Old World April 10th test build update
Test Branch: 1.0.71896 Test 2024-04-10
[h2]Design[/h2]
  
[h2]Programming[/h2]
[h2]UI[/h2]
  
[h2]Bugs Fixed[/h2]
[h2]Design[/h2]
-    The number of reserved city sites (sites near start location not occupied by Tribes) is now set by the Tribal Strength setting
 -    The percentage of reserved city sites that are occupied by Barbarians is set by Difficulty
 -    Empty reserved sites are revealed on founding your capital  
 -    Launch Offensive now costs 800 training, up from 600
 -    Peaceful nations borders now count as neutral instead of friendly territory for the purposes of healing
 -    Events that offer ambitions are no longer canceled if the ambition is completed before dealing with the event
 -    Tribal invasions can occur only if one of the player's cities is reachable from one of the tribe's settlements
 -    Minor Cities now give +10% defense and no longer give Discontent 
 -    Removed Cult events from Competitive mode (Sacred and Profane)
 -    Removed Kush's nation opinion modifier with Egypt
 -    Many events restructured and tweaked
 
[h2]Programming[/h2]
-    City starting culture now properly defined through InfoGlobals (for modders use)
 -    Added bAbandonCity bonus (for modders use)
 -    Better network match check logging
 -    Added GreeceCampaign source folder and LearnByPlaying xml folders to the public reference folders
 
[h2]UI[/h2]
-    Turn summary now always shows birth of royal children
 -    Events are now included in cloud game turn summary emails
 -    Changed attack preview UI to be a tooltip so it can be locked
 -    Removed redundant job line in character tooltip
 -    Character tooltip no longer shows agent status for characters on other teams
 -    Added new construction states for the Great Cothon and the Colosseum
 -    Player turn text now shown in cooperative MP games
 -    Cloud game descriptions now stored in the correct language for each player 
 -    Increased text ping character limit from 40 to 255
 -    Removed heir-naming popup when the leader is not the parent
 -    Notification header text can no longer wrap to a new line
 
[h2]Bugs Fixed[/h2]
-    Fixed issue with animated resource display on AMD GPUs
 -    Fixed some family icon issues
 -    Fixed bonus ship cards not being shown on tooltips and the tech tree when the player has no coastal cities
 -    Fixed automate button being shown in non-player cities 
 -    Fixed some UI interactions with canceling missions
 -    Fixed null reference on religious council goal helptext
 -    Fixed AI assigning a governor upon settling a new city, when it doesn't have the orders to do so 
 -    Fixed enter/return not interacting with save browser prompts 
 -    Fixed Disjunction One Continent per Team maps sometimes having multiple teams on the same continent
 -    Fixed duplicated tech prereq indicators 
 -    Fixed newly arrived characters past the fertility age being fertile 
 -    Fixed some asserts and null references when converting a cloud game to network
 -    Fixed city links not spawning tooltips in some cases
 -    Player and game names can no longer include multiple lines
 -    Text and event fixes