the city screen with action suggestions enabled

Old World and DLCs Are On Sale Now!

With the upcoming DLC for Old World, Behind the Throne coming out on May 28. This is a great time to carve out your empire in Old World with a 30% discount until April 19. Lead through generations, managing not just territories but royal lineages.

Politics, legacy, and personal drama intertwine in a deep historical strategy experience. Craft your dynasty in a world where every leader has the chance to rise to glory or fall to infamy.

You can check out Old World: Behind the Throne's trailer here.
[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/597180/Old_World/

Old World April 10th test build update

Test Branch: 1.0.71896 Test 2024-04-10

[h2]Design[/h2]
  • The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
  • The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
  • Empty reserved sites are revealed on founding your capital
  • Launch Offensive now costs 800 training, up from 600
  • Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
  • Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
  • Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
  • Minor Cities now give +10% defense and no longer give Discontent
  • Removed Cult events from Competitive mode (Sacred and Profane)
  • Removed Kush's nation opinion modifier with Egypt
  • Many events restructured and tweaked


[h2]Programming[/h2]
  • City starting culture now properly defined through InfoGlobals (for modders use)
  • Added bAbandonCity bonus (for modders use)
  • Better network match check logging
  • Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders


[h2]UI[/h2]
  • Turn summary now always shows birth of royal children
  • Events are now included in cloud game turn summary emails
  • Changed attack preview UI to be a tooltip so it can be locked
  • Removed redundant job line in character tooltip
  • Character tooltip no longer shows agent status for characters on other teams
  • Added new construction states for the Great Cothon and the Colosseum
  • Player turn text now shown in cooperative MP games
  • Cloud game descriptions now stored in the correct language for each player
  • Increased text ping character limit from 40 to 255
  • Removed heir-naming popup when the leader is not the parent
  • Notification header text can no longer wrap to a new line


[h2]Bugs Fixed[/h2]
  • Fixed issue with animated resource display on AMD GPUs
  • Fixed some family icon issues
  • Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
  • Fixed automate button being shown in non-player cities
  • Fixed some UI interactions with canceling missions
  • Fixed null reference on religious council goal helptext
  • Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so
  • Fixed enter/return not interacting with save browser prompts
  • Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
  • Fixed duplicated tech prereq indicators
  • Fixed newly arrived characters past the fertility age being fertile
  • Fixed some asserts and null references when converting a cloud game to network
  • Fixed city links not spawning tooltips in some cases
  • Player and game names can no longer include multiple lines
  • Text and event fixes

Old World - Behind the Throne DLC Release Date Announced!

Old World's latest DLC, Behind the Throne, will be available on May 28. It's all about burrowing into the court's heart, where ambition thrives and rivalries run as deep as the history books. Revealed at the Triple-i Initiative showcase, this DLC is set to shake things up with a fresh layer of politics and personal agendas.

[previewyoutube][/previewyoutube]
It's a new playground for those who love the intricate dance of court life. We're bringing to the table mechanics that spotlight the characters' ambitions and the high stakes of court politics. Expect to tackle the challenges of keeping your ruler's rivals in check, all while managing the stresses that come with power. And yes, there's revelry involved – because what's court life without a bit of scandalous fun?

But there's more:
  • Over 350 new events focused on intrigue, personal ambitions, and the complex politics of court life.
  • More than ten new character traits, including “Stressed,” “Impulsive,” and “Unpopular,” add new layers to character dynamics.
  • Introduction of goals and ambitions that reflect the deep motivations and desires of your court's key figures.
  • Strategic projects like Estates, Slums, and the “Opulence” project provide new ways to expand and enrich your kingdom.
  • Six historical characters introduced as “Rising Stars”, who can either become indispensable allies or formidable rivals.
  • New character portraits and event art enhance game immersion, vividly bringing the stories and characters of Old World to life.

Set for release on May 28, Behind the Throne deepens Old World's strategic gameplay by spotlighting the personal and political dramas that unfold away from the battlefield. It’s an invitation to rule a kingdom and wield influence over its heart and soul.

https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne/

Old World April 9th Hotfix update

Another hotfix to the main branch today which is now 1.0.71865 Release 2024-04-09

[h2]Bugs Fixed[/h2]

  • Fixed premade maps failing to generate without DLC
  • Fixed AI claiming free city sites before it should