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Old World July 30th Updated Test Build

[h2]Test Branch 1.0.78988 Test 2025-07-30[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]Duel map size is now smaller (45x45) and defaults to 2 players[/p]
  • [p]Added new map size Tiny, which is the same size as the old Duel[/p]
  • [p]Maximum Number of Opponents allowed is now set per map size at twice the default number of players[/p]
  • [p]Random map size can no longer result in an actual map size that is too small to accommodate the chosen number of players[/p]
  • [p]Added new Ultra-wide aspect ratio option to MP setup (map width is 40% of map height)[/p]
  • [p]The AI avoids founding a religion for a certain number of turns, depending on AI aggression and development levels [/p]
  • [p]The AI can no longer start with improvements that are required for founding a religion (Shrines and Pastures)[/p]
  • [p]Units that are no longer hidden because of an effect being removed remain hidden until they move or attack[/p]
  • [p]Hidden scouts no longer get bounced several tiles away just to remain hidden in Trees[/p]
  • [p]Make Peace/Alliance with a Tribe ambitions no longer require tribe contact and don't fail if the last contacted tribe is eliminated [/p]
  • [p]Added new map script Desolation, a fertile land with deserts that expand over time (Wrath of Gods) [/p]
  • [p]Occurrences no longer change terrain on a tile with an improvement (excluding roads) to a terrain type that is not supported by that improvement (Wrath of Gods)[/p]
  • [p]Occurrences no longer remove roads when changing terrain to a type that doesn't support roads, unless impassable (Wrath of Gods)[/p]
  • [p]Added new Sacrifice Courtier goal to the Wrath of Gods scenario[/p]
[p][/p][h3]Programming[/h3]
  • [p]Occurrences are processed for each player separately during their turn [/p]
  • [p]Revised AI specialist and improvement building priorities[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Replaced icons for Strength and Weakness[/p]
  • [p]Removed tile change notifications from game log[/p]
  • [p]Localization text updates[/p]
  • [p]More UI related actions allowed during another players turn (i.e. renaming cities, setting reminders)[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed game hang when Send Caravan mission is completed in one turn[/p]
  • [p]Fixed game hang when city site urban tiles are outside the map playable area[/p]
  • [p]Fixed 11th ambition / 2nd National ambition sometimes getting offered[/p]
  • [p]Fixed null reference on exit to menu[/p]
  • [p]Fixed tooltips clearing unnecessarily between turns [/p]
  • [p]Fixed governor icon not updating after losing control of a city[/p]
  • [p]Fixed tile recommendation icon interactability when tile status is active[/p]
  • [p]Fixed possible crash if a mod eliminates a council position[/p]
  • [p]Fixed tile border expansion when using the Game Editor[/p]
  • [p]Fixed leader trait achievements not working when new leader already has trait[/p]
  • [p]Fixed AI behavior for congested battlefields[/p]
  • [p]Fixed pinned characters being shared between players[/p]
  • [p]Fixed global Occurrences (e.g. Drought, Plague) being more frequent than intended (Wrath of Gods)[/p]
  • [p]Text and event fixes[/p]

Historical 4X game Old World lets you win over and over in new update

There are plenty of hit 4X games that successfully scratch that strategy itch, from the galaxy-spanning Stellaris to the more historical setting of Civilization 7. But there's one title in particular that has consistently stood out against Civilization over the years: Old World. And if you haven't had a chance to dive into this strategy rich title, then there's no better time as a new update has just dropped.


Read the rest of the story...


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Civ like 4X game Old World bombards you with plagues and tsunamis in new DLC

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Old World Update: Multiple victories, succession games and custom map overlays

[h2]Main Branch 1.0.78921 Release 2025-07-23[/h2][p][/p][h3]Headline Changes[/h3]
  • [p]Added support for Multiple Victories and Succession Games[/p]
  • [p]Custom Map Overlay added, Overlay and Map Pin UI improvements[/p]
  • [p]AI improvements[/p]
[p][/p][h3]Design[/h3][p][/p][p]Multiple Victory support [/p]
  • [p]On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition[/p]
  • [p]While pursuing additional victories, defeat can still occur if another player satisfies a victory condition[/p]
  • [p]Multiple victories are tracked in the Hall of Fame[/p]
[p][/p][p]Succession game support[/p]
  • [p]Added 'Send to Player' option to in-game menu for Single Player games[/p]
  • [p]This is designed to support Succession games and can also be used generally for sharing saves[/p]
  • [p]Select a friend from the dropdown or enter their platform ID[/p]
  • [p]Games will appear on both the sender and recipients Current Games list on the main menu[/p]
  • [p]The Current Games entry will be deleted automatically after the recipient loads the game and can be manually deleted in Host Controls by both parties[/p]
[p][/p][p]Other design changes[/p]
  • [p]Religious improvements may now be adjacent to improvements of different religions[/p]
  • [p]Launch Offensive now gives the unit and leader 20 XP[/p]
  • [p]Events can no longer end a war with a tribe that has a player ally[/p]
  • [p]Resources added during the game (events or other bonuses) can now be placed adjacent to resources of different types[/p]
  • [p]Holy site legitimacy events are now guaranteed to trigger on improvement completion[/p]
  • [p]Distant raid probabilities are now based on each player's Prosperity rather than global Tribe Level[/p]
  • [p]Gadarat's Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)[/p]
  • [p]Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)[/p]
  • [p]Nebuchadnezzar I's brother now recognized as Royal (Wonders and Dynasties)[/p]
  • [p]Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)[/p]
  • [p]Occurrences no longer add vegetation to tiles with resources that don't allow that vegetation (Wrath of Gods)[/p]
  • [p]Added goal Declare War on Tribes Three Times to the Wrath of Gods scenario[/p][p][/p]
[h3]Programming[/h3]
  • [p]Enabled cloud games on test builds[/p]
  • [p]AI attack and retreat tweaks[/p]
  • [p]Added some AI flexibility in still getting kills when an attack doesn't go as predicted[/p]
  • [p]AI is a little more careful with sacrificing its good units[/p]
  • [p]AI is less eager to buy tiles[/p]
  • [p]AI makes truce with other AI more easily when it detects a stalemate[/p]
  • [p]Adjusted the target number of units for the AI [/p]
  • [p]AI places more value on walls after reaching its unit target[/p]
  • [p]AI now tries to explore rival territory, if possible, to reveal cities[/p]
  • [p]Decoupled subject picking from events[/p]
  • [p]Missions now take an arbitrary list of subjects and relations[/p]
[p][/p][h3]UI[/h3]
  • [p]Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay[/p]
  • [p]Map pins can now be added and removed using a grid of icons from the Overlay Customizer[/p]
  • [p]Map pin UI improvements [/p]
  • [p]Map Overlays can now be locked with right click[/p]
  • [p]Added option to set default map overlay [/p]
  • [p]Added option Advanced Help Text. Some tooltip information is removed when this option is not enabled [/p]
  • [p]Event triggers are now displayed at the top of events where relevant[/p]
  • [p]Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)[/p]
  • [p]Landmark discovery popups no longer shown when starting an alliance [/p]
  • [p]Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded[/p]
  • [p]Added starting characters to SP setup stats screen[/p]
  • [p]Added support for cycling through occurrence tiles on click [/p]
  • [p]Added turns of/since conflict to player and tribe tooltips [/p]
  • [p]Mission subject info now shown in Encyclopedia[/p]
  • [p]Up/Down arrows cycle through encyclopedia entries[/p]
  • [p]Added yellow warning text to specialist "replaces" text[/p]
  • [p]Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign[/p]
  • [p]Added Governor Project reminder category for religious dissent (Sacred and Profane)[/p]
  • [p]Added custom helptext for Ebbing Sea occurrence (Wrath of Gods)[/p][p][/p]
[h3]Bugs Fixed[/h3]
  • [p]Fixed yield previews getting stuck[/p]
  • [p]Fixed bug that could cause games to fail to start after selecting Learn to Play scenarios[/p]
  • [p]Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest) [/p]
  • [p]Fixed border expansions sometimes including urban tiles that belong to other city sites[/p]
  • [p]Fixed free improvement UI not triggering when completing Jebel Barkal[/p]
  • [p]Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)[/p]
  • [p]Fixed data issue with some tile status text[/p]
  • [p]Fixed succession list character links showing effects of being a leader instead of current character effects[/p]
  • [p]Fixed empty categories in cloud emails[/p]
  • [p]Fixed project net yield bug[/p]
  • [p]Fixed MP setup spacing and text wrapping issues[/p]
  • [p]Fixed rout preview sometimes being shown incorrectly[/p]
  • [p]Fixed Caravans consuming orders when they cannot move[/p]
  • [p]Fixed subject matching for characters in eventlinks[/p]
  • [p]Fixed Road To overlay not clearing after selecting tile[/p]
  • [p]Fixed some parts of the research UI sometimes being uninteractable[/p]
  • [p]Fixed note map pings[/p]
  • [p]Fixed AI build choices not respecting the Guilds law[/p]
  • [p]Fixed selected city widget not being interactable[/p]
  • [p]Fixed tribal units not getting allied territory water movement bonus [/p]
  • [p]Fixed toggle sizing on some resolutions [/p]
  • [p]Fixed Event Browser not using full screen[/p]
  • [p]Fixed Encyclopedia errors[/p]
  • [p]Fixed anarchy road building bug [/p]
  • [p]Fixed Lose a City goal not completing when losing a city due to an event[/p]
  • [p]Fixed ship harvest helptext showing xp is gained from harvesting [/p]
  • [p]Fixed player count not resetting when switching from premade to random map[/p]
  • [p]Fixed units counterattacking when they could not have targeted the attacking unit on their own turn [/p]
  • [p]Fixed AI trying to start a Caravan mission over and over when it's not possible[/p]
  • [p]Fixed heir sometimes getting auto-married instead of getting a marriage offer [/p]
  • [p]Fixed portrait loading error when toggling mods in SP setup [/p]
  • [p]Fixed custom nicknames for leaders not being applied from events[/p]
  • [p]Fixed chat and pings not working when not your turn in network MP games[/p]
  • [p]Fixed players not being able to act after ending their turn when still their their teams turn with Strict (Teams) turn style active[/p]
  • [p]Fixed AI behavior for congested battlefields[/p]
  • [p]Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios[/p]
  • [p]Fixed Pharaohs of the Niles scenario 1 undo back over army deployment[/p]
  • [p]Fixed minor victory broken link in Pharaohs of the Nile scenario 6[/p]
  • [p]Fixed bug that could cause turns to be skipped in the Wrath of Gods scenario[/p]
  • [p]Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)[/p]
  • [p]Fixed Occurrence overlay sometimes not clearing (Wrath of Gods)[/p]
  • [p]Fixed Occurrence terrain change notifications appearing for out of bounds tiles (Wrath of Gods)[/p]
  • [p]Fixed mod upload error [/p]
  • [p]Mod browser and upload page fixes[/p]
  • [p]Text and event fixes[/p]

Old World July 16th Updated Test Build

[h2]Test Branch 1.0.78805 Test 2025-07-16[/h2][p][/p][h3]Design[/h3][p][/p][p]Succession game support[/p]
  • [p]Added 'Send to Player' option to in-game menu for Single Player games[/p]
  • [p]This is designed to support Succession games and can also be used generally for sharing saves[/p]
  • [p]Select a friend from the dropdown or enter their platform ID[/p]
  • [p]Games will appear on both the sender and recipients Current Games list on the main menu[/p]
  • [p]The Current Games entry will be deleted automatically after the recipient loads the game and can be manually deleted in Host Controls by both parties[/p]
[p][/p][p]Other design changes[/p]
  • [p]Distant raid probabilities are now based on each player's Prosperity rather than global Tribe Level[/p]
  • [p]Added goal Declare War on Tribes Three Times to the Wrath of Gods scenario[/p]
[p][/p][h3]Programming[/h3]
  • [p]AI is less eager to buy tiles[/p]
  • [p]AI makes truce with other AI more easily when it detects a stalemate[/p]
  • [p]Adjusted the target number of units for the AI [/p]
  • [p]AI places more value on walls after reaching its unit target[/p]
  • [p]AI now tries to explore rival territory, if possible, to reveal cities[/p]
[p][/p][h3]UI[/h3]
  • [p]Added option to set default map overlay [/p]
  • [p]Added Governor Project reminder category for religious dissent (Sacred and Profane)[/p]
  • [p]Added custom helptext for Ebbing Sea occurrence (Wrath of Gods)[/p]
[p][/p][h3]Bugs Fixed[/h3]
  • [p]Fixed bug that could cause games to fail to start after selecting Learn to Play scenarios[/p]
  • [p]Fixed player count not resetting when switching from premade to random map[/p]
  • [p]Fixed units counterattacking when they could not have targeted the attacking unit on their own turn [/p]
  • [p]Fixed AI trying to start a Caravan mission over and over when it's not possible[/p]
  • [p]Fixed heir sometimes getting auto-married instead of getting a marriage offer [/p]
  • [p]Fixed Occurrence effect sometimes applying multiple times to cities[/p]
  • [p]Fixed portrait loading error when toggling mods in SP setup [/p]
  • [p]Fixed custom nicknames for leaders not being applied from events[/p]
  • [p]Fixed chat and pings not working when not your turn in network MP games[/p]
  • [p]Fixed players not being able to act after ending their turn when still their their teams turn with Strict (Teams) turn style active[/p]
  • [p]Text and event fixes[/p]

Old World July 9th Updated Test Build

[h2]Test Branch 1.0.78719 Test 2025-07-09[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]Holy site legitimacy events are now guaranteed to trigger on improvement completion[/p]
  • [p]Gadarat's Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)[/p]
[h3]Programming[/h3]
  • [p]Enabled cloud games on test builds[/p]
  • [p]AI attack tweak[/p]
  • [p]Added some AI flexibility in still getting kills when an attack doesn't go as predicted[/p]
[h3]UI[/h3]
  • [p]Map Pin UI improvements [/p]
  • [p]Map Overlays can now be locked with right click[/p]
  • [p]Event triggers are now displayed at the top of events where relevant[/p]
  • [p]Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)[/p]
  • [p]Landmark discovery popups no longer shown when starting an alliance [/p]
  • [p]Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded[/p]
[h3]Bugs Fixed[/h3]
  • [p]Fixed AI build choices not respecting the Guilds law[/p]
  • [p]Fixed selected city widget not being interactable[/p]
  • [p]Fixed tribal units not getting allied territory water movement bonus [/p]
  • [p]Fixed toggle sizing on some resolutions [/p]
  • [p]Fixed Event Browser not using full screen[/p]
  • [p]Fixed Encyclopedia errors[/p]
  • [p]Fixed anarchy road building bug [/p]
  • [p]Fixed Lose a City goal not completing when losing a city due to an event[/p]
  • [p]Fixed ship harvest helptext showing xp is gained from harvesting [/p]
  • [p]Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios[/p]
  • [p]Fixed minor victory broken link in Pharaohs of the Nile scenario 6[/p]
  • [p]Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)[/p]
  • [p]Text and event fixes[/p]