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Old World News

August 16th update - AI combat improvements

The main branch has been updated!

Headline changes:
  • AI combat improvements
  • Combat damage preview improvement
  • Fixed issue with minimum distance between city sites


Design
  • The minimum distance of AI nations from human players now scales appropriately with the city site density setting


Programming
  • AI combat improvements
  • AI no longer attacks when there is no value in doing so
  • AI no longer makes attrition attacks if attacking unit is in danger
  • AI has a better understanding of counterattack damage
  • AI has a better understanding of the Zealot general ability to not die with more than 1 HP
  • AI more mindful of enemy units that can stun
  • Improved speed of Modio mod browser


UI
  • Combat preview damage text next to unit health bar now shows the unit's maximum damage even if the target has less HP or a Zealot general
  • Leader is now included in reminders for available tutor targets
  • Critical hit preview now updates when a unit's critical hit chance changes
  • Added confirmation dialogs for load hotkeys
  • Added tooltip info for added turn for building outside territory (only affects forts)
  • Added tooltips for traits in leader customizer
  • Added scroll bar to founding panel to allow use of leader customizer with high UI scaling
  • Added strike bonus to unit attack preview summary against cities
  • Added game log entry when other nation declares war on you on your turn
  • Map Editor - reformatted right-side utilities to compress and shrink vertical size. Removed not-working map autosize button


Bugs Fixed
  • Fixed issue with minimum distance between city sites
  • Fixed trait helptext showing hidden subjects
  • Fixed bug with capturing some Roman cities in Carthage 4 scenario
  • Fixed traits being added to a character while iterating over their traits
  • Fix for index out of range crash
  • Fixed bug allowing players to build improvements and roads in non-allied player's territory
  • Fixed bug in sprite repository asset unloading and loading, which resolves sprite sheet errors when loading games with modded art assets
  • Fixed bug with delayed random traits and relationships
  • Fixed rare trade network bug
  • Fixed some cases where a rival unit in your borders was not getting bumped out of the way when you moved one of your units into its tile
  • Fixed potential border expansion preview issue
  • Fixed some AI city effect valuation issues
  • Fixed citizen count bug when upgrading a building with a queued specialist
  • Fixed some dynasty specific intro events not firing
  • Fixed grayed out "Found Capital" button showing wrong helptext when no Family selected
  • Fixed nicknames not being assigned for new custom characters in events
  • Fixed intro events not triggering in some circumstances
  • Fixed being unable to make truce with an AI after they declared war via an event without having met the player
  • Fixed achievement Alexander The Great not triggering for Alexander Dynasty
  • Fixed Customize leader option not being remembered
  • Text and event fixes

August 11th Updated Test Build

The test branch has been updated!

Notable changes:
  • AI combat improvements
  • Combat preview damage text next to unit health bar now shows the unit's maximum damage even if the target has less HP or a Zealot general
  • Bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.08.11

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




August 2nd Updated Test Build

The test branch has been updated!

Notable changes:
  • Fixes to minimum city site distance and minimum distance between players
  • Improved speed of Modio mod browser
  • UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202023.08.02

These changes can be accessed on the test branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.




July 28th Hotfix update

The main branch has been updated.

This hotfix patch fixes a border expansion bug introduced in the last main update

July 26th update - Leader customizer and city site density options

The main branch has been updated!

Headline changes:
  • Added Customize Leader option
  • Added city site density map option
  • Improved AIs use of anchoring


Full notes can be reviewed here:
https://mohawkgames.com/2023/07/26/old-world-update-111/