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Old World News

July 21st Updated Test Build

The test branch has been updated!

Notable changes:
  • Added Customize Leader option
  • Added city site density map option
  • Improved AI anchoring

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.07.21

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




July 12th Updated Test Build

The test branch has been updated!

Notable changes:
  • The No Ancient Ruins option will now work on premade maps
  • Can no longer start a diplomatic mission to change war/truce/peace state until both sides have met each other
  • UI xml files are now allowed in user mods. UI xml files have been added to the Reference folder

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.07.12

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




July 5th update - UI, AI, performance improvements and scenario rebalancing

The main branch has been updated!

Headline changes:
  • New Options 'Only Show Map Tacks for Worker' and 'Disable environmental sounds'
  • Added support for changing players mid game when loading a multiplayer save
  • Heroes of the Aegean scenario rebalancing
  • Tribes and AI nations can now raze captured cities if the option for razing cities is enabled
  • AI and performance improvements



Full notes can be reviewed here:
https://mohawkgames.com/2023/07/05/old-world-update-110

June 29th Updated Test Build

The test branch has been updated!

Notable changes:
  • Dynasties now have their own starting tiles on premade maps
  • AI can have a leader from any available dynasty of that nation
  • Added support for changing players or letting the AI take over midway through network games

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.29

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




June 21st Updated Test Build

The test branch has been updated!

Notable changes:
  • Tribes now raze captured cities, if the game option to allow cities to be razed is on. AI nations may also choose to raze captured cities.
  • Heroes of the Aegean scenario 5 has been rebalanced. Hard difficulty is now harder.
  • ]Traders now get +6 Money per Specialists (up from +5)
  • Mod.io version upgrade

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.06.21


These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.